4 25 |
Serene Storm With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint. Introduced in Update 24.2 (2018-12-18) |
Strength:100 / 125 / 200 / 250 ( Impact damage) 10% / 15% / 20% / 25% (damage reduction) | |
Duration:N/A | |||
Range:N/A | |||
Misc:
40% (damage reduction cap) |
Info
- Baruuk foregoes his restraints to empower his fists with volatile energies, commanding the Desert Wind and wielding it as his melee Exalted Weapon. While Serene Storm is active, Baruuk also receives 10% / 15% / 20% / 25% Damage Reduction against enemy attacks, and slows enemies within a 3 meter radius by 50%.
- Damage reduction is capped at 40%.
- Damage reduction only applies when Desert Wind is the active weapon.
- Slow amount and radius are not affected by mods.
- Rather than using energy, Baruuk regenerates his Restraint, recovering 4% Restraint on activation and then restores 0.80% Restraint per second.
- Baruuk can still erode his Restraint while Serene Storm is active by using his other abilities.
- Baruuk does not need to have completely eroded his Restraint meter to use Serene Storm. He is free to activate it as long as he has 96% Restraint, and can deactivate it at any time to stop restoring his Restraint if he wishes.
- Normal attacks deal 100 / 125 / 200 / 250 damage within 1.2 meters.
- Damage is purely Impact.
- Wall attacks and slide attacks inflict 300 / 375 / 600 / 750 damage for each strike.
- Aerial attacks inflict 200 / 250 / 400 / 500 damage.
- Slam attacks inflict 250 damage within 8 meters.
- Attacks and wind waves have a 200% critical multiplier with a 50% critical chance and a 15% status chance.
- Damage is affected by the Melee Combo Counter, most mods, and buffs.
- As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks of a rank-3 Serene Storm will deal
Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
250 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1,358.5 damage. - The mods that can be equipped on and affect Desert Wind include:
- damage (e.g., Steel Charge)
- physical damage (e.g., Heavy Trauma)
- elemental damage (e.g., Shocking Touch)
- faction (e.g., Smite Corpus)
- critical chance and damage (e.g., True Steel and Organ Shatter)
- Status chance (e.g., Melee Prowess and Vicious Frost)
- attack speed (e.g., Fury and Berserker Fury)
- range (e.g., Primed Reach does not work on Radial wind wave itself, but on the close quarters melee hit range)
- Drifting Contact
- Healing Return
- Condition Overload (Does not work on Radial wind wave itself, only close quarters melee hit)
- Shattering Impact
- While officially Set Mod bonuses do not affect Exalted Weapons (with the exception of the Sacrificial Mod Set), the Gladiator Mod Set can still apply if equipped on Melee and not on the Exalted Weapon itself.
- Range mods do not affect the radius of slam attacks.
- Desert Wind can not be equipped with weapon augments (e.g., Justice Blades), class-specific mods (e.g., Covert Lethality), Melee Combo Counter Mods (except Drifting Contact), Acolyte Mods (e.g., Blood Rush), or Amalgam Mods (e.g., Amalgam Organ Shatter).
- Riven Mods are not generated for Desert Wind.
- The combo counter will reset when equipped with melee weapons that pause the combo counter (such as Tenet Grigori) or have infinite combo duration (such as Xoris).
- Serene Storm's combo counter decay is affected by Power Spike.
- Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will cause enemies within range to suffer a knockdown.
- Ground finishers inflict 1600% of the total modified damage from normal attacks. Prompted finishers inflict 6400% of the total modified damage from normal attacks as True Damage.
- The damage composition of a ground finisher is the same as a modified normal attack; however, Impact damage from ground finishers is multiplied by 125%.
- The finisher multipliers for both attacks are affected by Finishing Touch.
- Each attack adds to the Melee Combo Counter; however, radial damage from slam attacks does not.
- As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks of a rank-3 Serene Storm will deal
- Serene Storm is affected by and can trigger Warframe Arcanes.
