The Serration mod increases the base damage of primary weapons (excluding shotguns) by 15% per rank, at a maximum of 165% at rank 10.
Stats
Rank | Effect | Cost |
---|---|---|
0 | +15% | 4 |
1 | +30% | 5 |
2 | +45% | 6 |
3 | +60% | 7 |
4 | +75% | 8 |
5 | +90% | 9 |
6 | +105% | 10 |
7 | +120% | 11 |
8 | +135% | 12 |
9 | +150% | 13 |
10 | +165% | 14 |
Damaged:
Rank | Effect | Cost |
---|---|---|
0 | +10% | 2 |
1 | +20% | 3 |
2 | +30% | 4 |
3 | +40% | 5 |
Notes
- Serration damage is applied before any other damage type. Therefore, every other damage increasing mod benefits from Serration. E.g. a weapon with a base damage of 18 equipped with a rank 9 Serration mod (150%) would have a new base damage of 45: 18 + (18 × 150%)) = 45
- This new base damage will be what is used to calculate elemental damages.
- When paired with other mods:
- Multiplicatively stacks with Faction Damage Mods for a maximum of +244.5% damage.
- +310.75% for Primed Faction Damage Mods
- Additively stacks with Heavy Caliber for a maximum of +330% damage.
- Stacks with Heavy Caliber and Faction Damage Mods for a total of +459% damage at max rank.
- +566.5% for Primed Faction Damage Mods
- Multiplicatively stacks with Faction Damage Mods for a maximum of +244.5% damage.
- At higher ranks the fusion cost of this mod becomes quite costly. Upgrading other mods simultaneously makes for a better investment of your Endo compared to only enhancing this one alone.
- Due to how it affects the base damage, this mod is necessary for all primary weapons in order to use them optimally. Few mods can replace the effectiveness of this mod.
Drop Locations
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Defense | Dark Sector Defense | B | 1.58% | 1 | 0.0158 | |
Excavation | Tier 3 Excavation | B | 6.67% | 1 | 0.0667 | |
Excavation | Tier 2 Excavation | B | 7.14% | 1 | 0.0714 | |
Excavation | Tier 1 Excavation | B | 7.69% | 1 | 0.0769 | |
Interception | Tier 2 Interception | B | 7.14% | 1 | 0.0714 | |
Interception | Tier 1 Interception | B | 5.88% | 1 | 0.0588 | |
Spy | Tier 1 Spy | C | 10% | 1 | 0.1 | |
Spy | Tier 2 Spy | B | 5.56% | 1 | 0.0556 | |
Survival | Tier 1 Dark Sector Survival | B | 7.69% | 1 | 0.0769 | |
Survival | Tier 2 Dark Sector Survival | B | 7.14% | 1 | 0.0714 | |
Survival | Tier 3 Dark Sector Survival | B | 6.67% | 1 | 0.0667 | |
Survival | Kuva Fortress Survival | B | 6.67% | 1 | 0.0667 | |
Survival | Tier 2 Survival | B | 7.14% | 1 | 0.0714 | |
Survival | Tier 3 Survival | B | 6.67% | 1 | 0.0667 | |
Survival | Tier 1 Survival | B | 7.69% | 1 | 0.0769 | |
The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Electric Crawler | 3% | 5.53% | 0.1659% | 603 | 1 | 0.001659 |
Ghoul Expired | 20% | 7.37% | 1.474% | 68 | 1 | 0.01474 |
Kuva Scorpion | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Narmer Scorpion | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Nauseous Crawler | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Scorpion | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Gallery
Patch History
See also
- Hornet Strike, the Pistol counterpart of this mod.
- Point Blank, the Shotgun counterpart of this mod.
- Pressure Point, the Melee counterpart of this mod.
- Heavy Caliber, the Corrupted counterpart of this mod.
- Rubedo-Lined Barrel, the Arch-Gun counterpart of this mod.
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)