On this page is a list of all settings in WARFRAME.
Contents
Menu[]
Last updated: Update 26.1 (2019-11-22)
Customize Key Bindings | Customizes the Key Bindings. |
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Customize Controller | Customizes the key bindings of a controller, if any. |
Controller Icon Set | Customizes the icon set of the controller.
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Invert Y Axis | Inverts the default camera control, makes the camera point downwards when the mouse or controller is pushed forward. |
Invert X Axis | Inverts the default camera control, makes the camera point left when the mouse or controller is pushed right, and vice versa. |
Look Sensitivity | Adjusts the sensitivity of the camera control without aiming. |
Aim Sensitivity | Adjusts the sensitivity of the camera control while aiming with any weapon without a sniper scope. |
Aim Sensitivity (Scoped) | Adjusts the sensitivity of the camera control while aiming with a sniper scope. |
Look Sensitivity (Controller) | Adjusts the sensitivity of the camera control without aiming using a controller. |
Aim Sensitivity (Controller) | Adjusts the sensitivity of the camera control while aiming with any weapon without a sniper scope with a Controller. |
Aim Sensitivity (Controller Scoped) | Adjusts the sensitivity of the camera control while aiming with a sniper scope with a Controller. |
Trigger Pull Sensitivity | Adjusts the pressure required to fire/aim. The smaller the number in the slider, the more pressure is required on the trigger and vice versa. |
Trigger Release Sensitivity | Adjusts the pressure required to release fire/aim. The smaller the number in the slider, the more pressure is required on the trigger and vice versa. |
Enable Controller Southpaw | Swaps the function of thumbsticks specifically for left-handed users. |
Enable Controller Aim Assist | Enable Controller Aim Assist. |
Enable Vibration | Enables the vibration function of a controller. |
Use Razer Chroma | Enables light effects in compatible Razer Chroma devices.
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Use Abilities on Selection | Instantly uses selected ability. |
Invert Tap/Hold Abilities | Inverts tapping and holding the Ability Cast button for abilities that require it. |
Align Attacks to Camera | Automatically redirects melee attack to the direction of camera. |
Melee Auto Targeting | Automatically redirects melee attack to any applicable target, overrides Align Attacks to Camera. |
Camera Tracks Melee Target | Automatically redirects camera to a melee target. |
Toggle Sprint | Activates toggle function to sprint. |
Toggle Aim Weapon | Activates toggle function to aim. |
Toggle Melee Block | Activates toggle function to melee block. |
Toggle Melee Channel | Activates toggle function to melee channel. |
Context Action Includes Reload | Activates reloading if the context key had nothing to interact with. |
Use Mouse Thumb Button as Back | Use Mouse Thumb Button as Back. |
Auto Swap On Empty | Activates the automatic swap to another weapon when the current one is empty. |
Melee with Fire Weapon Input | Allows you to continue melee attacks with 'Fire Weapon' (default: LMB ) once in melee mode. |
Melee Combos | Displays melee combos. |
Archwing | |
Invert Y Axis | Inverts the default camera control in Archwing missions, makes the camera point downwards when the mouse or controller is pushed forward. |
Invert X Axis | Inverts the default camera control in Archwing missions, makes the camera point left when the mouse or controller is pushed right, and vice versa. |
Look Sensitivity | Adjusts the sensitivity of the camera control without aiming in Archwing missions. |
Aim Sensitivity | Adjusts the sensitivity of the camera control while aiming with any weapon without sniper scopes in Archwing missions. |
Aim Sensitivity (Scoped) | Adjusts the sensitivity of the camera control while aiming with sniper scopes in Archwing missions. |
Look Sensitivity (Controller) | Adjusts the sensitivity of the camera control without aiming using a controller in Archwing missions. |
Aim Sensitivity (Controller) | Adjusts the sensitivity of the camera control while aiming with any weapon without sniper scopes with a Controller in Archwing missions. |
Aim Sensitivity (Controller Scoped) | Adjusts the sensitivity of the camera control while aiming with sniper scopes with a Controller in Archwing missions. |
Lunaro | |
Customize Key Bindings | Customizes the Key Bindings of Lunaro gameplay. |
Decoration Placement | |
Customize Key Bindings | Customizes the Key Bindings for decoration placement. |
Camera Movement Speed (Orbiter) | Adjusts the sensitivity of the camera control in the orbiter. |
Camera Movement Speed (Dojo) | Adjusts the sensitivity of the camera control in the dojo. |
Push/Pull Speed | Adjusts the speed of the push/pull movement for decoration placement. |
Frame Fighter | |
Customize Key Bindings | Customizes the Key Bindings of Frame Fighter gameplay. |
Railjack | |
Customize Key Bindings | Customizes the Key Bindings of Railjack gameplay. |
Invert Y Axis | Inverts the default camera control in Railjack missions, makes the camera point downwards when the mouse or controller is pushed forward. |
Invert X Axis | Inverts the default camera control in Railjack missions, makes the camera point left when the mouse or controller is pushed right, and vice versa. |
Look Sensitivity | Adjusts the sensitivity of the camera control without aiming in Railjack missions. |
Aim Sensitivity | Adjusts the sensitivity of the camera control while aiming with any weapon without sniper scopes in Railjack missions. |
Aim Sensitivity (Scoped) | Adjusts the sensitivity of the camera control while aiming with sniper scopes in Railjack missions. |
Look Sensitivity (Controller) | Adjusts the sensitivity of the camera control without aiming using a controller in Railjack missions. |
Aim Sensitivity (Controller) | Adjusts the sensitivity of the camera control while aiming with any weapon without sniper scopes with a Controller in Railjack missions. |
Aim Sensitivity (Controller Scoped) | Adjusts the sensitivity of the camera control while aiming with sniper scopes with a Controller in Railjack missions. |
Shawzin | |
Customize Key Bindings | Customizes the Key Bindings of the Shawzin. |
Allow Invites From | Changes the filter for receiving an invite:
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Receive Gifts From | Changes the filter for receiving gifts:
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Receive Friend Requests From | Changes the filter for receiving friend requests:
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Show Friend Request Notifications | Shows notification when receiving a friend request. |
Creator Mode | Hides some common spoilers, occludes your email in login screen, and removes some common transmissions.
