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An ancient weapon designed by the Entrati. Primary fire siphons life essence from the target to fuel a devastating alt fire. This large, weighty double-barreled pistol delivers twin projectiles that pack a punch, exploding on impact. Alt fire puts the weapon in lock-on mode. Aim to lock onto multiple targets, then fire to unleash homing missiles.

The Sepulcrum is an Orokin Era weapon created by the Entrati, a burst-fire explosive sidearm that builds charges on kills to allow use of the Alternate Fire, a lock-on missile barrage.

Characteristics[]

  • This weapon deals primarily DmgFireSmall64 Heat and DmgPunctureSmall64 Puncture damage.
  • Cannot equip Mod TT 20px Eject Magazine.
  • Primary fire shoots two rounds in a burst that explode in a 1.6 meter radius upon impact with a surface or enemy.
  • Alternate Fire activates lock-on mode, targeting up to 5 enemies within 80 meters on the reticle to launch seeking missiles, exploding a 3 meter radius on impact with a surface or enemy.
    • Highest critical chance and critical multiplier of all launcher sidearms.
    • Very high status chance.
    • Does not use ammo.
    • Requires 5 primary fire kills to charge a gauge and cannot toggle without a full gauge.
      • Entire gauge is consumed even without the maximum number of locked-on targets.
    • Requires locked-on targets to fire.
    • Lock-on homing targets the enemy's body, making it difficult to achieve headshots unless aiming upward.
  • Initial hit and explosion apply status separately.
  • Explosion does not need direct line of sight to deal damage and will penetrate walls.
  • Largest magazine size of all burst-fire sidearms.
  • Can benefit from Mod TT 20px Fulmination (Mod TT 20px Primed).

Advantages over other Secondary weapons (excluding modular weapons):

  • Primary-Fire (wiki attack index 1)
    • High crit chance (30.00%)
    • Very high magazine (90)
    • Above average crit multiplier (2.20x)
  • Radial Attack (wiki attack index 2)
    • High crit chance (30.00%)
    • Very high magazine (90)
  • Lock-On Mode (wiki attack index 3)
    • Very high crit chance (38.00%)
    • Very high magazine (90)
    • High crit multiplier (3.00x)
  • Lock-On Radial Attack (wiki attack index 4)
    • Above average active falloff slope (15.0m/%)
    • Above average crit chance (38.00%)
    • Above average magazine (90)
    • Above average total damage (480)
    • Above average crit multiplier (3.00x)

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Primary Fire has the slowest fire rate of all burst-fire sidearms.
  • Primary Fire is linearly less efficient – sometimes a target may only die with three bullets, which requires an entire second burst to be fired.
  • All projectiles have travel time.
  • Slowest reload speed of all sidearms.
  • Poor ammo economy.
    • Low reserve ammo; requires just 2 reloads to fully deplete all ammo reserves.
    • Low Ammo Pickup.
  • All explosions inflicts self-stagger.
  • All explosions have a headshot multiplier of 1x and cannot trigger headshot conditions.
  • All explosions have linear Damage Falloff from 100% to 80% from central impact.
  • Primary-Fire (wiki attack index 1)
    • Very low reload speed (4.00 s)
    • Very low fire rate (1.830 attacks/sec)
    • Below average status chance (14.00%)
    • Low disposition (●●●○○ (1.05x))
  • Radial Attack (wiki attack index 2)
    • Low active falloff slope (8.0m/%)
    • Very low maximum falloff distance (1.6 m)
    • Very low reload speed (4.00 s)
    • Very low total damage (46)
    • Low fire rate (1.830 attacks/sec)
    • Low status chance (14.00%)
    • Low disposition (●●●○○ (1.05x))
  • Lock-On Mode (wiki attack index 3)
    • Very low reload speed (4.00 s)
    • Low total damage (96)
    • Very low fire rate (1.000 attacks/sec)
  • Lock-On Radial Attack (wiki attack index 4)
    • Low maximum falloff distance (3.0 m)
    • Very low reload speed (4.00 s)
    • Low fire rate (1.000 attacks/sec)

Acquisition[]

Sepulcrum is acquired by reaching Rank 2 - Acquaintance with the Entrati. Father sells the main blueprint for ReputationLarge 4,000 and component blueprints for ReputationLarge 2,000; a total of ReputationLarge 8,000 is needed for all parts. The main blueprint is also offered as a rank-up reward.

