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Lua error in Module:Mods/infobox at line 88: p.buildInfobox(frame): mod with name "Serene Storm (Stance)" does not exist in Module:Mods/data.

Serene Storm is a unique Stance exclusive to DesertWind Desert Wind that can only be acquired and used by activating BaruukIcon272 Baruuk's fourth ability, SereneStorm130xWhite Serene Storm. This Stance overrides the Stance on any currently equipped melee weapon for as long as Serene Storm remains active.


Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Trespass Denied
Default Default
 100% HalikarRagdoll b
Ranged Default 100% DmgImpactSmall64
Default Default
 2x 100% HalikarRagdoll b
Ranged Default 100% DmgImpactSmall64
Default Default
 2x 100% HalikarRagdoll b
Ranged Default 100% Ragdoll b
Default Default
 100% HalikarRagdoll b
Ranged Default 100% Ragdoll b
285.7%/s 3.5s SereneStormCombo0
Forward
(While Moving)
Father's Lesson
Default Default
 100% HalikarRagdoll b
Ranged Default 100% DmgImpactSmall64
Default Default
 100% HalikarRagdoll b
Ranged Default 100% Ragdoll b
Default Default
 100% HalikarRagdoll b
Ranged Default 100% Ragdoll b
240.0%/s 2.5s SereneStormCombo1
Forward Block
(While Blocking & Moving)
Final Sunrise
Default Default
 2x 100% HalikarRagdoll b
Ranged Default 100% Lifted b
Default Default
 2x 100% HalikarRagdoll b
Ranged Default 100% Lifted b
Default Default
 2x 100% HalikarRagdoll b
Ranged Default 100% Lifted b
285.7%/s 3.1s SereneStormCombo2
Block
(While Blocking)
Patience Shattered
Default Default
 3x 100% Ragdoll bHalikar
Ranged Default 100% DmgImpactSmall64
Default Default
 100% Ragdoll bHalikar
Ranged Default 100% Ragdoll b
Default Default
 4x 100% Ragdoll bHalikar
Ranged Default 100% Ragdoll b
Default Default
 100% Ragdoll bHalikar
Ranged Default 100% Ragdoll bDmgImpactSmall64
317.1%/s 4.1s SereneStormCombo3
Heavy
(Heavy Attack)
Rise From Ashes
Default Heavy*
Slam Default 500% Knockdown b
 400% Halikar
Default Heavy
 4x 100% Lifted b
 100%
N / A N / A SparringComboHeavy
Slide
(While Sliding)
Rolling Blast
Default Default
360 Default 5x 300% Ragdoll bHalikar
 300% Lifted bHalikar
Ranged Default 300% Lifted bHalikar
N / A N / A SereneStormComboSlide
Aerial
(While In Air)
One Point
Default Default
 200%
Default Default
 2x 200%
Default Default
 300% Knockdown b
N / A N / A SparringComboAir
Wall
(While Wall Latching)
Through Strike
Default Default
 300%
N / A N / A SparringComboWall
Finisher
(On Knocked Down Enemy)
Roaring Drums
Default Default
 6x 500%
N / A N / A SparringComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A SereneStormComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Acquisition

  • Serene Storm is a unique stance that can only be temporarily obtained through the use of BaruukIcon272 Baruuk's SereneStorm130xWhite Serene Storm. There are no other possible methods to obtain this stance.

Notes

  • Every hit ragdolls or knocks down enemies.
  • Waves do not contribute to the combo counter.
  • Each hit will disarm enemies.

Trivia

See Also

Media

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