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Region | Changes which server for the client to connect to:
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Matchmaking Ping Limit | Changes the ping limit for the matchmaking process:
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PC Type | Changes how the client interacts with matchmaking (Desktop clients will be favored over laptops with regards to hosting):
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Legacy Color Palettes | Uses the color palette. |
Enable UPnP | Activates Universal Plug & Play (UPnP) protocol. |
Enable NAT-PMP | Activates NAT Port Mapping Protocol (NAT-PMP). |
Network Ports [UDP] | Change the ports used by the game
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Gore Enabled | Activates gore animation, including disembodiment. |
Analyze Network | Analyzes for any UPnP and NAT-PMP. |
Link Steam Account | Links Warframe account to Steam account (Steam users only). |
Unlink Steam Account | Unlinks Warframe account from Steam account (Steam users only). |
Region Chat | Enables connection to the Region Chat. |
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Recruiting Chat | Enables connection to the Recruiting Chat. |
Trade Chat | Enables connection to the Trading Chat. |
Profanity Filter | Enables censoring for Profanity. |
Chat Message Timestamps | Adds a timestamp to chat messages. |
Inline Private Messages | Displays private messages in other chat tabs. |
Active Tab Notifications Only | Displays notification to only the tab you are currently in. |
IPv6 | Experimental mode that may help with connection problems in some cases (requires IPv6 support) |
Emojis As Text | Keeps emojis in text form.
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:) -> :smile: Conversion | Converts "Internet Emojis" into "Warframe Emojis" |
Emoji Color | Changes the colors of Emojis in chat |
Chat Text Size | Increases the size of the chat font with 3 settings
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Chat Scale | Scales the size of the Chatbox. |
Manage Ignore List | Displays the players you currently have ignored. |
UI Customization | Opens the customization menu for the UI theme, background and sounds.
Note: Non-bold themes, backgrounds and sounds need to be purchased for 50 platinum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Item Labels | Shows the item name in your inventory. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Menu Scale | Scales the menu using 3 options
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Custom Scale | Only Applies when Menu Scale is set to Custom
Changes the scale of the menu | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
UI Cursor Sensitivity | Adjusts the sensitivity of the cursor in the UI. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Consoles) UI Cursor Acceleration | Adjusts the speed of the cursor in the UI. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Consoles) UI Cursor Magnetism | Adjusts the strength of magnetism of the cursor (how close a cursor has to be to a UI element before it 'sticks') in the UI. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mark your Pet | Activates innate waypointing to your Pet. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Show FPS | Shows an FPS and frame time meter to the lower left of the screen. Also shows RAM and VRAM usage. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
UI In Screenshots | If enabled, UI and HUD will be included when taking screenshots.
See also Show HUD option below. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
HUD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Show HUD | Whether the HUD is shown during missions.
This option goes not affect menus or Captura (which never shows a HUD). See also UI In Screenshots option above. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Numbers | Toggle the display of floating damage numbers. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Affinity Numbers | Toggle the display of floating affinity numbers. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adjust HUD Margins | Allows changing the horizontal and vertical margins of the HUD, i.e. whether the HUD elements are positioned far away from the screen edges. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Show Player List | Displays the squad member list without having to press Z. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Show Ability Dots | Displays four dots below the aiming reticle representing each of the Warframe abilities. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Show Ability Banner on Cast | Briefly displays a banner with the name of the warframe ability being cast. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Show Teammate Names | Displays the name of your squad members over their characters. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Show Enemy Names | Displays the name of your enemies over their characters. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Show Health over Enemies | Displays the health of enemies over their characters. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lock Map Rotation | When enabled, the Minimap and Overlay Map will never rotate, e.g. "North" direction will always be at the top of the screen. When disabled, both maps will always align with the current direction of the camera. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Prefer Overlay Map | When enabled, the HUD will by default display the Overlay Map instead of the Minimap.
Regardless of this setting, the player can always switch between both maps using the Show Level Map key (default: M ). | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Landscape Overlay Map Fade | In outside areas like Plains of Eidolon or Orb Vallis, this setting adjusts the transparency of terrain and landmark names in the Overlay Map. At 0, the map overlay only includes enemies, waypoints, players etc. At 100, the map overlay is totally opaque.
