WARFRAME Wiki
Register
Advertisement
WARFRAME Wiki
SereneStormModx256 SereneStorm130xWhite
4
EnergyOrb25
Serene Storm

With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint.


Introduced in Update 24.2 (2018-12-18)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250 (DmgImpactSmall64 Impact damage)
10% / 15% / 20% / 25% (damage reduction)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 40% (damage reduction cap)
? % (disarm chance on hit)
100 % (wind wave projectile deflection)

Info

  • Baruuk foregoes his restraints to empower his fists with volatile energies, commanding the DesertWind Desert Wind and wielding it as his melee Exalted Weapon. While Serene Storm is active, Baruuk also receives AbilityStrengthBuff10% / 15% / 20% / 25% Damage Reduction against enemy attacks, and slows enemies within a 3 meter radius by 50%.
    • Damage reduction is capped at 40%.
    • Damage reduction only applies when Desert Wind is the active weapon.
    • Slow amount and radius are not affected by mods.
  • Rather than using energy, Baruuk regenerates his Restraint, recovering 4% Restraint on activation and then restores 0.80% Restraint per second.
    • Baruuk can still erode his Restraint while Serene Storm is active by using his other abilities.
    • Baruuk does not need to have completely eroded his Restraint meter to use Serene Storm. He is free to activate it as long as he has 96% Restraint, and can deactivate it at any time to stop restoring his Restraint if he wishes.

  • Normal attacks will emit a wind wave in the direction of aim that travel 20 meters. Wind waves have the same base damage as the melee attacks that release them.
    • The wind waves and Serene Storm itself are considered separate entities and will both deal damage separately.
    • Wind waves will Punch Through and hit enemies and terrain regardless of thickness up to their maximum range.
    • Wave damage does not fall off with distance.
    • Wave range and flight speed are not affected by mods.
    • Enemies hit by the waves will suffer a stagger.
    • Enemy projectiles hit by the waves have a 100% chance to be redirected toward their originating direction.
  • Serene Storm comes installed with its own unique stance. Additional combos will be unlocked as Serene Storm increases in rank.
    • Forward melee combo thrusts Baruuk's fists toward his enemies to generate a powerful push that inflicts damage, stagger, and ragdoll effects.
    • Hold melee combo creates an upward draft that drifts forward and gradually lifts enemies high into the air.
    • Block melee combo creates a suctioning pull to drag enemies toward Baruuk.
    • Slide melee combo bends gravity around Baruuk to radially lift all nearby enemies into the air.
    • Slam melee combo creates a radial blast that knocks back all enemies in range.
    • Slam melee combo while blocking creates a radial vortex that pulls in all enemies in range.
  • Any hits made directly by the impact of Baruuk's fist or the waves of energy caused by Desert Wind, have a chance to permanently Disarm the enemy.
  • Weapon

    DesertWind
    Main article: Desert Wind

    Desert Wind is BaruukIcon272 Baruuk's and BaruukPrimeIcon272 Baruuk Prime's signature Exalted Weapon, summoned by activating the ability SereneStorm130xWhite Serene Storm. The weapon exclusively uses the Mod TT 20px Serene Storm stance.


    • This weapon deals pure DmgImpactSmall64 Impact damage.
      • Mod TT 20px Reactive Storm augment changes the damage from DmgImpactSmall64 Impact to adapt to the enemy's damage-type weaknesses.
    • Innate two Madurai Pol and one Vazarin Pol polarities.
    • Combo counter resets when equipped with Xoris Xoris.

    Advantages:

    • Tied with ValkyrTalons Valkyr Talons for the highest critical chance of all melee weapons.
    • Good base status chance.
    • Attacks release waves that travel 20 meters with unlimited punch through.
    • Melee and wave damage can be increased by the combo counter if built with Desert Wind's physical hits.
    • Waves can Ragdoll b Ragdoll enemies and reflect projectiles.
    • Fist attacks have a chance to disarm.

    Disadvantages:

    Stance

    SereneStormStanceMod
    Main article: Serene Storm (Stance)

    Serene Storm is a unique Stance exclusive to DesertWind Desert Wind that can only be acquired and used by activating BaruukIcon272 Baruuk's fourth ability, SereneStorm130xWhite Serene Storm. This Stance overrides the Stance on any currently equipped melee weapon for as long as Serene Storm remains active.

