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The Serration mod increases the base damage of primary weapons (excluding shotguns) by 15% per rank, at a maximum of 165% at rank 10.

Stats

Rank Effect Cost
0 +15% 4
1 +30% 5
2 +45% 6
3 +60% 7
4 +75% 8
5 +90% 9
6 +105% 10
7 +120% 11
8 +135% 12
9 +150% 13
10 +165% 14

Damaged:

Rank Effect Cost
0 +10% 2
1 +20% 3
2 +30% 4
3 +40% 5

Notes

  • Serration damage is applied before any other damage type. Therefore, every other damage increasing mod benefits from Serration e.g. A weapon with a base damage of 18 equipped with a rank 9 Serration mod (150%) would have a new base damage of 45: 18 + (18 × 150%) = 45
    • This new base damage will be what is used to calculate elemental damages.
  • When paired with other mods:
  • After level 5, upgrading this mod would be quite costly, so it is suggested to upgrade other mods at this time due to better c/p.
    • Maxing this mod requires 20,460 Endo and 988,218 Credits.
  • Due to how it affects the base damage, this mod is necessary for all primary weapons in order to use them optimally. Few mods can replace the effectiveness of this mod.

Drop Locations

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Defense Dark Sector Defense B 1.58% 1 0.0158
Excavation Tier 3 Excavation B 6.67% 1 0.0667
Excavation Tier 2 Excavation B 7.14% 1 0.0714
Excavation Tier 1 Excavation B 7.69% 1 0.0769
Interception Tier 2 Interception B 7.14% 1 0.0714
Interception Tier 1 Interception B 5.88% 1 0.0588
Spy Tier 1 Spy C 10% 1 0.1
Spy Tier 2 Spy B 5.56% 1 0.0556
Survival Tier 1 Dark Sector Survival B 7.69% 1 0.0769
Survival Tier 2 Dark Sector Survival B 7.14% 1 0.0714
Survival Tier 3 Dark Sector Survival B 6.67% 1 0.0667
Survival Kuva Fortress Survival B 6.67% 1 0.0667
Survival Tier 2 Survival B 7.14% 1 0.0714
Survival Tier 3 Survival B 6.67% 1 0.0667
Survival Tier 1 Survival B 7.69% 1 0.0769
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Electric Crawler 3% 5.53% 0.1659% 603 1 0.001659
Ghoul Expired 20% 7.37% 1.474% 68 1 0.01474
Kuva Scorpion 3% 7.37% 0.2211% 452 1 0.002211
Narmer Scorpion 3% 7.37% 0.2211% 452 1 0.002211
Nauseous Crawler 3% 11.06% 0.3318% 301 1 0.003318
Scorpion 3% 7.37% 0.2211% 452 1 0.002211

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Gallery


Patch History

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See also

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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