On this page is a list of all settings in WARFRAME.
Last updated: Update 26.1 (2019-11-22)
|Customize Key Bindings||Customizes the Key Bindings.|
|Customize Controller||Customizes the key bindings of a controller, if any.|
|Controller Icon Set||Customizes the icon set of the controller.
|Invert Y Axis||Inverts the default camera control, makes the camera point downwards when the mouse or controller is pushed forward.|
|Invert X Axis||Inverts the default camera control, makes the camera point left when the mouse or controller is pushed right, and vice versa.|
|Look Sensitivity||Adjusts the sensitivity of the camera control without aiming.|
|Aim Sensitivity||Adjusts the sensitivity of the camera control while aiming with any weapon without a sniper scope.|
|Aim Sensitivity (Scoped)||Adjusts the sensitivity of the camera control while aiming with a sniper scope.|
|Look Sensitivity (Controller)||Adjusts the sensitivity of the camera control without aiming using a controller.|
|Aim Sensitivity (Controller)||Adjusts the sensitivity of the camera control while aiming with any weapon without a sniper scope with a Controller.|
|Aim Sensitivity (Controller Scoped)||Adjusts the sensitivity of the camera control while aiming with a sniper scope with a Controller.|
|Trigger Pull Sensitivity||Adjusts the pressure required to fire/aim. The smaller the number in the slider, the more pressure is required on the trigger and vice versa.|
|Trigger Release Sensitivity||Adjusts the pressure required to release fire/aim. The smaller the number in the slider, the more pressure is required on the trigger and vice versa.|
|Enable Controller Southpaw||Swaps the function of thumbsticks specifically for left-handed users.|
|Enable Controller Aim Assist||Enable Controller Aim Assist.|
|Enable Vibration||Enables the vibration function of a controller.|
|Use Razer Chroma||Enables light effects in compatible Razer Chroma devices.
|Use Abilities on Selection||Instantly uses selected ability.|
|Invert Tap/Hold Abilities||Inverts tapping and holding the Ability Cast button for abilities that require it.|
|Align Attacks to Camera||Automatically redirects melee attack to the direction of camera.|
|Melee Auto Targeting||Automatically redirects melee attack to any applicable target, overrides Align Attacks to Camera.|
|Camera Tracks Melee Target||Automatically redirects camera to a melee target.|
|Toggle Sprint||Activates toggle function to sprint.|
|Toggle Aim Weapon||Activates toggle function to aim.|
|Toggle Melee Block||Activates toggle function to melee block.|
|Toggle Melee Channel||Activates toggle function to melee channel.|
|Context Action Includes Reload||Activates reloading if the context key had nothing to interact with.|
|Use Mouse Thumb Button as Back||Use Mouse Thumb Button as Back.|
|Auto Swap On Empty||Activates the automatic swap to another weapon when the current one is empty.|
|Melee with Fire Weapon Input||Allows you to continue melee attacks with 'Fire Weapon' (default:) once in melee mode.|
|Melee Combos||Displays melee combos.|
|Invert Y Axis||Inverts the default camera control in Archwing missions, makes the camera point downwards when the mouse or controller is pushed forward.|
|Invert X Axis||Inverts the default camera control in Archwing missions, makes the camera point left when the mouse or controller is pushed right, and vice versa.|
|Look Sensitivity||Adjusts the sensitivity of the camera control without aiming in Archwing missions.|
|Aim Sensitivity||Adjusts the sensitivity of the camera control while aiming with any weapon without sniper scopes in Archwing missions.|
|Aim Sensitivity (Scoped)||Adjusts the sensitivity of the camera control while aiming with sniper scopes in Archwing missions.|
|Look Sensitivity (Controller)||Adjusts the sensitivity of the camera control without aiming using a controller in Archwing missions.|
|Aim Sensitivity (Controller)||Adjusts the sensitivity of the camera control while aiming with any weapon without sniper scopes with a Controller in Archwing missions.|
|Aim Sensitivity (Controller Scoped)||Adjusts the sensitivity of the camera control while aiming with sniper scopes with a Controller in Archwing missions.|
|Customize Key Bindings||Customizes the Key Bindings of Lunaro gameplay.|
|Customize Key Bindings||Customizes the Key Bindings for decoration placement.|
|Camera Movement Speed (Orbiter)||Adjusts the sensitivity of the camera control in the orbiter.|
|Camera Movement Speed (Dojo)||Adjusts the sensitivity of the camera control in the dojo.|