    Combos

    Default Combos of Stance or Weapon (📝 Edit Stance Data)
    Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
    1.0 Attack Speed
    Animation
    Neutral
    (While Not Moving)
    Trespass Denied
    Default Default
     100% HalikarRagdoll b
    Ranged Default 100% DmgImpactSmall64
    Default Default
     2x 100% HalikarRagdoll b
    Ranged Default 100% DmgImpactSmall64
    Default Default
     2x 100% HalikarRagdoll b
    Ranged Default 100% Ragdoll b
    Default Default
     100% HalikarRagdoll b
    Ranged Default 100% Ragdoll b
    285.7%/s 3.5s SereneStormCombo0
    Forward
    (While Moving)
    Father's Lesson
    Default Default
     100% HalikarRagdoll b
    Ranged Default 100% DmgImpactSmall64
    Default Default
     100% HalikarRagdoll b
    Ranged Default 100% Ragdoll b
    Default Default
     100% HalikarRagdoll b
    Ranged Default 100% Ragdoll b
    240.0%/s 2.5s SereneStormCombo1
    Forward Block
    (While Blocking & Moving)
    Final Sunrise
    Default Default
     2x 100% HalikarRagdoll b
    Ranged Default 100% Lifted b
    Default Default
     2x 100% HalikarRagdoll b
    Ranged Default 100% Lifted b
    Default Default
     2x 100% HalikarRagdoll b
    Ranged Default 100% Lifted b
    285.7%/s 3.1s SereneStormCombo2
    Block
    (While Blocking)
    Patience Shattered
    Default Default
     3x 100% Ragdoll bHalikar
    Ranged Default 100% DmgImpactSmall64
    Default Default
     100% Ragdoll bHalikar
    Ranged Default 100% Ragdoll b
    Default Default
     4x 100% Ragdoll bHalikar
    Ranged Default 100% Ragdoll b
    Default Default
     100% Ragdoll bHalikar
    Ranged Default 100% Ragdoll bDmgImpactSmall64
    317.1%/s 4.1s SereneStormCombo3
    Heavy
    (Heavy Attack)
    Rise From Ashes
    Default Heavy*
    Slam Default 500% Knockdown b
     400% Halikar
    Default Heavy
     4x 100% Lifted b
     100%
    N / A N / A SparringComboHeavy
    Slide
    (While Sliding)
    Rolling Blast
    Default Default
    360 Default 5x 300% Ragdoll bHalikar
     300% Lifted bHalikar
    Ranged Default 300% Lifted bHalikar
    N / A N / A SereneStormComboSlide
    Aerial
    (While In Air)
    One Point
    Default Default
     200%
    Default Default
     2x 200%
    Default Default
     300% Knockdown b
    N / A N / A SparringComboAir
    Wall
    (While Wall Latching)
    Through Strike
    Default Default
     300%
    N / A N / A SparringComboWall
    Finisher
    (On Knocked Down Enemy)
    Roaring Drums
    Default Default
     6x 500%
    N / A N / A SparringComboFinisherGround
    Slam
    (Looking At Ground While In Air)
    Slam Attack
    Default Default
    Direct Default 300%
    Slam Default 100%
    N / A N / A SereneStormComboSlam

    Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

    View Full Legend
    Key Inputs
    Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
    Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
    Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
    Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
    Multipliers and Hits
    Default Default
     200%
     Attack does double damage 
    Default Default
     2x 100%
     Attack hits twice 
    Forced Procs
    DmgImpactSmall64 Knockback
    DmgPunctureSmall64 Weakened
    DmgSlashSmall64 Bleed
    DmgBlastSmall64 Inaccuracy
    Knockdown b Knockdown
    Lifted b Lifted
    RollingDroneAvatar Stagger
    Ragdoll b Ragdoll
    Finisher b Finisher (front, back, or ground) 
    DmgImpairSmall64 Impair (PvP only) 
    Melee Attack Explanations
    • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
    • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
    • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
    • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
    • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
    • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
    View Full Legend
    • Average Damage Multiplier per second only applies to single-target DPS calculations.
    • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
    • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
    • Each tile marking in stance preview gifs are 2m apart.
    • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

    Augment

    ReactiveStormMod
    Main article: Reactive Storm

    Reactive Storm is a Warframe Augment Mod for BaruukIcon272 Baruuk's SereneStorm130xWhite Serene Storm to increase DesertWind Desert Wind's base status chance and alters its damage type to match enemy weaknesses.

    Reactive Storm

    Maximization

    Lotusiconsmall
    This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
    Input table not loaded. Javascript Not loaded
    Result table not loaded. Javascript Not loaded

    Expand/Collapse

    See Also[]

    Advertisement