The advanced map which is opened by holding the Show Level Map key (default: M ) is always opaque. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
HUD Scale | Adjusts the scale of the HUD elements. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Use Sniper Scopes | Activates the Sniper Rifle-specific scope UI. |
Graphics Engine | Changes graphics rendering engine:
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Display Mode | Changes display mode:
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Video Resolution | Changes the game resolution. Does not apply to Borderless Fullscreen mode, which always renders at screen resolution. |
(PC) Window Scaling Mode | Use Native mode to override Windows' app scaling. NOTE: may severely reduce performance.
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Refresh Rate | Changes refresh rate of the screen. |
Aspect Ratio | Adjust the width-height ratio of the client's size in different dimensions.
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Vertical Sync | Limits the maximum FPS to prevent screen tearing (where a frame shows a composite of two or more frames).
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Max Framerate | Set limits for maximum number of frames per second.
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Brightness | Adjusts how bright the screen is. |
Contrast | Adjusts the contrast between dark and bright colors. |
Field of View | Adjusts the number of vertical degrees of view (i.e. vertical FoV). |
Effects Intensity | Adjusts opacity on some transparent effects and objects. |
Graphics Quality | |
Preset | Determines overall graphics quality. This will change Custom settings with last used profile Low or High.
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Runtime Tessellation | Improves performance by reducing strain on CPU while creating objects. |
Local Reflections | Enables SSR (Screen Space Reflections). |
Blur Reflections | Blurs the "Local" (Screen Space) Reflections (requires Classic Graphics Engine enabled) |
Volumetric Lighting | Light rays and lit fog effects. |
Glare | Enables the use of glare in areas that have excessive brightness. |
Film Grain | Enables film grain. |
Ambient Occlusion | Enables the use of ambient occlusion to simulate a more realistic global illumination. |
High Shader Quality | Greatly improves shader quality. |
Dynamic Resolution | Scale down 3D rendering resolution to preserve fps.
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Resolution Scale | 3D rendering resolution scale. Only applies to User mode in the above setting. From 50 to 100%. |
Geometry Detail | Adjusts the numbers of polygons rendered in objects.
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Particle System Quality | Adjusts the number of particles seen when casting abilities and other things.
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GPU Particles | Determines the quality of GPU Particles.
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Shadow Quality | Adjusts the sharpness of all agents' shadows.
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Texture Memory | Adjusts the memory used to store textures.
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Anisotropic Filtering | Enables anisotropic filtering.
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Trilinear Filtering | Allows smoother transitions between textures.
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Anti-Aliasing | Smoothen the edges of every objects.
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TAA Sharpen | Adjusts the quality of TAA Sharpen effects. |
Sharpen Temporal VFX | Sharpen visual effects when using Temporal anti-aliasing. |
Depth of field | Simulates the depth of field of a scene by focusing the camera to the reticle to clearly render the target while blurring the surrounding objects and environment. |
Motion Blur | Camera Motion Blur will be used. Simulates the motion blur of an eye tracking a fast moving object, agents or environment. |
Distortions | Toggles fullscreen distortion effects. |
Bloom | Produces fringes (or feathers) of light extending from the borders of bright areas to simulate an extremely bright light overwhelming the camera capturing the scene. |
Bloom Intensity | Adjusts the brightness of light that is produced from bloom. |
Color Correction | Enables color correction to alter the overall color of the light; typically the light color is measured on a scale known as color temperature to simulate the temperature of a scene (e.g. Grineer Settlement being warm and Corpus Outpost being cold). |
Dynamic Lighting | Allow certain areas to become illuminated when they come into contact with certain lights. |
Character Shadows | Adds body shadows to all characters depending on the source of illumination. |
Contact Shadows | Adds contact screen space shadows to all characters depending on the source of illumination (requires Enhanced Graphics Engine enabled). |
Weapon Elemental FX | Displays a weapon effect according to the elemental damage it does. |
(PC) Optimized Flip-Model (Experimental) | Can improve performance for Borderless and Windowed display modes but requires Windows 10. Will not take effect until you restart the game. |
(PC) HDR Output (Experimental) | Enables HDR output on monitors supporting it. Requires Windows 10, enabled Optimized Flip-Model, Antialiasing TAA 8X (High), and disabled Dynamic Resolution. |
(PC) HDR Paper White (Experimental) | Slider that adjusts the brightness (in nits) of a paper white surface (default 300). |
Master Volume | Adjusts the master volume of the game. |
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Music Volume | Adjusts the volume of background music. |
Speech Volume | Adjusts the volume of speech of NPCs outside of missions such as those in Relays or any other player hub. |
Transmissions Volume | Adjusts the volume of in-game transmissions such as those from the Lotus. |
Sound Effects Volume | Adjusts the volume of sound effects including the pinging noises made by Resource Caches or rare Storage Containers. |
Ordis Volume | Adjusts the volume of Ordis. |
Ally Mandachord Volume | Adjusts the volume from ally's ![]() |
Enable Player Hit Marker Sound | Enables hit marker sounds from players. |
Enable Hint Transmissions | Enables tutorial transmissions from the Lotus and Nora Night. |
Reverb | Enables dynamic reverberation of SFX depending on the size of the room the player are in. |
Mute When Running In Background | Disables sound when the game is in background. |
Radio Chatter in Orbiter | Disables sounds and dialogue from the Orbiter's Radio Scanner. |
Operator Voice | Disables voice from the Operator. |
Mute Chat Notifications | Disables sound when receiving private messages. |
Enable Voice | Enables in-game voice chat. |
Auto Gain Control (Outbound) | Boosts the sound of the ambient voice when there are no present sound to output (i.e.: SFX, Speech, Transmissions) and vice versa. |
Voice Receive Volume | Adjusts the volume of in-game voice chat. |
Test Microphone | Allows microphone testing. |
Select Audio Output Device | Selects the Main Audio Output Device (if applicable). |
Select Mic Input Device | Selects the microphone to be used for in-game voice chat (if applicable). |
Select Voice Output Device | Selects the Voice Output Device (if applicable). |
Video | |
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Color Blind Compensation | Modifies game and interface colors to increase visibility for common forms of color blindness.
