Self Destruct is a mod that allows Sentinels to explode upon Incapacitation, dealing Blast damage in an area of effect.
Stats[]
Rank | Explosion Damage | Explosion Radius | Cost |
---|---|---|---|
0 | +100 | +3m | 2 |
1 | +200 | +6m | 3 |
2 | +300 | +9m | 4 |
3 | +400 | +12m | 5 |
4 | +500 | +15m | 6 |
5 | +600 | +18m | 7 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Fusion MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
Vapos Fusion MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Trivia[]
- The mod's description used to say that it dealt Explosion Damage.
Gallery[]
Patch History[]
Update 34.0 (2023-10-18)
- Self Destruct has been modified. Formerly this would cause Sentinels to cause 600 Blast damage in an 18-meter radius on death. Now Sentinels cause radial damage on Incapacitation instead.
Update 10.0 (2013-09-13)
- Introduced.
See also[]
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)