On this page is a list of all Settings in WARFRAME.
|Customize Key Bindings||Customizes the Key Bindings.|
|Customize Controller||Customizes the key bindings of a controller, if any.|
|Controller Icon Set||Customizes the icon set of the controller.
|Invert Y Axis||Inverts the default camera control, makes the camera point downwards when the mouse or controller is pushed forward.|
|Invert X Axis||Inverts the default camera control, makes the camera point left when the mouse or controller is pushed right, and vice versa.|
|Look Sensitivity||Adjusts the sensitivity of the camera control without aiming.|
|Aim Sensitivity||Adjusts the sensitivity of the camera control while aiming with any weapon without a sniper scope.|
|Aim Sensitivity (Scoped)||Adjusts the sensitivity of the camera control while aiming with a sniper scope.|
|Look Sensitivity (Controller)||Adjusts the sensitivity of the camera control without aiming using a controller.|
|Aim Sensitivity (Controller)||Adjusts the sensitivity of the camera control while aiming with any weapon without a sniper scope with a Controller.|
|Aim Sensitivity (Controller Scoped)||Adjusts the sensitivity of the camera control while aiming with a sniper scope with a Controller.|
|Enable Controller Southpaw||Swaps the function of thumbsticks specifically for left-handed users.|
|Enable Controller Aim Assist||Enable Controller Aim Assist.|
|Enable Vibration||Enables the vibration function of a controller.|
|Use Razer Chroma||Enables light effects in compatible Razer Chroma devices.
|Use Abilities on Selection||Instantly uses selected ability.|
|Invert Tap/Hold Abilities||Inverts tapping and holding the Ability Cast button for abilities that require it.|
|Align Attacks to Camera||Automatically redirects melee attack to the direction of camera.|
|Melee Auto Targeting||Automatically redirects melee attack to any applicable target, overrides Align Attacks to Camera.|
|Camera Tracks Melee Target||Automatically redirects camera to a melee target.|
|Toggle Sprint||Activates toggle function to sprint.|
|Toggle Aim Weapon||Activates toggle function to aim.|
|Toggle Melee Block||Activates toggle function to melee block.|
|Toggle Melee Channel||Activates toggle function to melee channel.|
|Context Action Includes Reload||Activates reloading if the context key had nothing to interact with.|
|Use Mouse Thumb Button as Back||Use Mouse Thumb Button as Back.|
|Auto Swap On Empty||Activates the automatic swap to another weapon when the current one is empty.|
|Melee with Fire Weapon Input||Allows you to continue melee attacks with 'Fire Weapon' (default:) once in melee mode.|
|Melee Combos||Displays melee combos.|
|Experimental Flight||Enables 6-Degrees of Freedom in Archwing missions.|
|Invert Y Axis||Inverts the default camera control in Archwing missions, makes the camera point downwards when the mouse or controller is pushed forward.|
|Invert X Axis||Inverts the default camera control in Archwing missions, makes the camera point left when the mouse or controller is pushed right, and vice versa.|
|Look Sensitivity||Adjusts the sensitivity of the camera control without aiming in Archwing missions.|
|Aim Sensitivity||Adjusts the sensitivity of the camera control while aiming with any weapon without sniper scopes in Archwing missions.|
|Aim Sensitivity (Scoped)||Adjusts the sensitivity of the camera control while aiming with sniper scopes in Archwing missions.|
|Look Sensitivity (Controller)||Adjusts the sensitivity of the camera control without aiming using a controller in Archwing missions.|
|Aim Sensitivity (Controller)||Adjusts the sensitivity of the camera control while aiming with any weapon without sniper scopes with a Controller in Archwing missions.|
|Aim Sensitivity (Controller Scoped)||Adjusts the sensitivity of the camera control while aiming with sniper scopes with a Controller in Archwing missions.|
|Trigger Press Sensitivity||Adjusts the pressure required to fire/aim.|
|Trigger Release Sensitivity||Adjusts the pressure required to release fire/aim.|
|Customize Key Bindings||Customizes the Key Bindings of Lunaro gameplay.|
|Customize Key Bindings||Customizes the Key Bindings for decoration placement.|
|Camera Movement Speed (Orbiter)||Adjusts the sensitivity of the camera control in the orbiter.|
|Camera Movement Speed (Dojo)||Adjusts the sensitivity of the camera control in the dojo.|
|Push/Pull Speed||Adjusts the speed of the push/pull movement for decoration placement.|
|Customize Key Bindings||Customizes the Key Bindings of Frame Fighter gameplay.|
|Allow Invites From||Changes the filter for receiving an invite:
|Receive Gifts From||Changes the filter for receiving gifts:
|Receive Friend Requests From||Changes the filter for receiving friend requests:
|Show Friend Request Notifications||Shows notification when receiving a friend request.|
|Region||Changes which server for the client to connect to:
|Matchmaking Ping Limit||Changes the ping limit for the matchmaking process:
|PC Type||Changes how the client interacts with matchmaking (Desktop clients will be favored over laptops with regards to hosting):
|Legacy Color Palettes||Uses the color palette.|
|Enable UPnP||Activates Universal Plug & Play (UPnP) protocol.|
|Enable NAT-PMP||Activates NAT Port Mapping Protocol (NAP-PMP).|
|Network Ports [UDP]||Change the ports used by the game
|Gore Enabled||Activates gore animation, including disembodiment.|
|Analyze Network||Analyzes for any UPnP and NAT-PMP.|
|Link Steam Account||Links Warframe account to Steam account (Steam users only).|
|Unlink Steam Account||Unlinks Warframe account from Steam account (Steam users only).|
|Region Chat||Enables connection to the Region Chat.|
|Recruiting Chat||Enables connection to the Recruiting Chat.|
|Trade Chat||Enables connection to the Trading Chat.|
|Profanity Filter||Enables censoring for Profanity.|
|Chat Message Timestamps||Adds a timestamp to chat messages.|
|Inline Private Messages||Displays private messages in other chat tabs.|
|Active Tab Notifications Only||Displays notification to only the tab you are currently in.|
|IPv6||Experimental mode that may help with connection problems in some cases (requires IPv6 support)|
|Emojis As Text||Keeps emojis in text form.
