Developed as an energy saw to scrap obsolete ships, this tool was quickly banned when rebels in the Sedna region discovered it also made an excellent weapon.

The Serro is a IconCorpusB.svgCorpus polearm with energy razors attached to one end that deals Electricity b.png Electricity damage.

Characteristics[edit | edit source]

This weapon deals primarily Electricity b.png Electricity damage.

Advantages:

Disadvantages:

Acquisition[edit | edit source]

The Serro's blueprint can be researched from the Energy Lab in the dojo.

Manufacturing Requirements
Credits64.png
20,000
Fieldron64.png
1
Circuits64.png
400
Salvage64.png
1,000
NeuralSensor64.png
3
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 180 Blueprint2.svg Blueprints Price:Credits64.png15,000
Energy Lab Research ClanAffinity64.png 3,000
Credits64.png
5,000
FieldronSample64.png
5
Circuits64.png
100
Salvage64.png
500
NeuralSensor64.png
1
Time: 72 hrs
Prereq: Fieldron
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Notes[edit | edit source]

Tips[edit | edit source]

Weapon Loadouts[edit source]

Trivia[edit | edit source]

  • The three blades on the weapon fold up when not in use and move when idle, making it one of the few melee weapons with a non-static model.
    • The weapon itself retracts when not in use.
  • This is the 5th melee weapon released to natively deal Electricity b.png Electricity damage, and the third polearm weapon to be released after the DEOrthos.png Orthos and PrimePolearm.png Orthos Prime.
  • The weapon's name is derived from the Latin word serro, which means "I cut" and is the origin of the word serrate.
  • The Serro was first seen as an accidentally leaked Codex entry in Update 13, along with the TennoClaws.png Venka and the Bo Prime, before any of the weapons were released.
  • The Serro is the first single-headed polearm to be released.
  • The weapon description is the first - and last source of information on the "Rebels in the Sedna region", making it the only mention of their existence in the lore.

Media[edit | edit source]

Serro Skins


Patch History[edit | edit source]

Update 26.0

  • Mastery Rank increased from 2 to 6.
  • Damage increased from 75 Electricity to 234 (96 Slash and 138 Electricity).
  • Range increased from 2 to 3.
  • Status Chance increased from 25% to 26%.
  • Critical Chance increased from 5% to 8%.
  • Slam Attack increased from 150 to 702.
  • Slide Attack increased from 167 to 468.
  • Parry Angle set to 55.
  • Follow Through reduced from 0.8 to 0.6.

Update 24.4

  • Polearm slam range adjusted to 7m.

Update 22.6

  • Fixed polearms clipping on some Warframes when using the standard holster position.

Update 13.7

  • Fixed the Serro description erroneously mentioning non-existent Sedna Shipyards.

Update 13.4

  • Introduced.

Last updated: Update 26.0

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