WARFRAME Wiki
WARFRAME Wiki
m (→‎Sets: Highlighted the number of each type of mod in each set, so that it's obvious that some are Warframe mods while others are weapon or companion mods.)
Line 8: Line 8:
 
===Augur Mod Set===
 
===Augur Mod Set===
 
'''Set Bonus:''' '''240%''' Energy spent on abilities is converted to shields ('''40%''' per mod equipped). This only seems to be able to accumulate [[Overshields|overshields]] as long as the Warframe has no overshields when casting an ability (similar to {{M|Brief Respite}}), though this isn't mentioned in the description of the set bonus. The set bonus also does not convert energy drained over time by [[:Category:Channeled Abilities|channeled abilities]] such as [[Ember]]'s [[World On Fire]].
 
'''Set Bonus:''' '''240%''' Energy spent on abilities is converted to shields ('''40%''' per mod equipped). This only seems to be able to accumulate [[Overshields|overshields]] as long as the Warframe has no overshields when casting an ability (similar to {{M|Brief Respite}}), though this isn't mentioned in the description of the set bonus. The set bonus also does not convert energy drained over time by [[:Category:Channeled Abilities|channeled abilities]] such as [[Ember]]'s [[World On Fire]].
  +
  +
Comprised of ''' 4''' Warframe Mods and  '''2''' Pistol Mods.
   
 
<gallery widths="225" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center" navigation="true">
 
<gallery widths="225" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center" navigation="true">
Line 20: Line 22:
 
===Gladiator Mod Set===
 
===Gladiator Mod Set===
 
'''Set Bonus:''' '''+90%''' [[Critical|critical chance]], stacks with Combo Multiplier ('''15%''' per mod equipped). This effect stacks with {{M|Blood Rush}} for a total of +255%.
 
'''Set Bonus:''' '''+90%''' [[Critical|critical chance]], stacks with Combo Multiplier ('''15%''' per mod equipped). This effect stacks with {{M|Blood Rush}} for a total of +255%.
  +
  +
Comprised of '''3''' Warframe Mods and '''3''' Melee Mods.
   
 
<gallery widths="225" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center" navigation="true">
 
<gallery widths="225" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center" navigation="true">
Line 32: Line 36:
   
 
===Vigilante Mod Set===
 
===Vigilante Mod Set===
'''Set Bonus:''' '''30%''' chance to enhance Critical Hits from Primary Weapons ('''5%''' per mod equipped).
+
'''Set Bonus:''' '''30%''' chance to enhance Critical Hits from Primary Weapons, increasing critical tier by 1. ('''5%''' per mod equipped).
  +
  +
Comprised of '''2''' Warframe Mods and '''4''' Primary Mods.
   
 
<gallery widths="225" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center" navigation="true">
 
<gallery widths="225" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center" navigation="true">
Line 46: Line 52:
   
 
'''Set Bonus:''' Companions deal '''150%''' Extra Damage against enemies affected by {{Icon|Proc|Slash|Text}} status. ('''25%''' per mod)
 
'''Set Bonus:''' Companions deal '''150%''' Extra Damage against enemies affected by {{Icon|Proc|Slash|Text}} status. ('''25%''' per mod)
  +
  +
Comprised of '''1''' Warframe Mod, '''2''' Primary Mods, and '''3''' Companion Mods.
  +
  +
 
<gallery widths="225" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center" navigation="true">
 
<gallery widths="225" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center" navigation="true">
 
HunterAdrenalineMod.png|link=Hunter Adrenaline
 
HunterAdrenalineMod.png|link=Hunter Adrenaline
Line 58: Line 68:
   
 
===Umbral Mod Set===
 
===Umbral Mod Set===
  +
'''Set Bonus:''' Enhances all equipped mods within the set.
  +
  +
Comprised of '''3''' Warframe Mods.
   
 
<gallery widths="225" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center" navigation="true">
 
<gallery widths="225" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center" navigation="true">
Line 68: Line 81:
   
 
===Sacrificial Mod Set===
 
===Sacrificial Mod Set===
  +
'''Set Bonus:''' Enhances all equipped mods within the set.
  +
  +
Comprised of '''2''' Melee Mods.
   
 
<gallery widths="225" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center" navigation="true">
 
<gallery widths="225" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center" navigation="true">

Revision as of 03:31, 14 July 2018

Set Mods are a unique class of Mods that offer synergistic bonuses when multiple mods in a set are equipped on the player's Warframe and weapons.

Each Set consists of 6 Mods at most, with individual mods providing standard stat increases and bonuses, but also providing a second Set Bonus stat that is shared between all the mods in the set. Set Bonuses are improved through the number of mods in the Set equipped - the more mods in the set are used, the stronger the Set Bonus.

Set Bonus effects are not improved by upgrading the mod through regular fusion. Only the number of equipped mods within the set dictates the Set Bonus strength.

Sets

Augur Mod Set

Set Bonus: 240% Energy spent on abilities is converted to shields (40% per mod equipped). This only seems to be able to accumulate overshields as long as the Warframe has no overshields when casting an ability (similar to Mod TT 20px Brief Respite), though this isn't mentioned in the description of the set bonus. The set bonus also does not convert energy drained over time by channeled abilities such as Ember's World On Fire.

Comprised of  4 Warframe Mods and  2 Pistol Mods.

Gladiator Mod Set

Set Bonus: +90% critical chance, stacks with Combo Multiplier (15% per mod equipped). This effect stacks with Mod TT 20px Blood Rush for a total of +255%.

Comprised of 3 Warframe Mods and 3 Melee Mods.


Vigilante Mod Set

Set Bonus: 30% chance to enhance Critical Hits from Primary Weapons, increasing critical tier by 1. (5% per mod equipped).

Comprised of 2 Warframe Mods and 4 Primary Mods.

Hunter Mod Set

Set Bonus: Companions deal 150% Extra Damage against enemies affected by Script error: The function "Proc" does not exist. status. (25% per mod)

Comprised of 1 Warframe Mod, 2 Primary Mods, and 3 Companion Mods.


The Hunter Mod Set was rewarded from Operation: Plague Star and can drop from Ghouls on the Plains of Eidolon.

Umbral Mod Set

Set Bonus: Enhances all equipped mods within the set.

Comprised of 3 Warframe Mods.

Awarded during the course of The Sacrifice quest line, pre-equipped on Excalibur Umbra.

Sacrificial Mod Set

Set Bonus: Enhances all equipped mods within the set.

Comprised of 2 Melee Mods.

Awarded during the course of The Sacrifice quest line, pre-equipped on Skiajati and Excalibur Umbra's Exalted Umbra Blade.

Notes

  • The Augur Set can replenish shields even after life support has run out in a survival mission.
  • The Vigilante Set's "Enhance Critical Hits" bonus refers to the ability to upgrade the Critical Damage level of the weapon by one rank, i.e. if the weapon deals a "yellow" critical, there is a 30% chance that it will deal an "orange" critical instead, dealing more critical damage. Another way to think of this is X% chance for +100% additive crit chance.
  • The ability to get set bonuses with even a single mod from a set should not be overlooked. This allows players to take the best mods from each set to further optimize their builds.
  • From current testing, both the mod stats and the set bonus seem to affect exalted abilities that satisfy the required condition.
  • Hunter Companion mods cannot be used on sentinels.
  • Hunter Companion mods provide no set bonus when equipped on Venari.

See Also