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Color Blind Filter Strength | Controls the strength of filter with 0 being the same as no filter and 100 being strongest. |
Visual Effects Intensity | Controls the brightness and contrast of all visual effects. |
Reduce Teammate Visual Effects | Reduce visual effects from teammate abilities and weapon attacks. |
Enable Screen Shake | Add screen shaking effects. |
Interface | |
Customize HUD Colors | Customize the color of text in the Heads-Up Display. |
Show Subtitles | Activates subtitles. |
Enable HUD Motion | When enabled, the HUD can move slightly in response to the Warframe's motion (e.g. bullet jumping or melee attacks). |
Settings/Account
Configuration File[]
- Main article: Settings/Config
The configuration file for keybindings and other settings can be found in the following directory on Windows: C:\Users\[Username]\AppData\Local\Warframe\EE.cfg
Under [LotusWindows_KeyBindings,/Lotus/Types/Input/KeyBindings]
in the configuration file.
Internal Name | Context | Default PC Binding (English QWERTY) |
Gamepad |
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MOVE_X |
Horizontal movement (left/right) | EN_D, EN_A, EN_RIGHT, EN_LEFT |
EN_GAMEPAD_LX
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MOVE_Y |
Vertical movement (up/down) | EN_LCONTROL, EN_SPACE |
EN_GAMEPAD_L2, EN_GAMEPAD_BUTTON_BOTTOM
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MOVE_Z |
Horizontal movement (forwards/backwards) | EN_S, EN_W, EN_DOWN, EN_UP |
EN_GAMEPAD_LY
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SHOW_SECRET_1 |
Waypoint | EN_G |
EN_GAMEPAD_UP
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PRE_ATTACK |
Attacking | EN_MOUSE_B0 |
EN_GAMEPAD_R1
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RUN |
Sprinting | EN_GAMEPAD_LTHUMB
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ACTION |
Rolling | ||
PRE_RUN |
Sprinting & Rolling | EN_LSHIFT |
EN_GAMEPAD_LTHUMB
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AIM_WEAPON |
Aiming | EN_MOUSE_B1 |
EN_GAMEPAD_L1
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TROOPER_POWER |
EN_F |
EN_GAMEPAD_BUTTON_TOP
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SECONDARY_FIRE |
Secondary/Alternate Fire | EN_MOUSE_B2 |
EN_GAMEPAD_RTHUMB
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JUMP |
Jumping | EN_SPACE |
EN_GAMEPAD_BUTTON_BOTTOM
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USE |
Interact | EN_X |
EN_GAMEPAD_BUTTON_LEFT
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CYCLE_POWER_NEXT |
Cycling abilities (left to right) | EN_MOUSE_WHEELUP |
EN_GAMEPAD_RIGHT
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CYCLE_POWER_PREV |
Cycling abilities (right to left) | EN_MOUSE_WHEELDOWN |
EN_GAMEPAD_LEFT
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TOGGLE_CHAT_WINDOW |
Opening Chat | EN_T
| |
TOGGLE_CHAT_WINDOW_ALT |
EN_GAMEPAD_L1
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SHOW_LEVEL_MAP |
Opening map/enlarging minimap | EN_M |
EN_GAMEPAD_SELECT
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VIEW_MISSION_PROGRESS |
Toggle mission progress screen | EN_P
| |
CYCLE_CAMERA_NEXT |
Switching spectator camera | ||
CYCLE_CAMERA_PREV |
Switching spectator camera | EN_O
| |
REVERSE_CAMERA_OFFSET |
Switch camera location | EN_H
| |
NEXT_INV |
Swapping weapons | EN_F |
EN_GAMEPAD_BUTTON_TOP
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CROUCH |
Toggle crouching | EN_V
| |
HOLD_CROUCH |
Crouching | EN_LCONTROL |
EN_GAMEPAD_L2
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LEAN_LEFT |
Rotate Railjack port-side | EN_Q
| |
LEAN_RIGHT |
Rotate Railjack starboard-side | EN_E
| |
MELEE |
Quick melee attack | EN_E |
EN_GAMEPAD_BUTTON_RIGHT
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MELEE_SWING |
Melee attack in melee mode | EN_E |
EN_GAMEPAD_BUTTON_RIGHT
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MELEE_PARRY |
Blocking | EN_MOUSE_B1 |
EN_GAMEPAD_R1
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MELEE_CHANNEL |
Heavy Attack button | EN_MOUSE_B2 |
EN_GAMEPAD_L1
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RELOAD |
Reloading | EN_R |
EN_GAMEPAD_BUTTON_LEFT
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MINI_INVENTORY_HOLD |
Gear menu | EN_Q
| |
VIEW_HUMAN_PLAYERS |
Toggle player list | EN_Z
| |
ACTIVATE_ABILITY_0 |
First ability | EN_1, EN_KP_1
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ACTIVATE_ABILITY_1 |
Second ability | EN_2, EN_KP_2
| |
ACTIVATE_ABILITY_2 |
Third ability | EN_3, EN_KP_3
| |
ACTIVATE_ABILITY_3 |
Fourth ability | EN_4, EN_KP_4
| |
ACTIVATE_ABILITY_4 |
Transference | EN_5, EN_KP_5
| |
PUSH_TO_TALK |
Voice chat | EN_C
| |
INSPECT |
View player profile | EN_I |
EN_GAMEPAD_RIGHT
|
VIEW_QUICK_PROGRESS |
View mission progress screen | EN_TAB
| |
SELECT_SUB_GEAR_0 |
Equip fishing spear | EN_1
| |
SELECT_SUB_GEAR_1 |
Use fish bait | EN_2
| |
SELECT_SUB_GEAR_2 |
Use dye | EN_3
| |
VIEW_RAILJACK_SYSTEMS |
Open Railjack Tactical Menu | EN_L |
EN_GAMEPAD_LEFT
|
Patch History[]
Hotfix 31.5.6 (2022-05-04)
- Fixed the key binding screen tabs in Options overlapping with the top key to bind when resolution is set to 1920x1200 and the game is in windowed mode.
