Serration is a mod that increases the base damage of primary weapons (excluding shotguns) by 15% per rank, at a maximum of 165% at rank 10.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +15% | 4 |
1 | +30% | 5 |
2 | +45% | 6 |
3 | +60% | 7 |
4 | +75% | 8 |
5 | +90% | 9 |
6 | +105% | 10 |
7 | +120% | 11 |
8 | +135% | 12 |
9 | +150% | 13 |
10 | +165% | 14 |
Rank | Effect | Cost |
---|---|---|
0 | +10% | 2 |
1 | +20% | 3 |
2 | +30% | 4 |
3 | +40% | 5 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Defense | Dark Sector Defense | B | 1.58% | 1 | 0.0158 | |
Excavation | Tier 3 Excavation | B | 6.67% | 1 | 0.0667 | |
Excavation | Tier 2 Excavation | B | 7.14% | 1 | 0.0714 | |
Excavation | Tier 1 Excavation | B | 7.69% | 1 | 0.0769 | |
Interception | Tier 2 Interception | B | 7.14% | 1 | 0.0714 | |
Interception | Tier 1 Interception | B | 5.88% | 1 | 0.0588 | |
Spy | Tier 1 Spy | C | 10% | 1 | 0.1 | |
Spy | Tier 2 Spy | B | 5.56% | 1 | 0.0556 | |
Survival | Tier 1 Dark Sector Survival | B | 7.69% | 1 | 0.0769 | |
Survival | Tier 2 Dark Sector Survival | B | 7.14% | 1 | 0.0714 | |
Survival | Tier 3 Dark Sector Survival | B | 6.67% | 1 | 0.0667 | |
Survival | Kuva Fortress Survival | B | 6.67% | 1 | 0.0667 | |
Survival | Tier 2 Survival | B | 7.14% | 1 | 0.0714 | |
Survival | Tier 3 Survival | B | 6.67% | 1 | 0.0667 | |
Survival | Tier 1 Survival | B | 7.69% | 1 | 0.0769 | |
The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Electric Crawler | 3% | 5.53% | 0.1659% | 603 | 1 | 0.001659 |
Ghoul Expired | 20% | 7.37% | 1.474% | 68 | 1 | 0.01474 |
Kuva Scorpion | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Narmer Scorpion | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Nauseous Crawler | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Scorpion | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Serration damage is applied before any other damage type. Therefore, every other damage increasing mod benefits from Serration. E.g. a weapon with a base damage of 18 equipped with a rank 9 Serration mod (150%) would have a new base damage of 45: 18 × (1 + 1.5) = 45
- This new base damage will be what is used to calculate elemental damages.
- When paired with other mods:
- Multiplicatively stacks with Faction Damage Mods for a maximum of +244.5% damage.
- +310.75% for Primed Faction Damage Mods.
- Additively stacks with
Heavy Caliber for a maximum of +330% damage.
- Stacks with
Heavy Caliber and Faction Damage Mods for a total of +459% damage at max rank.
- +566.5% for Primed Faction Damage Mods.
- Multiplicatively stacks with Faction Damage Mods for a maximum of +244.5% damage.
- At higher ranks the fusion cost of this mod becomes quite costly. Upgrading other mods simultaneously makes for a better investment of your
Endo compared to only enhancing this one alone.
- It is suggested to upgrade this mod to at least rank 5 quickly though, since it is useful on a lot of weapons.
- Maxing this mod requires 20,460
Endo and
988,218.
Gallery[]
Patch History[]
Update 32.2 (2022-11-30)
- Fixed Drop Location text overlapping in the Codex when viewing the following Mods:
- Serration
Hotfix 10.1.2 (2013-09-24)
- Fixed Serration mod not affecting Torid damage.
Vanilla (2012-10-25)
- Introduced.
Base Damage Mods | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)