Additionally requires Rank 0 - Neutral with Solaris United and Rank 1 - Offworlder with the Ostrons in order to acquire Travocyte Alloy and Coprite Alloy respectively required in its construction.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
SeriglassShard
1
Barrel
1
Receiver
1
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:ReputationLarge4,000
Barrel • ReputationLarge2,000
Credits
20,000
TravocyteAlloy
30
PurifiedHeciphron
5
PustulentCognitiveNodule
20
Morphics
5
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Receiver • ReputationLarge2,000
Credits
20,000
CopriteAlloy
40
PurifiedHeciphron
5
DendriteBlastoma
20
TrapeziumXenorhast
2
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Notes[]

  • One barrel blueprint is required to reach Rank 2 - Clearance: Modus with the Necraloid.
  • Despite ostensibly being unlocked at Rank 2 - Acquaintance with Entrati, the weapon's components require a Trapezium Xenorhast for which the blueprint can only be obtained at Rank 3 - Associate or higher.
  • When the charge gauge is full, Alternate Fire can toggle between its burst-fire and lock-on modes.
    • Up to a maximum of 5 targets can be locked-on by aiming at enemies within 80 meters, indicated by the circular reticle.
    • Locked-on targets are marked by a white diamond.
    • If the target moves 100 meters away or dies while being aimed at, their lock-ons are removed.

Known Bugs[]

  • Mod TT 20px Galvanized Shot is multiplicative to base damage sources on direct hits in both firing modes.

Trivia[]

  • "Sepulcrum" (in Latin) or Sepulchre is a small room or monument used as place to enshrine a body, carved from a natural structure such as a rock or a cave.
  • The design of Sepulcrum's magazine is highly reminiscent of a type known as a "casket magazine".

Media[]

Patch History[]

Update 33.6 (2023-07-27)

  • Fixed all weapons that gain charges from kills (not headshots) to activate their alt-fire (ex: Sepulcrum) not gaining charges from kills caused by their own status damage.

Update 33.0 (2023-04-26)

  • Changed the Synth Charge Mod to now apply to the following weapons:
    • Sepulcrum
      • The damage bonus for Synth Charge does not apply to its alt-fire, as it uses the entire magazine in one shot.

Update 32.2 (2022-11-30)

  • Fixed all weapons that require charge for alt-fire not gaining charges from kills obtained by damage over time (notably the Sepulcrum).
    • However, weapons with charges on headshots will still ignore damage over time kills as those are not considered precision headshot kills.

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Secondary Weapon Ammo Pick Up Overrides

20 Ammo per Pick Up:

  • Sepulcrum
Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.

Update 31.6 (2022-06-09)

  • Changed the reticle of several weapons with a charge mechanic to no longer use energy colors for their charge indicators.
    • While it’s desirable to have the reticle of these weapons take on the energy color, it sacrifices too much clarity for the weapon charge indicator.
      • This applies to:
      • Sepulcrum charge reticle

Hotfix 30.7.5 (2021-09-16)

  • Fixed inability to engage the Sepulcrum’s Alt Fire mode while aiming.

Update 29.5 (2020-11-19)

  • Fixed the sound FX that the Sepulcrum plays when you’ve reached 5 kills transmitting to all other players in the squad, regardless of distance.

Update 29.1 (2020-09-17)

  • Decreased the unguided flight time of the Alt Fire on launch from 0.06s to 0.03secs.
  • Decreased the unguided flight time of the Alt Fire smoothing from 1s to 0.4secs.
    • This makes the Alt Fire projectile start to home in on their targets faster and curve more acutely towards them.
  • Decreased Alt Fire re-arming delay from 0.2s to 0.01secs.
  • This decreases the time between being able to lock onto additional targets after the first.
  • Increased max lock distance from 60m to 80m.
  • Increased loose lock distance from 80m to 100m.
    • This increases the distance you can lock onto targets with Alt Fire from 60m to 80m, and lock won't be lost unless the targets move beyond 100m.
  • Fixed cases of the Sepulcrum Alt Fire not properly targeting enemies.

Hotfix 29.0.6 (2020-09-01)

  • Fixed the Sepulcrums Alt Fire homing projectiles sometimes endlessly circling low profile targets like the Deimos Carnis enemy.
  • Fixed Sepulcrum local firing sounds playing for Clients.

Update 29.0 (2020-08-25)

  • Introduced.

See Also[]

  • Trumna Trumna, an Entrati primary.
  • Mausolon Mausolon, an Entrati arch-gun.
  • Cortege Cortege, another Entrati arch-gun.
  • Morgha Morgha, another Entrati arch-gun.
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