Hotfix 31.5.4 (2022-05-02)
- Fixed [PH] tag appearing in the tooltip for ‘Melee with Fire Weapon Input’ and ‘Reload with Context Action’ Options.
Update 31.5 (2022-04-27)
- UI Changes:
- The Options icons have a new look!
Hotfix 30.9.4 (2021-11-16)
- Fixed a rare crash if someone unsuccessfully modified their keybindings by hand.
Update 30.9 (2021-11-11)
- Added ‘Numeric Separators’ option in the Interface settings to change how numbers are formatted. By default, the format chosen is selected based on your language. There are 4 different formats supported:
- Comma for thousands and period for decimal
- Period for thousands and comma for decimal
- Non-breaking space for thousands and comma for decimal
- Period for thousands and apostrophe for decimal
Hotfix 30.5.3 (2021-07-09)
- Fixed a crash that could occur when using the Enhanced Renderer.
Update 30.5 (2021-07-06)
- Added a new Mouse Cursor option inspired by Yareli! To equip, go to Options > Interface > UI Customization.
- Fixed script error when attempting to change graphics preset using arrows in Options.
Hotfix 30.3.5 (2021-06-10)
- Fixed long standing Dynamic Resolution related problem with motion vectors - characters would reproject wrong with Temporal AA and fall apart. Scale velocity by resolution scale fixes!
- Fixed 'pulsing' intensity under camera movement you get with bright VFX with Temporal AA.
- Fixed HUD margin adjustment for non 16:9 aspect displays.
- It was using proportional window scaling rather than fixed size (like the HUD uses) and as a result, could visually appear warped and not accurately reflect HUD placement.
Hotfix 30.3.4 (2021-06-02)
- Added custom aspect-ratio settings for advanced multi-monitor setups that confused our auto-detection.
- Fixed Gara missing from the Invert Tap/Hold list options.
Update 30.3 (2021-05-25)
- Removed the ‘BETA’ tag on the ‘Enhanced’ option under ‘Graphics Engine’ Display settings.
- We’ve been working on this improved graphical mode for quite a while! It’s been available to PC players since last year, and deferred rendering is now the standard for our current-gen console players. At this point we don’t have any reservations in encouraging everybody to try this mode.
Update 29.10 (2021-03-19)
- Added a ‘Self Shawzin Volume’ slider in the Audio options.
- Added VRAM display to in-game FPS panel.
Hotfix 29.6.4 (2021-01-06)
- ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
- Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!
Hotfix 29.5.7 (2020-12-10)
- Fixed Speech volume slider not resetting to 100 when default is pressed if the Transmission Volume slider is at 100.
Hotfix 29.5.6 (2020-12-01)
- The 'Hint Transmission' audio toggle now applies to Glass Fissure Transmissions.
Hotfix 29.5.4 (2020-11-25)
- Nora's volume slider will now also affect the transmission in / out sound.
Update 29.5 (2020-11-19)
- SOUND ADDITIONS & CHANGES
NEW Advanced Reverb:
Advanced Reverb is here in what we are calling its 'Beta' launch! This is an entirely new reverb system that uses a Convolution (Impulse Response) method. What this means is that instead of using an algorithmic (Legacy) reverb for the game, we are able to use real-life spaces instead. We can feed the reverb system a recording of a real reverberant space and it will combine it with the game's sounds. So you will get a more realistic, vibrant, and deep listening experience. We've been busy adjusting the reverb setups across all tiles. So you can now experience this change across the entire game!
We also adjusted how the blending of the reverb works. When you traverse from different areas we need to blend the reverbs (think of a small space to a larger one). We used to do this based on your distance but now we calculate this based on time. This will give you a more accurate feeling of transition.
‘Advanced Reverb’ is turned on by default, you can switch back to ‘Legacy Reverb’ in the Audio Options if you desire.
