The Sepulcrum is an Orokin Era weapon created by the Entrati, a burst-fire explosive sidearm that builds charges on kills to allow use of the Alternate Fire, a lock-on missile barrage.
Characteristics[edit | edit source]
This weapon deals primarily Heat and
Puncture damage.
Advantages:
- Innate
Heat damage – effective against Cloned Flesh, Infested, and Infested Flesh.
- High
Puncture damage – effective against armor.
- Primary fire shoots two rounds in a burst.
- Highest critical chance of all burst-fire sidearms.
- Above average critical multiplier.
- Good status chance.
- Uniquely fires both shots simultaneously instead of consecutively, reducing the chance of one missing.
- Shots explode in a 1.6 meter radius on impact with a surface or enemy.
- Alternate Fire activates lock-on mode, targeting up to 5 enemies on the reticle to launch seeking missiles.
- Highest critical chance and critical multiplier of all launcher sidearms.
- Very high status chance.
- Does not use ammo.
- Shots explode in a 3 meter radius on impact with a surface or enemy.
- Largest magazine size of all burst-fire sidearms.
- Can benefit from
Fulmination (
Primed).
Disadvantages:
- Innate
Heat damage – less effective against Proto Shields.
- Low
Slash damage and
Impact damage – less effective against health and shields.
- Primary Fire:
- Slowest fire rate of all burst-fire sidearms.
- Linearly less efficient – sometimes a target may only die with three bullets, which requires an entire second burst to be fired.
- Alternate Fire:
- Requires 5 primary fire kills to charge a gauge and cannot toggle without a full gauge.
- Entire gauge is consumed even without the maximum number of locked-on targets.
- Requires locked-on targets to fire.
- Extremely low fire rate.
- Requires 5 primary fire kills to charge a gauge and cannot toggle without a full gauge.
- All projectiles have travel time.
- All explosions inflicts self-stagger.
- All explosions have linear damage falloff from 100% to 80% from central impact.
- Slowest reload speed of all sidearms.
- Cannot equip
Eject Magazine.
- Cannot equip
- Low reserve ammo; requires just 2 reloads to fully deplete all ammo reserves.
Acquisition[edit | edit source]
Sepulcrum is acquired by reaching the Rank of Acquaintance with the Entrati. Father sells the main blueprint for 4,000 and component blueprints for
2,000; a total of
8,000 is needed for all parts. The main blueprint is also offered as a rank-up reward.
Additionally requires the rank of Neutral with Solaris United and Offworlder with the Ostrons in order to acquire Travocyte Alloy and Coprite Alloy respectively required in its construction.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 20,000 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 12 hrs | |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Barrel • ![]() | |||||
![]() 20,000 |
![]() 30 |
![]() 5 |
![]() 20 |
![]() 5 |
Time: 12 hrs |
Rush: ![]() | |||||
Receiver • ![]() | |||||
![]() 20,000 |
![]() 40 |
![]() 5 |
![]() 20 |
![]() 2 |
Time: 12 hrs |
Rush: ![]() |
Notes[edit | edit source]
- One barrel blueprint is required to reach the Rank of Clearance: Modus with the Necraloid.
- Despite ostensibly being unlocked at Acquaintance with Entrati, the weapon's components require a Trapezium Xenorhast for which the blueprint can only be obtained at Associate or higher.
- Alternatively, Trapezium Xenorhast can be acquired from Cambion Drift's Isolation Vault Bounties, or traded from other players.
- When the charge gauge is full, Alternate Fire can toggle between its burst-fire and lock-on modes.
- Up to a maximum of 5 targets can be locked-on by aiming at enemies within 80 meters, indicated by the circular reticule.
- Locked-on targets are marked by a white diamond.
- If the target moves 100 meters away or dies while being aimed at, their lock-ons are removed.
Trivia[edit | edit source]
- A sepulcrum is a grave or similar burial place, such as a tomb.
- The design of sepulcrums magazine is highly reminiscent of a type known as a "casket magazine".
Media[edit | edit source]
Patch History[edit | edit source]
- Fixed the sound FX that the Sepulcrum plays when you’ve reached 5 kills transmitting to all other players in the squad, regardless of distance.
- Decreased the unguided flight time of the Alt Fire on launch from 0.06s to 0.03secs.
- Decreased the unguided flight time of the Alt Fire smoothing from 1s to 0.4secs.
- This makes the Alt Fire projectile start to home in on their targets faster and curve more acutely towards them.
- Decreased Alt Fire re-arming delay from 0.2s to 0.01secs.
- This decreases the time between being able to lock onto additional targets after the first.
- Increased max lock distance from 60m to 80m.
- Increased loose lock distance from 80m to 100m.
- This increases the distance you can lock onto targets with Alt Fire from 60m to 80m, and lock won't be lost unless the targets move beyond 100m.
- Fixed cases of the Sepulcrum Alt Fire not properly targeting enemies.
- Fixed the Sepulcrums Alt Fire homing projectiles sometimes endlessly circling low profile targets like the Deimos Carnis enemy.
- Fixed Sepulcrum local firing sounds playing for Clients.
- Introduced.
See Also[edit | edit source]
Trumna, an Entrati primary.
Mausolon, an Entrati arch-gun.
Cortege, another Entrati arch-gun.
Morgha, another Entrati arch-gun.
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