For the version summoned by Grineer units in any Mission, see Regulator.

Detects intruders.

Sensor Regulators are a variant of the Grineer Regulator drone that appear in Spy and Sealab Sabotage missions. Unlike normal Regulators, that simply float in place, Sensor Regulators are mobile, and will move to patrol a location in search of enemies. While unarmed, Sensor Regulators are equipped with cameras that will trigger an alarm upon seeing a player or taking damage, alerting nearby Grineer and activating the relevant security measures (such as a Data Vault's purge sequence).

Tactics[edit | edit source]

  • Their sensor beams do pass through paned windows.
  • It can be possible to pass underneath their sensor beam without triggering the alarm.
  • Damage to Sensor Regulators taken from companions does not seem to always trigger the alarm.
  • Sensor Regulators are revealed on the minimap using Mod TT 20px.pngEnemy Sense or Mod TT 20px.pngEnemy Radar.
  • Sensor Regulators do not count towards Exterminate objectives. They also do not trigger or remove Stealth Attack Affinity Bonuses, being considered an environmental object instead of a unit.
  • Sensor Regulators will not trigger the alarm if they are destroyed with a single hit. Silent, high-damage weapons such as the Dread2.pngDread, CrpBFG.pngOpticor, or PrimeBowM.pngParis Prime are all ideal for efficiently dealing with them; other high-damage weapons (e.g. SMMarelok.pngVaykor Marelok, PrimeLex.pngLex Prime) can also use Mod TT 20px.pngHush or Mod TT 20px.pngSuppress for a similar effect.
    • Note that the alarm will trigger if the Regulator takes damage but is not instantly destroyed by that singular burst of damage, so sustained weapons such as the Gammacor.pngGammacor and SynoidGammacor.pngSynoid Gammacor should be avoided despite their high damage output.
  • While playing in a squad, it is suggested to holster any weapons with Syndicate Radial Effects, since their damaging explosion can be charged with shared affinity mechanics.

Utilizing Abilities[edit | edit source]

Sensor Regulators will not raise alarms if:[edit | edit source]

  • AshIcon272.pngAsh uses SmokeScreen130xDark.pngSmoke Screen;
    • (the stun portion of Smoke Screen will neither stagger nor alert Regulators).
  • EquinoxIcon272.pngEquinox's Nightform Rest prevents sensor beams from detecting players passing through. Regulators will, however, keep patrolling as normal.
  • ExcaliburIcon272.pngExcalibur's uses RadialBlind130xDark.pngRadial Blind;
  • FrostIcon272.pngFrost uses Freeze130xDark.pngFreeze effectively allowing any player to move past them without triggereing alarms. However, shooting regulators will still trigger alarms.
  • HydroidIcon272.pngHydroid submerges in Undertow130xDark.pngUndertow to hide from the sensor beams;
    • destroying them with Undertow130xDark.pngUndertow will not trigger alarms.
  • IvaraIcon272.pngIvara's Quiver130xDark.pngQuiver and/or Prowl130xDark.pngProwl are active when passing through sensor beams;
    • Sleep Arrow will cause Regulators to stop moving, but passing through sensor beams will still trigger alarms.
  • LimboIcon272.pngLimbo uses Stasis130xDark.pngStasis and walks past the sensors. Or uses Banish130xDark.pngBanish on the Sensor Regulator destroying it in one shot.
    • Failing to "banish" in one-shot, will cause alarms to be triggered.
  • LokiIcon272.pngLoki's activates Invisibility130xDark.pngInvisibility to pass through the sensor beams;
  • RhinoIcon272.pngRhino uses RhinoCharge130xDark.pngRhino Charge to bypass the sensor beams;
  • NekrosIcon272.pngNekros's Terrify130xDark.pngTerrify causes regulators to turn away, moving away from the player;
  • NovaIcon272.pngNova teleports a regulator with WormHole130xDark.pngWorm Hole only causes regulators to try returning to original patrol path;
  • NyxIcon272.pngNyx's MindControl130xDark.pngMind Control affects it to not recognize players passing through the sensor beams;
  • TrinityIcon272.pngTrinity marks or kills it with WellOfLife130xDark.pngWell Of Life;
  • If it sees ability-spawned manifestations (entities) such as ChromaIcon272.pngChroma's Effigy130xDark.pngEffigy, LokiIcon272.pngLoki's Decoy130xDark.pngDecoy, SarynIcon272.pngSaryn's Molt130xDark.pngMolt;
  • When Players are hidden by Prisma Shade's Mod TT 20px.pngGhost or Huras Kubrow's Mod TT 20px.pngStalk;


Sensor Regulators ​​​​​will raise alarms if:[edit | edit source]

  • AshIcon272.pngAsh uses Teleport130xDark.pngTeleport on a Regulator, even while under the effect of SmokeScreen130xDark.pngSmoke Screen;
  • BansheeIcon272.pngBanshee does not destroy regulators outright with SonicBoom130xDark.pngSonic Boom;
    • (Using Silence130xDark.pngSilence before SonicBoom130xDark.pngSonic Boom will damage and move Regulators around, but not always cause it to trigger the alarms);
    • Sonar130xDark.pngSonar will only show Regulators on minimap, but will not highlight weakpoints.
  • EquinoxIcon272.pngEquinox hits, but does not one-shot with the dayform's Maim;
  • ExcaliburIcon272.pngExcalibur uses SlashDash130xDark.pngSlash Dash to pass the beam;
  • LimboIcon272.pngLimbo manually deactivates Stasis130xDark.pngStasis after walking passing through sensor beams.
  • InarosIcon272.pngInaros fails to destroy regulators in one-shot with Desiccation130xDark.pngDesiccation;
    • Trying to use Devour130xDark.pngDevour has no effect on Regulators.
  • TrinityIcon272.pngTrinity fails to destroy with EnergyVampire130xDark.pngEnergy Vampire;
  • ValkyrIcon272.pngValkyr's RipLine130xDark.pngRip Line will damage the Regulator but will not pull it in. Alarms will be triggered if the ability deals a sufficiently high amount of damage per cast.
  • VaubanIcon272.pngVauban places a bounce pad directly on the Regulator;
    • Bastille130xDark.pngBastille has no effect except applying its particles, neither keeping them in place, nor disabling the alarms.

Sensor Regulators' other effects and interactions:[edit | edit source]

Notes[edit | edit source]

  • An Eximus variant was introduced in Update 18.0. These Sensor Regulators have 100% more armor and 200% more health, making them far more durable than standard versions. These units start spawning in Tier 2 (Level 15-25) Spy missions, and spawn more frequently in Tier 3 (Level 25+).

Bugs[edit | edit source]

  • On some occasions, attempting to damage the drones from behind will cause them to not trigger the alarms.
  • When viewed within their Codex, the Sensor Regulator will oddly slowly fall backwards until eventually falling to the ground, however the thruster effects will still remain in place.
  • The Sensor Regulator can be scanned indefinitely, resulting in consuming a Codex Scanner even if the entry is completed. This also applies to the Helios's Mod TT 20px.pngInvestigator precept.

Media[edit | edit source]

Patch History[edit | edit source]


See also[edit | edit source]


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