General Audio Additions and Changes:
- Added two brand new music pieces in Deimos! Time to start choreographing your Infestation hacking and slashing.
- Added separate control in Audio Options for YOUR Mandachord volume.
- Players have asked for this for a while and now you can control your own Mandachord volume in the game instead of having to adjust the main Sound Effects audio slider. This also includes Subsumed Octavia Resonator.
- Music in all cinematics now respects the Music volume slider in Audio Options.
- Dojo music levels are now adjustable using the “Music Volume” slider under the Audio options.
- All of the Helminth ability sounds have been updated with new custom FX!
- When the Helminth was released we used existing sound FX in the game as placeholders. Now, Helminth abilities (such as Empower, Master’s Summons, etc.) have their own unique sound to make them stand out from the rest!
- There is now a ‘Nora Night’ audio slider in your Options that you can use to Mute Nora’s in-game transmissions.
- GENERAL ADDITIONS
- Added “Reduce Teammate Visual Effects” toggle in the Display Options. Enabling this will reduce their ability and some weapon FX.
Hotfix 29.2.4 (2020-10-15)
- Increased default analog stick deadzones values to 20%. The value was previously 15% only for look/aim inputs, but then was changed to 15% for all analog stick inputs, but this introduced some drift for certain players.
Hotfix 29.2.3 (2020-10-08)
- Added a game setting to use the legacy deadzone remapping when controlling look/aim input using the controller analog sticks.
- Changed the deadzone settings to go up and down by 1 instead of 5 when pressing the arrows.
Hotfix 29.2.2 (2020-10-06)
- Enhanced Graphics Engine
Last week we included a ‘Missed Change Note’ that the ‘Deferred Rendering’ Display Option was renamed to ‘Graphics Engine’. While this is true at a base level, it’s actually more exciting than that, as it involves moving into “Next Gen’ by phasing out our old rendering engine!
Please read the full details here: https://forums.warframe.com/topic/1229889-the-enhanced-graphics-engine/
- Optimizations
- Made numerous micro-optimizations to scene rendering.
- Optimized Local Reflections.
- Optimized Foliage Rendering in the Enhanced Graphics Engine.
- Changes
- Added game settings for tweaking deadzone values and other input behaviour for controller analog sticks. Each analog stick now has 3 settings as outlined on https://www.warframe.com/gamepad. This should improve the accuracy for movement controls in particular, which previously used a square deadzone, resulting in inconsistent mapping for diagonal inputs.
Hotfix 29.2.1 (2020-10-01)
- The ‘Deferred Rendering’ Display option has been retitled to ‘Graphics Engine’.
Hotfix 28.2.1 (2020-08-01)
- Fixed a crash that could occur due to shadows with Deferred Rendering enabled.
Update 28.1 (2020-07-08)
- Added a strength slider to the Color Blind Compensation filters.
- Fixed setting the ‘Master Volume’ slider between 1-4 resulting in no volume.
Hotfix 28.0.7 (2020-06-25)
- Tweaks to improve distinction between very saturated colors when Color Blind Compensation is enabled.
- It’s worth noting here that our Color Blind Compensation approach is far from perfect and feedback will vary accordingly. We will continue to investigate larger scope accessibility issues!
Hotfix 28.0.6 (2020-06-24)
- Color Blind Compensation
Under the Display Options tab, you’ll find a ‘Color Blind Compensation’ option that modifies game and interface colors to increase visibility for common forms of color blindness.
This setting will allow you to pick between the following options:
- Protanopia: A setting for people with Protanopia, who have a reduced sensitivity to red lights.
- Deuteranopia: A setting for people with Deuteranopia, who have a reduced sensitivity to green lights.
- Tritanopia: A setting for people with Tritanopia, who have a reduced sensitivity to blue lights.
Please let us know of any issues or feedback you may have:
https://forums.warframe.com/topic/1202836-the-deadlock-protocol-color-blind-compensation-megathread-2806/
- Changes
- (Undocumented) Adaptive Exposure option removed as per https://forums.warframe.com/topic/1203051-psa-brightness-changes-in-hotfix-2806/
Update 28.0 (2020-06-11)
- General UI Additions & Changes:
- Introducing a new Deadlock UI Theme that goes hand-in-hand with the industrious origins of the Corpus.
- You can now change your Mouse Cursor Icon, Mouse Cursor Color, and scale your Cursor in size!
- Added two new cursor sliders under the Interface tab in your Options to give you more ways to customize and improve how you navigate the UI with a controller to your liking:
- UI Cursor Acceleration: Adjust the rate the cursor accelerates when moving in a continuous direction can be changed.
- The Sensitivity Option still determines the overall speed of the cursor, while Acceleration gives players the freedom to set how quickly they’d like to get from point A to B.
- UI Cursor Magnetism: Adjust the level of “magnetism” (“stickiness”) there is between the cursor and interactive elements in the UI.
- Before the update, the cursor was set to “stick” to items you pass over by default. It was sometimes helpful but often proved to be an annoyance that prevented you from having reasonable cursor speed on UI windows with many elements. Now, you are able to customize how the cursor “sticks” to these elements. Setting it to “0” simply means that there will be no friction whatsoever between the cursor and the UI elements.
- UI Cursor Acceleration: Adjust the rate the cursor accelerates when moving in a continuous direction can be changed.