|Push/Pull Speed||Adjusts the speed of the push/pull movement for decoration placement.|
|Customize Key Bindings||Customizes the Key Bindings of Frame Fighter gameplay.|
|Customize Key Bindings||Customizes the Key Bindings of Railjack gameplay.|
|Invert Y Axis||Inverts the default camera control in Railjack missions, makes the camera point downwards when the mouse or controller is pushed forward.|
|Invert X Axis||Inverts the default camera control in Railjack missions, makes the camera point left when the mouse or controller is pushed right, and vice versa.|
|Look Sensitivity||Adjusts the sensitivity of the camera control without aiming in Railjack missions.|
|Aim Sensitivity||Adjusts the sensitivity of the camera control while aiming with any weapon without sniper scopes in Railjack missions.|
|Aim Sensitivity (Scoped)||Adjusts the sensitivity of the camera control while aiming with sniper scopes in Railjack missions.|
|Look Sensitivity (Controller)||Adjusts the sensitivity of the camera control without aiming using a controller in Railjack missions.|
|Aim Sensitivity (Controller)||Adjusts the sensitivity of the camera control while aiming with any weapon without sniper scopes with a Controller in Railjack missions.|
|Aim Sensitivity (Controller Scoped)||Adjusts the sensitivity of the camera control while aiming with sniper scopes with a Controller in Railjack missions.|
|Customize Key Bindings||Customizes the Key Bindings of the Shawzin.|
|Allow Invites From||Changes the filter for receiving an invite:
|Receive Gifts From||Changes the filter for receiving gifts:
|Receive Friend Requests From||Changes the filter for receiving friend requests:
|Show Friend Request Notifications||Shows notification when receiving a friend request.|
|Creator Mode||Hides some common spoilers, occludes your email in login screen, and removes some common transmissions.|
|Region||Changes which server for the client to connect to:
|Matchmaking Ping Limit||Changes the ping limit for the matchmaking process:
|PC Type||Changes how the client interacts with matchmaking (Desktop clients will be favored over laptops with regards to hosting):
|Legacy Color Palettes||Uses the color palette.|
|Enable UPnP||Activates Universal Plug & Play (UPnP) protocol.|
|Enable NAT-PMP||Activates NAT Port Mapping Protocol (NAT-PMP).|
|Network Ports [UDP]||Change the ports used by the game
|Gore Enabled||Activates gore animation, including disembodiment.|
|Analyze Network||Analyzes for any UPnP and NAT-PMP.|
|Link Steam Account||Links Warframe account to Steam account (Steam users only).|
|Unlink Steam Account||Unlinks Warframe account from Steam account (Steam users only).|
|Region Chat||Enables connection to the Region Chat.|
|Recruiting Chat||Enables connection to the Recruiting Chat.|
|Trade Chat||Enables connection to the Trading Chat.|
|Profanity Filter||Enables censoring for Profanity.|
|Chat Message Timestamps||Adds a timestamp to chat messages.|
|Inline Private Messages||Displays private messages in other chat tabs.|
|Active Tab Notifications Only||Displays notification to only the tab you are currently in.|
|IPv6||Experimental mode that may help with connection problems in some cases (requires IPv6 support)|
|Emojis As Text||Keeps emojis in text form.
|:) -> :smile: Conversion||Converts "Internet Emojis" into "Warframe Emojis"|
|Emoji Color||Changes the colors of Emojis in chat|
|Chat Text Size||Increases the size of the chat font with 3 settings
|Chat Scale||Scales the size of the Chatbox.|
|Manage Ignore List||Displays the players you currently have ignored.|
|UI Customization||Opens the customization menu for the UI theme, background and sounds.
Note: Non-bold themes, backgrounds and sounds need to be purchased for 50 platinum
|Item Labels||Shows the item name in your inventory.|
|Menu Scale||Scales the menu using 3 options
|Custom Scale||Only Applies when Menu Scale is set to Custom
Changes the scale of the menu
|UI Cursor Sensitivity||Adjusts the sensitivity of the cursor in the UI.|
|(Consoles) UI Cursor Acceleration||Adjusts the speed of the cursor in the UI.|
|(Consoles) UI Cursor Magnetism||Adjusts the strength of magnetism of the cursor (how close a cursor has to be to a UI element before it 'sticks') in the UI.|
|Mark your Pet||Activates innate waypointing to your Pet.|
|Show FPS||Shows an FPS and frame time meter to the lower left of the screen. Also shows RAM and VRAM usage.|
|UI In Screenshots||If enabled, UI and HUD will be included when taking screenshots.
