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Serene Storm is a unique Stance exclusive to  Desert Wind that can only be acquired and used by activating  Baruuk's fourth ability,  Serene Storm. This Stance overrides the Stance on any currently equipped melee weapon for as long as Serene Storm remains active.


Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Trespass Denied
Default Default
 100% 
Ranged Default 100% 
Default Default
 2x 100% 
Ranged Default 100% 
Default Default
 2x 100% 
Ranged Default 100% 
Default Default
 100% 
Ranged Default 100% 
285.7%/s 3.5s
Forward
(While Moving)
Father's Lesson
Default Default
 100% 
Ranged Default 100% 
Default Default
 100% 
Ranged Default 100% 
Default Default
 100% 
Ranged Default 100% 
240.0%/s 2.5s
Forward Block
(While Blocking & Moving)
Final Sunrise
Default Default
 2x 100% 
Ranged Default 100% 
Default Default
 2x 100% 
Ranged Default 100% 
Default Default
 2x 100% 
Ranged Default 100% 
285.7%/s 3.1s
Block
(While Blocking)
Patience Shattered
Default Default
 3x 100% 
Ranged Default 100% 
Default Default
 100% 
Ranged Default 100% 
Default Default
 4x 100% 
Ranged Default 100% 
Default Default
 100% 
Ranged Default 100% 
317.1%/s 4.1s
Heavy
(Heavy Attack)
Rise From Ashes
Default Heavy*
Slam Default 500% 
 400% 
Default Heavy
 4x 100% 
 100%
N / A N / A
Slide
(While Sliding)
Rolling Blast
Default Default
360 Default 5x 300% 
 300% 
Ranged Default 300% 
N / A N / A
Aerial
(While In Air)
One Point
Default Default
 200%
Default Default
 2x 200%
Default Default
 300% 
N / A N / A
Wall
(While Wall Latching)
Through Strike
Default Default
 300%
N / A N / A
Finisher
(On Knocked Down Enemy)
Roaring Drums
Default Default
 6x 500%
N / A N / A
Slam
(Looking At Ground While In Air)
Slam Attack
Default Default
Slam Default 200%
N / A N / A

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

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Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
 Knockback
 Weakened
 Bleed
 Inaccuracy
 Knockdown
 Lifted
 Stagger
 Ragdoll
 Finisher (front, back, or ground) 
 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
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  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Acquisition[]

  • Serene Storm is a unique stance that can only be temporarily obtained through the use of  Baruuk's  Serene Storm. There are no other possible methods to obtain this stance.

Notes[]

  • Every hit ragdolls or knocks down enemies.
  • Waves do not contribute to the combo counter.
  • Each hit will disarm enemies.
  • As with other Exalted Weapon stances, this stance can not be ranked up manually and instead ranks up with the ability rank of  Serene Storm. There is also no benefit to ranking up the stance.
  • "*" The heavy attack has a 200%  Impact bonus. Bonuses such as this multiply with physical mods, but add with elemental ones.

Trivia[]

See Also[]

Media[]