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(→‎Notes: Organized notes, while also formalizing one note that was rather casual.)
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**Stacks with [[Heavy Caliber]] and [[Faction Damage Mods]] for a total of +459% damage at max rank.
 
**Stacks with [[Heavy Caliber]] and [[Faction Damage Mods]] for a total of +459% damage at max rank.
 
*After level 5, upgrading this mod would be quite costly, so it is suggested to upgrade other mods at this time due to better c/p.
 
*After level 5, upgrading this mod would be quite costly, so it is suggested to upgrade other mods at this time due to better c/p.
**Uses about 264 Rare [[Fusion Core]]s and 1 million plus [[credits]] to upgrade from rank 0 to rank 10.
+
**Maxing this mod requires approximately 432 Uncommon 5 [[Fusion Core]]s and 894k credits.
 
*Due to how it affects the base damage, this mod is necessary for all primary weapons in order to use them optimally. Few mods can replace the effectiveness of this mod.
 
*Due to how it affects the base damage, this mod is necessary for all primary weapons in order to use them optimally. Few mods can replace the effectiveness of this mod.
   

Revision as of 04:49, 17 June 2015

The Serration mod increases the base damage of primary weapons (excluding shotguns) by 15% per rank, at a maximum of 165% at rank 10.

Stats

Rank Effect Cost Conclave
0 15% 4 C20
1 30% 5 C20
2 45% 6 C23
3 60% 7 C27
4 75% 8 C30
5 90% 9 C33
6 105% 10 C37
7 120% 11 C40
8 135% 12 C43
9 150% 13 C47
10 165% 14 C50

Damaged:

Rank Effect Cost Conclave
0 10% 2 C20
1 20% 3 C20
2 30% 4 C23
3 40% 5 C27

Notes

  • Serration damage is applied before any other damage type. Therefore, every other damage increasing mod benefits from Serration e.g. A weapon with a base damage of 18 equipped with a rank 9 Serration mod (150%) would have a new base damage of 45 (18 + [18*150%]) = 45.
    • This new base damage will be what is used to calculate elemental damages.
  • When paired with other mods:
  • After level 5, upgrading this mod would be quite costly, so it is suggested to upgrade other mods at this time due to better c/p.
    • Maxing this mod requires approximately 432 Uncommon 5 Fusion Cores and 894k credits.
  • Due to how it affects the base damage, this mod is necessary for all primary weapons in order to use them optimally. Few mods can replace the effectiveness of this mod.

Gallery

See also