See also Show HUD option below.
|Show HUD||Whether the HUD is shown during missions.
This option goes not affect menus or Captura (which never shows a HUD). See also UI In Screenshots option above.
|Damage Numbers||Toggle the display of floating damage numbers.|
|Affinity Numbers||Toggle the display of floating affinity numbers.|
|Adjust HUD Margins||Allows changing the horizontal and vertical margins of the HUD, i.e. whether the HUD elements are positioned far away from the screen edges.|
|Show Player List||Displays the squad member list without having to press Z.|
|Show Ability Dots||Displays four dots below the aiming reticle representing each of the Warframe abilities.|
|Show Ability Banner on Cast||Briefly displays a banner with the name of the warframe ability being cast.|
|Show Teammate Names||Displays the name of your squad members over their characters.|
|Show Enemy Names||Displays the name of your enemies over their characters.|
|Show Health over Enemies||Displays the health of enemies over their characters.|
|Lock Map Rotation||When enabled, the Minimap and Overlay Map will never rotate, e.g. "North" direction will always be at the top of the screen. When disabled, both maps will always align with the current direction of the camera.|
|Prefer Overlay Map||When enabled, the HUD will by default display the Overlay Map instead of the Minimap.
Regardless of this setting, the player can always switch between both maps using the Show Level Map key (default: ).
|Landscape Overlay Map Fade||In outside areas like Plains of Eidolon or Orb Vallis, this setting adjusts the transparency of terrain and landmark names in the Overlay Map. At 0, the map overlay only includes enemies, waypoints, players etc. At 100, the map overlay is totally opaque.
The advanced map which is opened by holding the Show Level Map key (default: ) is always opaque.
|HUD Motion||When enabled, the HUD can move slightly in response to the Warframe's motion (e.g. bullet jumping or melee attacks).|
|HUD Scale||Adjusts the scale of the HUD elements.|
|Use Sniper Scopes||Activates the Sniper Rifle-specific scope UI.|
|Graphics Engine||Changes graphics rendering engine:
|Display Mode||Changes display mode:
|Video Resolution||Changes the game resolution. Does not apply to Borderless Fullscreen mode, which always renders at screen resolution.|
|(PC) Window Scaling Mode||Use Native mode to override Windows' app scaling. NOTE: may severely reduce performance.
|Refresh Rate||Changes refresh rate of the screen.|
|Aspect Ratio||Adjust the width-height ratio of the client's size in different dimensions.
|Vertical Sync||Limits the maximum FPS to prevent screen tearing (where a frame shows a composite of two or more frames).
|Max Framerate||Set limits for maximum number of frames per second.
|Color Blind Compensation||Modifies game and interface colors to increase visibility for common forms of color blindness.
|Brightness||Adjusts how bright the screen is.|
|Contrast||Adjusts the contrast between dark and bright colors.|
|Field of View||Adjusts the number of vertical degrees of view (i.e. vertical FoV).|
|Enable Screen Shake||Add screen shaking effects.|
|Effects Intensity||Adjusts opacity on some transparent effects and objects.|
|Preset||Determines overall graphics quality. This will change Custom settings with last used profile Low or High.
|Runtime Tessellation||Improves performance by reducing strain on CPU while creating objects.|
|Local Reflections||Enables SSR (Screen Space Reflections).|
|Blur Reflections||Blurs the "Local" (Screen Space) Reflections (requires Classic Graphics Engine enabled)|
|Volumetric Lighting||Light rays and lit fog effects.|
|Glare||Enables the use of glare in areas that have excessive brightness.|
|Film Grain||Enables film grain.|
|Ambient Occlusion||Enables the use of ambient occlusion to simulate a more realistic global illumination.|
|High Shader Quality||Greatly improves shader quality.|
|Dynamic Resolution||Scale down 3D rendering resolution to preserve fps.
|Resolution Scale||3D rendering resolution scale. Only applies to User mode in the above setting. From 50 to 100%.|
|Geometry Detail||Adjusts the numbers of polygons rendered in objects.
|Particle System Quality||Adjusts the number of particles seen when casting abilities and other things.
|GPU Particles||Determines the quality of GPU Particles.
|Shadow Quality||Adjusts the sharpness of all agents' shadows.
|Texture Memory||Adjusts the memory used to store textures.
|Anisotropic Filtering||Enables anisotropic filtering.
|Trilinear Filtering||Allows smoother transitions between textures.
|Anti-Aliasing||Smoothen the edges of every objects.