|:) -> :smile: Conversion||Converts "Internet Emojis" into "Warframe Emojis"|
|Emoji Color||Changes the colors of Emojis in chat|
|Chat Text Size||Increases the size of the chat font with 3 settings
|Chat Scale||Scales the size of the Chatbox.|
|Manage Ignore List||Displays the players you currently have ignored.|
|UI Customization||Opens the customization menu for the UI theme, background and sounds.
Note: Non-bold themes, backgrounds and sounds need to be purchased for 50 platinum
|Item Labels||Shows the item name in your inventory.|
|Menu Scale||Scales the menu using 3 options
|Custom Scale||Only Applies when Menu Scale is set to Custom
Changes the scale of the menu
|Mouse Cursor Scale||Scales the size of the Warframe cursor.|
|UI Cursor Sensitivity||Adjusts the sensitivity of the cursor in the UI.|
|Mark your Pet||Activates innate waypointing to your Pet.|
|Show FPS||Shows an FPS and Frame Time meter to the lower left of the screen. Also shows RAM usage.|
|UI In Screenshots||If enabled, UI and HUD will be included when taking screenshots.
See also Show HUD option below.
|Show HUD||Whether the HUD is shown during missions.
This option goes not affect menus or Captura (which never shows a HUD). See also UI In Screenshots option above.
|Damage Numbers||Toggle the display of floating damage numbers.|
|Affinity Numbers||Toggle the display of floating affinity numbers.|
|Adjust HUD Margins||Allows changing the horizontal and vertical margins of the HUD, i.e. whether the HUD elements are positioned far away from the screen edges.|
|Show Player List||Displays the squad member list without having to press Z.|
|Show Ability Dots||Displays four dots below the aiming reticle representing each of the Warframe abilities.|
|Show Ability Banner on Cast||Briefly displays a banner with the name of the warframe ability being cast.|
|Show Teammate Names||Displays the name of your squad members over their characters.|
|Show Enemy Names||Displays the name of your enemies over their characters.|
|Show Health over Enemies||Displays the health of enemies over their characters.|
|Lock Map Rotation||When enabled, the Minimap and Overlay Map will never rotate, e.g. "North" direction will always be at the top of the screen. When disabled, both maps will always align with the current direction of the camera.|
|Prefer Overlay Map||When enabled, the HUD will by default display the Overlay Map instead of the Minimap.
Regardless of this setting, the player can always switch between both maps using the Show Level Map key (default: ).
|Landscape Overlay Map Fade||In outside areas like Plains of Eidolon or Orb Vallis, this setting adjusts the transparency of terrain and landmark names in the Overlay Map. At 0, the map overlay only includes enemies, waypoints, players etc. At 100, the map overlay is totally opaque.
The advanced map which is opened by holding the Show Level Map key (default: ) is always opaque.
|HUD Motion||When enabled, the HUD can move slightly in response to the Warframe's motion (e.g. bullet jumping or melee attacks).|
|HUD Scale||Adjusts the scale of the HUD elements.|
|Use Sniper Scopes||Activates the Sniper Rifle-specific scope UI.|
|Display Mode||Changes display mode:
|Video Resolution||Changes the screen resolution to use in fullscreen (in windowed mode, this changes the FOV).|
|Refresh Rate||Changes refresh rate of the screen.|
|Aspect Ratio||Adjust the width-height ratio of the client's size in different dimensions.
|Vertical Sync||Limits the maximum FPS allowed to prevent screen tearing (where a frame shows information of two or more frames in a single screen draw).
