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Developed as an energy saw to scrap obsolete ships, this tool was quickly banned when rebels in the Sedna region discovered it also made an excellent weapon.

The Serro is a Corpus polearm with energy razors attached to one end that deals Electricity b Electricity damage. It can be researched from the Energy Lab in the dojo.

Manufacturing Requirements
Credits64
20,000
Fieldron64
1
Circuits64
400
Salvage64
1,000
NeuralSensor64
3
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 180 Blueprint2 Blueprints Price:Credits6415,000
Energy Lab Research ClanAffinity64 3,000
Credits64
5,000
FieldronSample64
5
Circuits64
100
Salvage64
500
NeuralSensor64
1
Time: 72 hrs
Prereq: Fieldron
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals primarily Electricity b Electricity damage.

Advantages:

Disadvantages:

Weapon LoadoutsEdit

NotesEdit

TriviaEdit

  • The three blades on the weapon fold up when not in use and move when idle, making it one of the few melee weapons with a non-static model.
    • The weapon itself retracts when not in use.
  • This is the 5th melee weapon released to natively deal Electricity b Electricity damage, and the third polearm weapon to be released after the DEOrthos Orthos and PrimePolearm Orthos Prime.
  • The weapon's name is derived from the Latin word serro, which means "I cut" and is the origin of the word serrate.
  • The Serro was first seen as an accidentally leaked Codex entry in Update 13, along with the TennoClaws Venka and the Bo Prime, before any of the weapons were released.
  • The Serro is the first single-headed polearm to be released.
  • The weapon description is the first - and last source of information on the "Rebels in the Sedna region", making it the only mention of their existence in the lore.

MediaEdit

  • Serro in Codex
  • The Serro's stats shown in the codex

Serro Skins


Patch HistoryEdit

Update 26.0
  • Mastery Rank increased from 2 to 6.
  • Damage increased from 75 Electricity to 234 (96 Slash and 138 Electricity).
  • Range increased from 2 to 3.
  • Status Chance increased from 25% to 26%.
  • Critical Chance increased from 5% to 8%.
  • Slam Attack increased from 150 to 702.
  • Slide Attack increased from 167 to 468.
  • Parry Angle set to 55.
  • Follow Through reduced from 0.8 to 0.6.

Update 24.4

  • Polearm slam range adjusted to 7m.

Update 22.6

  • Fixed polearms clipping on some Warframes when using the standard holster position.

Update 13.7

  • Fixed the Serro description erroneously mentioning non-existent Sedna Shipyards.

Update 13.4

  • Introduced.

Last updated: Update 26.0

Start a Discussion Discussions about Serro

  • Skin

    • I dont think serro has any skin, right ? i checked, the nova skin bundle cant be apply to this weapon, but i can be wrong, can anyone check it ?
  • Missing from the "BP's using" list

    2 messages
    • The Serro requires 3 Neural Sensors to build its BP, but on the Neural Sensor's page it is not listed at all.
    • Fixed. Thanks for bringing it up.
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