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− | + | {{ambox |
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| type = The name of the following ability is a placeholder. |
| type = The name of the following ability is a placeholder. |
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| info = Title and content are subjected to change when the game progresses. |
| info = Title and content are subjected to change when the game progresses. |
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+ | <onlyinclude> |
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⚫ | |||
| name = Seismic Shockwave |
| name = Seismic Shockwave |
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| gameimage = BansheeSonicBoom.png |
| gameimage = BansheeSonicBoom.png |
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| image = HeavyGunnerStomp.png |
| image = HeavyGunnerStomp.png |
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− | | description = |
+ | | description = Hitting the ground with a charged punch, the strike discharges the energy inside creating air turbulence and tremors around it. |
− | | damage = |
+ | | damage = Moderate (Damage) |
| range = 5 Meters |
| range = 5 Meters |
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| duration = N/A |
| duration = N/A |
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− | | users = Bombard<br />Heavy Gunner<br />Napalm<br />Corpus Target<br />Grineer Target<br />Tyl Regor<br />Kela De Thaym<br />Blitz Eximus |
+ | | users = Bombard<br />Heavy Gunner<br />Napalm<br />Corpus Target<br />Grineer Target<br />Tyl Regor<br />Kela De Thaym<br />Blitz Eximus<br />Bailiff Defector |
+ | | info = |
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⚫ | |||
− | {{clr}} |
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− | <tabber>Info = |
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*Users of this ability can knock enemies down in a spherical radius of '''5 meters''', this affects both ground and mid-air targets. |
*Users of this ability can knock enemies down in a spherical radius of '''5 meters''', this affects both ground and mid-air targets. |
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*A Grineer Heavy can use this ability once every '''17 seconds''', if an enemy gets close during the cooldown, the Heavy will tackle that enemy. |
*A Grineer Heavy can use this ability once every '''17 seconds''', if an enemy gets close during the cooldown, the Heavy will tackle that enemy. |
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− | *Does '''not''' leave actual |
+ | *Does '''not''' leave any actual cosmetic changes to the environment (such as tremors, holes or cracks). |
− | | |
+ | | tips = |
⚫ | |||
− | |-|Weakness = |
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*Enemies under the animation of the cast can be interrupted by death or knockbacks. If knocked-back, recovered units will continue casting this ability. |
*Enemies under the animation of the cast can be interrupted by death or knockbacks. If knocked-back, recovered units will continue casting this ability. |
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+ | *Standing close enough to an enemy casting the ability can cause it to harmlessly pass through the Warframe. |
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− | </tabber> |
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⚫ | |||
− | <noinclude> |
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+ | }}</onlyinclude> |
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+ | |||
==See also== |
==See also== |
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− | * |
+ | *[[Tyl Regor]] |
− | * |
+ | *[[Kela De Thaym]] |
+ | |||
− | <noinclude></noinclude><noinclude> |
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+ | [[es:Onda de choque sísmica]] |
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− | [[Category:Enemy Ability]] |
+ | [[Category:Enemy Ability]] |
Latest revision as of 09:37, 10 September 2019
Seismic ShockwaveHitting the ground with a charged punch, the strike discharges the energy inside creating air turbulence and tremors around it. | Strength:Moderate (Damage) | ||
Duration:N/A | |||
Range:5 Meters | |||
Users:Bombard Heavy Gunner Napalm Corpus Target Grineer Target Tyl Regor Kela De Thaym Blitz Eximus Bailiff Defector |
- Users of this ability can knock enemies down in a spherical radius of 5 meters, this affects both ground and mid-air targets.
- A Grineer Heavy can use this ability once every 17 seconds, if an enemy gets close during the cooldown, the Heavy will tackle that enemy.
- Does not leave any actual cosmetic changes to the environment (such as tremors, holes or cracks).
- Enemies under the animation of the cast can be interrupted by death or knockbacks. If knocked-back, recovered units will continue casting this ability.
- Standing close enough to an enemy casting the ability can cause it to harmlessly pass through the Warframe.
- It is not advised to remain too long near a Grineer Heavy during the ability's cooldown, as tackles are powerful enough to rip shields by half to a fully modded Warframe.