|TAA Sharpen||Adjusts the quality of TAA Sharpen effects.|
|Sharpen Temporal VFX||Sharpen visual effects when using Temporal anti-aliasing.|
|Depth of field||Simulates the depth of field of a scene by focusing the camera to the reticle to clearly render the target while blurring the surrounding objects and environment.|
|Motion Blur||Camera Motion Blur will be used. Simulates the motion blur of an eye tracking a fast moving object, agents or environment.|
|Distortions||Toggles fullscreen distortion effects.|
|Bloom||Produces fringes (or feathers) of light extending from the borders of bright areas to simulate an extremely bright light overwhelming the camera capturing the scene.|
|Bloom Intensity||Adjusts the brightness of light that is produced from bloom.|
|Color Correction||Enables color correction to alter the overall color of the light; typically the light color is measured on a scale known as color temperature to simulate the temperature of a scene (e.g. Grineer Settlement being warm and Corpus Outpost being cold).|
|Dynamic Lighting||Allow certain areas to become illuminated when they come into contact with certain lights.|
|Character Shadows||Adds body shadows to all characters depending on the source of illumination.|
|Contact Shadows||Adds contact screen space shadows to all characters depending on the source of illumination (requires Enhanced Graphics Engine enabled).|
|Weapon Elemental FX||Displays a weapon effect according to the elemental damage it does.|
|(PC) Optimized Flip-Model (Experimental)||Can improve performance for Borderless and Windowed display modes but requires Windows 10. Will not take effect until you restart the game.|
|(PC) HDR Output (Experimental)||Enables HDR output on monitors supporting it. Requires Windows 10, enabled Optimized Flip-Model, Antialiasing TAA 8X (High), and disabled Dynamic Resolution.|
|(PC) HDR Paper White (Experimental)||Slider that adjusts the brightness (in nits) of a paper white surface (default 300).|
|Master Volume||Adjusts the master volume of the game.|
|Music Volume||Adjusts the volume of background music.|
|Speech Volume||Adjusts the volume of speech of NPCs outside of missions such as those in Relays or any other player hub.|
|Transmissions Volume||Adjusts the volume of in-game transmissions such as those from the Lotus.|
|Sound Effects Volume||Adjusts the volume of sound effects including the pinging noises made by Resource Caches or rare Storage Containers.|
|Ordis Volume||Adjusts the volume of Ordis.|
|Ally Mandachord Volume||Adjusts the volume from ally's 's abilities.|
|Enable Player Hit Marker Sound||Enables hit marker sounds from players.|
|Enable Hint Transmissions||Enables tutorial transmissions from the Lotus and Nora Night.|
|Reverb||Enables dynamic reverberation of SFX depending on the size of the room the player are in.|
|Mute When Running In Background||Disables sound when the game is in background.|
|Radio Chatter in Orbiter||Disables sounds and dialogue from the Orbiter's Radio Scanner.|
|Operator Voice||Disables voice from the Operator.|
|Mute Chat Notifications||Disables sound when receiving private messages.|
|Enable Voice||Enables in-game voice chat.|
|Auto Gain Control (Outbound)||Boosts the sound of the ambient voice when there are no present sound to output (i.e.: SFX, Speech, Transmissions) and vice versa.|
|Voice Receive Volume||Adjusts the volume of in-game voice chat.|
|Test Microphone||Allows microphone testing.|
|Select Audio Output Device||Selects the Main Audio Output Device (if applicable).|
|Select Mic Input Device||Selects the microphone to be used for in-game voice chat (if applicable).|
|Select Voice Output Device||Selects the Voice Output Device (if applicable).|
- Main article: Settings/Config
The configuration file for keybindings and other settings can be found in the following directory on Windows:
[LotusWindows_KeyBindings,/Lotus/Types/Input/KeyBindings] in the configuration file.
|Internal Name||Context||Default PC Binding
||Horizontal movement (left/right)||
||Vertical movement (up/down)||
||Horizontal movement (forwards/backwards)||
||Cycling abilities (left to right)||
||Cycling abilities (right to left)||
||Opening map/enlarging minimap||
||Toggle mission progress screen|
||Switching spectator camera|
||Switching spectator camera|
||Switch camera location|
||Rotate Railjack port-side|
||Rotate Railjack starboard-side|
||Quick melee attack||
||Melee attack in melee mode||
||Heavy Attack button||
||Toggle player list|
||View player profile||
||View mission progress screen|
||Equip fishing spear|
||Use fish bait|
||Open Railjack Tactical Menu||
Last updated: Update 25.0 (2019-05-22)