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{{ModBox
 
{{ModBox
| name = Serration
+
| image = SerrationModU145.png
  +
| transmutable =
| image = SerrationModU145.png
 
| polarity = {{Icon|Pol|V}}
+
| introduced = {{ver|Vanilla}}
| rarity = Uncommon
+
| polarity = {{Icon|Pol|V}}
  +
| rarity = Uncommon
| autoDrops = [[Orokin Tower#Treasure Rooms|Orokin Tower Containers]]
+
| autoDrops = [[Orokin Tower#Treasure Rooms|Orokin Tower Containers]]
 
}}
 
}}
The '''Serration''' mod increases the base damage of [[:Category:Primary Weapons|primary weapons]] (excluding [[:Category:Shotgun|shotguns]]) by 15% per rank, at a maximum of 165% at rank 10.
+
'''Serration''' is a [[mod]] that increases the base damage of [[:Category:Primary Weapons|primary weapons]] (excluding [[:Category:Shotgun|shotguns]]) by 15% per rank, at a maximum of 165% at rank 10.
   
 
==Stats==
 
==Stats==
 
{| class="emodtable"
 
{| class="emodtable"
  +
|+ Normal
 
|-
 
|-
! [[Mods#Mod Rank|Rank]]
+
! [[Mod#Mod Rank|Rank]]
 
! Effect
 
! Effect
! [[Mods#Mod Power Cost|Cost]]
+
! [[Mod#Attributes|Cost]]
 
|-
 
|-
 
| 0 || +15% || 4
 
| 0 || +15% || 4
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| 10 || +165% || 14
 
| 10 || +165% || 14
 
|}
 
|}
  +
<br/>
 
Damaged:
 
 
{| class="emodtable"
 
{| class="emodtable"
  +
|+ [[Flawed Mods|Flawed]]
 
|-
 
|-
 
! [[Mods#Mod Rank|Rank]]
 
! [[Mods#Mod Rank|Rank]]
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==Notes==
 
==Notes==
*Serration damage is applied before any other damage type. Therefore, every other damage increasing mod benefits from Serration. E.g. a weapon with a base damage of 18 equipped with a rank 9 Serration mod (150%) would have a new base damage of 45: {{MathText|18 + (18 + 150%) {{eql}} 45}}
+
*Serration damage is applied before any other damage type. Therefore, every other damage increasing mod benefits from Serration. E.g. a weapon with a base damage of 18 equipped with a rank 9 Serration mod (150%) would have a new base damage of 45: {{MathText|18 {{mul}} (1 + 1.5) {{eql}} 45}}
 
**This new base damage will be what is used to calculate elemental damages.
 
**This new base damage will be what is used to calculate elemental damages.
 
*When paired with other mods:
 
*When paired with other mods:
 
**Multiplicatively stacks with [[Faction Damage Mods]] for a maximum of +244.5% damage.<!-- (1+1.65)*(1+0.3)-1 -->
 
**Multiplicatively stacks with [[Faction Damage Mods]] for a maximum of +244.5% damage.<!-- (1+1.65)*(1+0.3)-1 -->
***+310.75% for Primed Faction Damage Mods<!-- (1+1.65)*(1+0.55)-1 -->
+
***+310.75% for Primed Faction Damage Mods.<!-- (1+1.65)*(1+0.55)-1 -->
 
**Additively stacks with {{M|Heavy Caliber}} for a maximum of +330% damage.
 
**Additively stacks with {{M|Heavy Caliber}} for a maximum of +330% damage.
**Stacks with {{M|Heavy Caliber}} and [[Faction Damage Mods]] for a total of +459% damage at max rank.<!-- (1+1.65+1.65)*(1+0.35)-1 -->
+
**Stacks with {{M|Heavy Caliber}} and Faction Damage Mods for a total of +459% damage at max rank.<!-- (1+1.65+1.65)*(1+0.3)-1 -->
***+566.5% for Primed Faction Damage Mods<!-- (1+1.65+1.65)*(1+0.55)-1 -->
+
***+566.5% for Primed Faction Damage Mods.<!-- (1+1.65+1.65)*(1+0.55)-1 -->
 
*At higher ranks the fusion cost of this mod becomes quite costly. Upgrading other mods simultaneously makes for a better investment of your Endo compared to only enhancing this one alone.
 
*At higher ranks the fusion cost of this mod becomes quite costly. Upgrading other mods simultaneously makes for a better investment of your Endo compared to only enhancing this one alone.
 
**It is suggested to upgrade this mod to at least rank 5 quickly though, since it is useful on a lot of weapons.
 
**It is suggested to upgrade this mod to at least rank 5 quickly though, since it is useful on a lot of weapons.
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ModSerration.png|Old appearance
 
ModSerration.png|Old appearance
 
</gallery>
 
</gallery>
 
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|10.1.2}}
{{NoPatchHistoryAvailable}}
 
  +
*Fixed Serration mod not affecting Torid damage.
  +
 
{{ver|Vanilla}}
 
{{ver|Vanilla}}
 
*Introduced.
 