Update 26.1 (2019-11-22)
- (Undocumented) Removed Experimental Flight option.
Hotfix 26.0.5 (2019-11-06)
- Optimizations
We have added an option to enable a faster method for Warframe to send frames to Windows which should improve framerate for Borderless Fullscreen and Windowed display modes.
On a laptop with a GTX 1650 running at 720p, a view from the Vallis elevator rose the framerate from 199 to 215 FPS with this option; the gains might be even more significant when playing at high-resolution.
Look for this option under the Display settings panel (Note: it does require restarting the game after changing).
Unfortunately, this option is only available on Windows 10 and may require Windows updates to enable (the Windows 10 Fall Creator’s Update in 2017 optimized out a frame of latency with this method).
Note that Native-Fullscreen and console platforms do not need this optimization because there’s no desktop window to composite the frame onto in those cases.
As a bonus this option should also improve our Dynamic Resolution optimizations when Vertical Sync is enabled because it allows us to get accurate GPU timings again; for more information on this see https://forums.warframe.com/topic/1040892-max-framerate/. We need testing and feedback, especially from Streamers and Content Creators, to ensure this option works with their software (since they intercept the frame we send to Windows and this option changes that process). Ideally after some broader testing we can enable it by default and everyone can benefit.
Update 26.0 (2019-10-31)
- The Options screen, Ayatan Treasures screen, and Dojo Room Options UI have received a fresh new look!
Update 25.7 (2019-08-29)
- Custom UI
- A new ‘Dark Lotus’ UI Theme and Background has been added! You can find it under Interface > UI Customization.
- Fixes
- Fixed issue with being unable to swap back to Primary Weapon if the “Auto-Swap on Empty” option is enabled and the weapon runs out of ammo.
Update 25.0 (2019-05-22)
- Custom UI
- Prove your Prodman respect with new Corpus UI Theme, Background, and Sound under Options > Interface > UI Customization!
Update 24.6 (2019-04-04)
- Creator Mode Setting Addition
We have added a new Option called "Creator Mode"! This exists to help players and Content Creators with a simple principle: no distractions, no spoilers. When this is toggled on:
- Fortuna Citizens won't reveal their secret.
- The Lotus will no longer be as purple.
- Operator transmissions will be voice only.
- Email on login screen will be all ********** like the password
- On-orbiter transmissions and in-mission bumpers for Invasions / Alerts will not appear.
- Changes
Changed High graphics setting to set Anisotropic Filtering to 16x instead of 8x.Added a faster 2x Anisotropic Filtering setting and removed the 16x option to save people from themselves.- Updated Enable Hint Transmissions in the Audio Options menu. This setting will stop a lot of the more common and repetitive Transmissions from playing.
Hotfix 24.5.4 (2019-03-20)
- Common Nora Night Transmissions can now be disabled with 'enable hint transmissions' in the Audio Options menu.
Hotfix 24.5.3 (2019-03-19)
- Increased volume of Chat notification sounds.
Hotfix 24.4.2 (2019-03-08)
- Melee Phase 1: 'Flow' Changes
- Manual blocking/parry has been added when players wield only a Melee weapon in a mission (i.e NO Secondary or Primary equipped). This is possible because in this specific state, the keybindings are free to allow this manual blocking. We do not plan on adding it to any other state yet. The default keybind for this is RMB/Right Mouse Button (LT for controller), as it was in the past.
- Controller Changes & Fixes
- Melee Channeling can no longer be rebound on Controller due to it completely breaking Melee 2.99997 changes. We apologize for the discomfort this may cause for those who have built their controllers comfortably around a different binding. You can't make an omelette without cracking some eggs!
Update 24.4 (2019-03-08)
- HUD Damage Numbers and Affinity Numbers can now be separately toggled in the Interface Settings!
- Trigger Press Sensitivity: Adjusts the pressure required to fire/aim
- Trigger Release Sensitivity: Adjusts the pressure required to release fire/aim
Update 24.3 (2019-02-27)
- Removed the Radio Chatter toggle trigger in the Orbiter and moved into the Settings > Audio.
Update 24.0 (2018-11-08)
- Added the option to toggle a 'Grain' filter to all gameplay.
Update 23.0 (2018-06-15)
- NEW UI THEMES AND UI CHANGES!
Currently, we have exactly 131 screens in Warframe that need an artistic pass to the new style. 8 are done and ready to go - they're here today! Themes similar to above are coming for the screens we have completed, and all subsequent screens will inherit whatever UI theme you've chosen (default or other purchased themes).
We have also have 2 free Themes specifically tailored for our visually impaired and color blind Tenno: the “Equinox Theme” (B&W theme) and the “High Contrast Theme”! We’d love to get your feedback on them so that we can increase Warframe’s accessibility: https://forums.warframe.com/topic/967241-pc-update-23-visual-accessibility-ui-themes-and-general-ui-feedback-megathread/
To change your UI theme, go to your Interface Options and select “UI Customization”.
There you can also change your Background from the 3 available options:
- Equinox Background
- Legacy Background
- Vitruvian Background
You can also change the UI sounds from the “Legacy” and “Vitruvian” options.
Please see our Developer Workshop for more information: https://forums.warframe.com/topic/965952-ui-redesign-information-timeline/
- General Changes:
- Moved UI Cursor Sensitivity setting from “Controls” to “Interface”.
