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Seismic Wave is a mod that increases the ground slam damage of melee weapons.

Stats[]

Rank Effect Cost
0 +50% 6
1 +100% 7
2 +150% 8
3 +200% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Bailiff 3% 11.06% 0.3318% 301 1 0.003318
Bailiff Defector 3% 11.06% 0.3318% 301 1 0.003318
Tusk Reaver 3% 11.06% 0.3318% 301 1 0.003318

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Note[]

  • Slam damage is multiplicative to base damage (e.g., Mod TT 20px Pressure Point, ArcaneFury Arcane Fury).
  • This mod increases the ground slam damage by +200%, allowing ground slams to deal threefold their usual damage.
  • Seismic Wave also increases the damage dealt by slam attacks performed via Stance Combos.
  • Works with WukongIcon272 Wukong's PrimalFury130xWhite Primal Fury.
  • It is currently the only mod capable of increasing the explosion effect damage of the Jat Kusar's heavy attack.

Trivia[]

  • On the initial release that showcased this mod, the mod card along with the update notes had noted that Seismic Wave increased the slam radius of the equipped weapon, misleading players to believe that its purpose was to expand the already impressive slam radius of a weapon (such as the JatKittag Jat Kittag). The mod card text was eventually fixed to reflect its actual function.
  • Between Update 18.10 (2016-04-29) and Hotfix 22.6.1 (2017-12-08), there were no enemies that dropped Seismic Wave.

Patch History[]

Hotfix 22.6.1 (2017-12-08)

  • The Seismic Wave mod now drops from Bailiffs and Tusk Reavers.

Update 18.10 (2016-04-29) (Unlisted)

  • Removed from Kela de Thaym's drop table.

Update 17.0 (2015-07-31)

  • Introduced.


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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