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An ancient weapon designed by the Entrati. Primary fire siphons life essence from the target to fuel a devastating alt fire. This large, weighty double-barreled pistol delivers twin projectiles that pack a punch, exploding on impact. Alt fire puts the weapon in lock-on mode. Aim to lock onto multiple targets, then fire to unleash homing missiles.

The Sepulcrum is an Orokin Era weapon created by the Entrati, a burst-fire explosive sidearm that builds charges on kills to allow use of the Alternate Fire, a lock-on missile barrage.

AcquisitionEdit

Sepulcrum is acquired by reaching the Rank of Acquaintance with the Entrati. Father sells the main blueprint for ReputationLargeBlack4,000 and component blueprints for ReputationLargeBlack2,000; a total of ReputationLargeBlack8,000 is needed for all parts. The main blueprint is also offered as a rank-up reward.

Additionally requires the rank of Neutral with Solaris United and Offworlder with the Ostrons in order to acquire Travocyte Alloy and Coprite Alloy respectively required in its construction.

Manufacturing Requirements
Credits64
20,000
SeriglassShard64
1
Barrel
1
Receiver
1
Time: 12 hrs
Rush: Platinum64 35
Market Price: N/A Blueprint Price: ReputationBlackx64 4,000
Barrel
Credits64
20,000
TravocyteAlloy64
30
PurifiedHeciphron64
5
PustulentCognitiveNodule64
20
Morphics64
5
Time: 12 hrs
Rush: Platinum64 25
Receiver
Credits64
CopriteAlloy64
40
PurifiedHeciphron64
5
DendriteBlastoma64
20
TrapeziumXenorhast64
2
Time: 12 hrs
Rush: Platinum64 25

CharacteristicsEdit

This weapon deals primarily Heat b Heat and Puncture b Puncture damage.

Advantages:

  • Innate Heat b Heat damage – effective against Cloned Flesh, Infested, and Infested Flesh.
  • High Puncture b Puncture damage – effective against armor.
  • Primary fire shoots two rounds in a burst.
    • Highest critical chance of all burst-fire sidearms.
    • Above average critical multiplier.
    • Good status chance.
    • Uniquely fires both shots simultaneously instead of consecutively, reducing the chance of one missing.
    • Shots explode in a 1.6 meter radius on impact with a surface or enemy.
  • Alternate Fire activates lock-on mode, targeting up to 5 enemies on the reticle to launch seeking missiles.
    • Highest critical chance and critical multiplier of all launcher sidearms.
    • Very high status chance.
    • Does not use ammo.
    • Shots explode in a 3 meter radius on impact with a surface or enemy.
  • Largest magazine size of all burst-fire sidearms.

Disadvantages:

  • Innate Heat b Heat damage – less effective against Proto Shields.
  • Low Slash b Slash damage and Impact b Impact damage – less effective against health and shields.
  • Primary Fire:
    • Slowest fire rate of all burst-fire sidearms.
    • Linearly less efficient – sometimes a target may only die with three bullets, which requires an entire second burst to be fired.
  • Alternate Fire:
    • Requires 5 primary fire kills to charge a gauge and cannot toggle without a full gauge.
      • Entire gauge is consumed even without the maximum number of locked-on targets.
    • Requires locked-on targets to fire.
    • Extremely low fire rate.
  • All projectiles have travel time.
  • All explosions inflicts self-stagger.
  • All explosions have linear damage falloff from 100% to 80% from central impact.
  • Slowest reload speed of all sidearms.
  • Low reserve ammo; requires just 2 reloads to fully deplete all ammo reserves.

NotesEdit

  • One main blueprint is required to reach the Rank of Clearance: Modus with the Necraloid.
  • Despite ostensibly being unlocked at Acquaintance with Entrati, the weapon's components require a Trapezium Xenorhast for which the blueprint can only be obtained at Associate or higher.
  • When the charge gauge is full, Alternate Fire can toggle between its burst-fire and lock-on modes.
    • Up to a maximum of 5 targets can be locked-on by aiming at enemies within 80 meters, indicated by the circular reticule.
    • Locked-on targets are marked by a white diamond.
    • If the target moves 100 meters away or dies while being aimed at, their lock-ons are removed.

TriviaEdit

  • A sepulcrum is a grave or similar burial place, such as a tomb.
  • The design of sepulcrums magazine is highly reminiscent of a type known as a "casket magazine".

MediaEdit

  • Sepulcrum wielded by Excalibur

Patch HistoryEdit

Update 29.1

  • Decreased the unguided flight time of the Alt Fire on launch from 0.06s to 0.03secs.
  • Decreased the unguided flight time of the Alt Fire smoothing from 1s to 0.4secs.
    • This makes the Alt Fire projectile start to home in on their targets faster and curve more acutely towards them.
  • Decreased Alt Fire re-arming delay from 0.2s to 0.01secs.
  • This decreases the time between being able to lock onto additional targets after the first.
  • Increased max lock distance from 60m to 80m.
  • Increased loose lock distance from 80m to 100m.
    • This increases the distance you can lock onto targets with Alt Fire from 60m to 80m, and lock won't be lost unless the targets move beyond 100m.
  • Fixed cases of the Sepulcrum Alt Fire not properly targeting enemies.

Hotfix 29.0.6

  • Fixed the Sepulcrums Alt Fire homing projectiles sometimes endlessly circling low profile targets like the Deimos Carnis enemy.
  • Fixed Sepulcrum local firing sounds playing for Clients.

Update 29.0

  • Introduced.

See AlsoEdit

  • Trumna Trumna, the primary counterpart to this weapon.
  • Mausolon Mausolon, the arch-gun counterpart to this weapon.
  • Cortege Cortege, another arch-gun counterpart to this weapon.
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