- The wind waves and Serene Storm itself are considered separate entities and will both deal damage separately.
- Wind waves will Punch Through and hit enemies and terrain regardless of thickness up to their maximum range.
- Wave damage does not fall off with distance.
- Wave range and flight speed are not affected by mods.
- Enemies hit by the waves will suffer a stagger.
- Enemy projectiles hit by the waves have a 100% chance to be redirected toward their originating direction.
- Forward melee combo thrusts Baruuk's fists toward his enemies to generate a powerful push that inflicts damage, stagger, and ragdoll effects.
- Hold melee combo creates an upward draft that drifts forward and gradually lifts enemies high into the air.
- Block melee combo creates a suctioning pull to drag enemies toward Baruuk.
- Slide melee combo bends gravity around Baruuk to radially lift all nearby enemies into the air.
- Slam melee combo creates a radial blast that knocks back all enemies in range.
- Slam melee combo while blocking creates a radial vortex that pulls in all enemies in range.
- Condition Overload is not affected.
Weapon
- Main article: Desert Wind
Desert Wind is Baruuk's and Baruuk Prime's signature Exalted Weapon, summoned by activating the ability Serene Storm. The weapon exclusively uses the Serene Storm stance.
- This weapon deals pure Impact damage.
- Reactive Storm augment changes the damage from Impact to adapt to the enemy's damage-type weaknesses.
- Innate two and one polarities.
- Combo counter resets when equipped with Xoris.
Advantages:
- Tied with Valkyr Talons for the highest critical chance of all melee weapons.
- Good base status chance.
- Can reach over 100% status chance with Reactive Storm.
- Attacks release waves that travel 20 meters with unlimited punch through.
- Melee and wave damage can be increased by the combo counter if built with Desert Wind's physical hits.
- Waves can Ragdoll enemies and reflect projectiles.
- Fist attacks have a chance to disarm.
Disadvantages:
- Wave damage is not boosted by Condition Overload.
- Wave hits do not count towards the Melee Combo Counter or proc Tennokai.
- Requires Restraint to activate and keep active.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set; the Gladiator Mod Set can still apply if equipped on Warframe, Melee or Robotic Weapons, and not on the Exalted Weapon itself).
- Cannot equip Melee Combo Counter Mods (except Drifting Contact), Acolyte Mods (e.g., Blood Rush), or Amalgam Mods (e.g., Amalgam Organ Shatter).
- Cannot equip Melee Arcane Enhancements.
Stance
- Main article: Serene Storm (Stance)
Serene Storm is a unique Stance exclusive to Desert Wind that can only be acquired and used by activating Baruuk's fourth ability, Serene Storm. This Stance overrides the Stance on any currently equipped melee weapon for as long as Serene Storm remains active.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Trespass Denied | 285.7%/s | 3.5s | ||||||||||||||||||||||
Forward (While Moving) |
Father's Lesson | 240.0%/s | 2.5s | ||||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Final Sunrise | 285.7%/s | 3.1s | ||||||||||||||||||||||
Block (While Blocking) |
Patience Shattered | 317.1%/s | 4.1s | ||||||||||||||||||||||
Heavy (Heavy Attack) |
Rise From Ashes | N / A | N / A | ||||||||||||||||||||||
Slide (While Sliding) |
Rolling Blast | N / A | N / A | ||||||||||||||||||||||
Aerial (While In Air) |
One Point | N / A | N / A | ||||||||||||||||||||||
Wall (While Wall Latching) |
Through Strike | N / A | N / A | ||||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Roaring Drums | N / A | N / A | ||||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack | N / A | N / A | ||||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct Slam Attack • Radial Slam Attack • Ranged Attack • "Thrust" Attack
|
Augment
- Main article: Reactive Storm
Reactive Storm is a Warframe Augment Mod for Baruuk's Serene Storm to increase Desert Wind's base status chance and alters its damage type to match enemy weaknesses.
Reactive StormMaximization