*Introduced.
 
 
}}
 
}}
   
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*{{M|Heavy Caliber}}, the Corrupted counterpart of this mod.
 
*{{M|Heavy Caliber}}, the Corrupted counterpart of this mod.
 
*{{M|Rubedo-Lined Barrel}}, the Arch-Gun counterpart of this mod.
 
*{{M|Rubedo-Lined Barrel}}, the Arch-Gun counterpart of this mod.
  +
*{{M|Amalgam Serration}}, the Amalgam counterpart of this mod.
 
 
__NOTOC__
 
[[de:Einkerbung]]
 
[[de:Einkerbung]]
 
[[es:Sierra]]
 
[[fr:Dentelure]]
  +
[[pt:Serration]]
 
[[ru:Зазубрины]]
 
[[ru:Зазубрины]]
[[fr:Dentelure]]
 
[[es:Sierra]]
 
__NOTOC__
 
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Uncommon Mods]]
 
[[Category:Uncommon Mods]]
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[[Category:Madurai Mods]]
 
[[Category:Madurai Mods]]
 
[[Category:Update 7]]
 
[[Category:Update 7]]
  +
[[Category:Flawed Mods]]

Revision as of 17:28, 6 November 2019

Serration is a mod that increases the base damage of primary weapons (excluding shotguns) by 15% per rank, at a maximum of 165% at rank 10.

Stats

Normal
Rank Effect Cost
0 +15% 4
1 +30% 5
2 +45% 6
3 +60% 7
4 +75% 8
5 +90% 9
6 +105% 10
7 +120% 11
8 +135% 12
9 +150% 13
10 +165% 14


Flawed
Rank Effect Cost
0 +10% 2
1 +20% 3
2 +30% 4
3 +40% 5

Notes

  • Serration damage is applied before any other damage type. Therefore, every other damage increasing mod benefits from Serration. E.g. a weapon with a base damage of 18 equipped with a rank 9 Serration mod (150%) would have a new base damage of 45: 18 × (1 + 1.5) = 45
    • This new base damage will be what is used to calculate elemental damages.
  • When paired with other mods:
    • Multiplicatively stacks with Faction Damage Mods for a maximum of +244.5% damage.
      • +310.75% for Primed Faction Damage Mods.
    • Additively stacks with Mod TT 20px Heavy Caliber for a maximum of +330% damage.
    • Stacks with Mod TT 20px Heavy Caliber and Faction Damage Mods for a total of +459% damage at max rank.
      • +566.5% for Primed Faction Damage Mods.
  • At higher ranks the fusion cost of this mod becomes quite costly. Upgrading other mods simultaneously makes for a better investment of your Endo compared to only enhancing this one alone.
    • It is suggested to upgrade this mod to at least rank 5 quickly though, since it is useful on a lot of weapons.
    • Maxing this mod requires 20,460 Endo and 988,218 Credits.
  • Due to how it affects the base damage, this mod is necessary for all primary weapons in order to use them optimally. Few mods can replace the effectiveness of this mod.

Drop Locations

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Defense Dark Sector Defense B 1.58% 1 0.0158
Excavation Tier 3 Excavation B 6.67% 1 0.0667
Excavation Tier 2 Excavation B 7.14% 1 0.0714
Excavation Tier 1 Excavation B 7.69% 1 0.0769
Interception Tier 2 Interception B 7.14% 1 0.0714
Interception Tier 1 Interception B 5.88% 1 0.0588
Spy Tier 1 Spy C 10% 1 0.1
Spy Tier 2 Spy B 5.56% 1 0.0556
Survival Tier 1 Dark Sector Survival B 7.69% 1 0.0769
Survival Tier 2 Dark Sector Survival B 7.14% 1 0.0714
Survival Tier 3 Dark Sector Survival B 6.67% 1 0.0667
Survival Kuva Fortress Survival B 6.67% 1 0.0667
Survival Tier 2 Survival B 7.14% 1 0.0714
Survival Tier 3 Survival B 6.67% 1 0.0667
Survival Tier 1 Survival B 7.69% 1 0.0769
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Electric Crawler 3% 5.53% 0.1659% 603 1 0.001659
Ghoul Expired 20% 7.37% 1.474% 68 1 0.01474
Kuva Scorpion 3% 7.37% 0.2211% 452 1 0.002211
Narmer Scorpion 3% 7.37% 0.2211% 452 1 0.002211
Nauseous Crawler 3% 11.06% 0.3318% 301 1 0.003318
Scorpion 3% 7.37% 0.2211% 452 1 0.002211

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Gallery

Patch History

Hotfix 10.1.2 (2013-09-24)

  • Fixed Serration mod not affecting Torid damage.

Vanilla (2012-10-25)

  • Introduced.

See also

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)