- GPU particles are now part of melee slam sparks by default.
- Updated “Show Friend Invite Notifications” in your Gameplay options to “Show Friend Request Notifications” and “Receive Friend Invites From” to “Receive Friend Requests From”.
Update 22.20 (2018-05-17)
- Starchat music will now be affected by the Music slider and not the SFX slider
- Added a ‘Show Ability Banner on Cast’ toggle to the Interface Options menu! This is off by default on PC. Console players already have these banners appear automatically, but they will have the option to turn them off once this change goes live on Xbox One and PS4! https://gfycat.com/gifs/detail/coarseflowerybarb
Update 19.0 (2016-11-11)
- Added in a Graphical Preset option to the Display Settings tab. Adjusting this will alter all graphical settings accordingly.
- A more robust Display Options menu is here! You can now disable or enable more Graphics Quality options!
Update: Specters of the Rail 0.0 (2016-07-08)
- Added a new experimental graphics quality option for Temporal Anti-Aliasing. This can be enabled in the options menu.
- Added the “Invert Tap/Hold Abilities” option in your settings. You may now choose to either tap to cycle and hold to fire, or invert to hold to cycle and tap to fire.
Update 18.6 (2016-03-16)
- There is now a ‘Active Tab Notification Only’ setting in Chat Options. With this setting turned on, you will only see in-game chat notifications from channels that you’re currently active in.
Update 17.5 (2015-10-01)
- A new ‘Show Health Over Enemies’ option has been added to the Options Menu, under HUD.
Hotfix 17.4.4 (2015-09-17)
- Added 144fps and 200fps to the list of Max Framerate settings.
Update 17.0 (2015-07-31)
- A new 'Glare' visual effect has been added - it can be disabled in the Options!
Update 15.0 (2014-10-24)
- Added Mission Progress shortcut option to the keybindings menu.
Update 14.5 (2014-08-28)
- Added toggle to disable HUD damage/XP numbers in the in-game Options.
Update 14.0 (2014-07-18)
- Added in a graphics option to disable Anisotropic Filtering. This should help with increase performance by approximately 10% on Intel HD Graphics units.
Update 13.0 (2014-04-09)
- New Geometry Detail Setting! Enabling Low for this Setting should help improve GPU performance on lower end rigs. Most mid to high-end machines will be able to enable the High setting without taking a significant hit to performance.
Update 12.2 (2014-02-19)
- Added setting for “Global Notifcations in Chat” to enable/disable Mauve Text and other notifications.
Update 11.1 (2013-11-27)
- Melee Auto-Targeting System:
- Allow more customization based on player preference.
- Add Settings for Auto-lock (Melee Assist), attack toward character facing or camera (Align Attacks To Camera)
- Auto-turning the camera to face the target (Camera Tracks Melee Target)
- Do smooth turns when attacking away from a melee target.
- Microphone sampling rate changed to 48KHz (from 8KHz) for dramatically improved VOIP (in-game chat).
Update 11.0 (2013-11-20)
- Additional features to in-game voice communications. Microphone and output device can now be selected. Improvements to range on weak microphones has also been added.
- Added Auto-target locking for gamepad melee. Melee Assist Option is a toggle.
Update 10.5 (2013-10-23)
- Oft-requested “separate DOF/Motion Blur” options is now live. These are separate options now.
Update 10.0 (2013-09-13)
- You can now control the Lotus’s dialog volume!
Update 9.3 (2013-07-26)
- Added experimental new "Camera Controls Melee Direction" toggle to Settings screen (ON by default). When toggled off all melee attacks will be made in the direction your character is actually facing rather than using the reticle's aiming point. Toggling OFF may be preferable for players using gamepads.
Update 9.0 (2013-07-13)
- Added toggle for “gore” in Options Menu. Gore enabled by default.
Update 8.1 (2013-06-07)
- Toggle Sprint now an option in UI Settings
- Aim Assist for controllers is now a toggle option.
Update 7.11 (2013-05-17)
- Users can now specify a ping range to filter out undesirable sessions.
Update 7.5 (2013-03-28)
- Added Region chat filter toggle in Options Menu.
Update 7.1 (2013-03-19)
- Gamepad: Jump moved back to A (need Wallrun Toggle controls for this to work) / Crouch moved back to R3 (may move back to B later) / Parry moved to LB so you can hold it while keeping full move & look controls / Use moved to X & reload moved to B (until I can move it on X, shared with Use)
Update 6.5 (2013-02-22)
- Enabled manual configuration of network ports in options menu to allow multiple players on the same LAN.
- Resolution should now save properly when switching from fullscreen to windowed mode.
Update 6.4 (2013-02-22)
- FOV slider added to display options.
- Options menu tabs now have a roll over effect when highlighted.
Update 6.0 (2013-01-29)
- Dynamic Lighting added to Display Options for those with older hardware.
- Firewall/NAT detection added to Options to diagnose connectivity/contact issues.
Update 5.4 (2013-01-14)
- Settings screen now detects APEX support and disables the option if not supported.
Update 5.3 (2013-01-10)
- Settings improvements for mouse sensitivity, brightness, contrast and UPnP.
Update 5.0 (2012-12-18)
- The Lotus’ voice now conforms to volume control
- Many menus & screens polished