|Max Framerate||Set limits for maximum number of frames per seconds.
|Brightness||Adjusts how bright the screen is.|
|Contrast||Adjusts the clarity of dark and bright places.|
|Field of View||Adjusts how big the viewing of a screen is.|
|Enable Screen Shake||Add screen shaking effects.|
|Effects Intensity||Adjusts how much SFX particles appear during gameplay.|
|Preset||Determines overall graphics quality. This will change Custom settings with last used profile Low or High.
|Runtime Tessellation||Improves performance by reducing strain on CPU while creating objects.|
|Local Reflections||Adds reflections of agents to the game where applicable.|
|Blur Reflections||Adds blur reflections of the objects.|
|Volumetric Lighting||Improve ray lighting and weather effects.|
|High Dynamic Range||Reproduce a greater dynamic range of luminosity to interpret a wider range of light conditions in a scene.|
|Adaptive Exposure||Dynamically adjust the brightness of the scene to simulate a human eye adjusting to various levels of brightness in the real world.|
|Glare||Enables the use of glare in areas that have excessive brightness.|
|Film Grain||Enables film grain|
|Ambient Occlusion||Enables the use of ambient occlusion to simulate a more realistic global illumination.|
|High Shader Quality||Greatly improves shader quality.|
|Dynamic resolution||Allow to lower screen resolution dynamically to preserve fps.
|Resolution scale||User defined dynamic resolution scale. From 50 to 100.|
|Geometry Detail||Adjusts the numbers of polygons rendered in objects.
|Particle System Quality||Adjusts the quality of particle effects.
|GPU Particles||Determines the quality of GPU Particles.
|Shadow Quality||Adjusts the sharpness of all agents' shadows.
|Texture Memory||Adjusts the memory used to store textures.
|Anisotropic Filtering||Enables anisotropic filtering.
|Trilinear Filtering||Allows smoother transitions between textures.
|Anti-Aliasing||Smoothen the edges of every objects.
|TAA Sharpen||Adjusts the quality of TAA Sharpen effects.|
|Depth of field||Simulates the depth of field of a scene by focusing the camera to the reticle to clearly render the target while blurring the surrounding objects and environment.|
|Motion Blur||Simulates the motion blur of an eye tracking a fast moving object, agents or environment.|
|Bloom||Produces fringes (or feathers) of light extending from the borders of bright areas to simulate an extremely bright light overwhelming the camera capturing the scene.|
|Bloom Intensity||Adjusts the brightness of light that is produced from bloom.|
|Color Correction||Enables color correction to alter the overall color of the light; typically the light color is measured on a scale known as color temperature to simulate the temperature of a scene (e.g.: Grineer Settlement being hot, Corpus Outpost being cold). (PC) If dark areas are too dark and Adaptive Exposure is enabled, disable Color Correction for better results.|
|Dynamic Lighting||Renders graphics scenes with a larger contrast range to preserve the details that may be lost due to limited contrast ratio.|
|Character Shadows||Adds body shadows to all characters depending on the source of illumination.|
|Master Volume||Adjusts the master volume of the game.|
|Music Volume||Adjusts the volume of background music.|
|Speech Volume||Adjusts the volume of speech of NPCs outside of missions such as those in Relays or any other player hub.|
|Transmissions Volume||Adjusts the volume of in-game transmissions such as those from the Lotus.|
|Sound Effects Volume||Adjusts the volume of sound effects including the pinging noises made by Resource Caches or rare Storage Containers.|
|Ordis Volume||Adjusts the volume of Ordis.|
|Ally Mandachord Volume||Adjusts the volume from ally's Octavia's abilities.|
|Enable Player Hit Marker Sound||Enables hit marker sounds from players.|
|Enable Hint Transmissions||Enables tutorial transmissions from the Lotus and Nora Night.|
|Reverb||Enables dynamic reverberation of SFX depending on the size of the room the player are in.|
|Mute When Running In Background||Disables sound when the game is in background.|
|Radio Chatter in Orbiter||Disables sounds and dialogue from the Orbiter's Radio Scanner.|
|Operator Voice||Disables voice from the Operator.|
|Mute Chat Notifications||Disables sound when receiving private messages.|
|Enable Voice||Enables in-game voice chat.|
|Auto Gain Control (Outbound)||Boosts the sound of the ambient voice when there are no present sound to output (i.e.: SFX, Speech, Transmissions) and vice versa.|
|Voice Receive Volume||Adjusts the volume of in-game voice chat.|
|Test Microphone||Allows microphone testing.|
|Select Audio Output Device||Selects the Main Audio Output Device (if applicable).|
|Select Mic Input Device||Selects the microphone to be used for in-game voice chat (if applicable).|
|Select Voice Output Device||Selects the Voice Output Device (if applicable).|
Last updated: Hotfix 24.5.3
Last updated: Update 25.0