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<noinclude>{{ambox
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{{ambox
 
| type = The name of the following ability is a placeholder.
 
| type = The name of the following ability is a placeholder.
 
| info = Title and content are subjected to change when the game progresses.
 
| info = Title and content are subjected to change when the game progresses.
 
}}
}}</noinclude>{{EnemyAbilityU10.7
 
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<onlyinclude>
 
{{EnemyAbilityU10.7
 
| name = Seismic Shockwave
 
| name = Seismic Shockwave
 
| gameimage = BansheeSonicBoom.png
 
| gameimage = BansheeSonicBoom.png
 
| image = HeavyGunnerStomp.png
 
| image = HeavyGunnerStomp.png
 
| description = Hitting the ground with a charged punch, the strike discharges the energy inside creating air turbulence and tremors around it.
 
| description = Hitting the ground with a charged punch, the strike discharges the energy inside creating air turbulence and tremors around it.
| damage = Low
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| damage = Moderate (Damage)
 
| range = 5 Meters
 
| range = 5 Meters
 
| duration = N/A
 
| duration = N/A
| users = Bombard<br />Heavy Gunner<br />Napalm<br />Corpus Target<br />Grineer Target<br />Tyl Regor<br />Kela De Thaym<br />Blitz Eximus<br />Bailiff Defector<br />
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| users = Bombard<br />Heavy Gunner<br />Napalm<br />Corpus Target<br />Grineer Target<br />Tyl Regor<br />Kela De Thaym<br />Blitz Eximus<br />Bailiff Defector
  +
| info =
}}
 
{{clr}}
 
<div class="tabbertab-bordered"><tabber>Info =
 
 
*Users of this ability can knock enemies down in a spherical radius of '''5 meters''', this affects both ground and mid-air targets.
 
*Users of this ability can knock enemies down in a spherical radius of '''5 meters''', this affects both ground and mid-air targets.
 
*A Grineer Heavy can use this ability once every '''17 seconds''', if an enemy gets close during the cooldown, the Heavy will tackle that enemy.
 
*A Grineer Heavy can use this ability once every '''17 seconds''', if an enemy gets close during the cooldown, the Heavy will tackle that enemy.
 
*Does '''not''' leave any actual cosmetic changes to the environment (such as tremors, holes or cracks).
 
*Does '''not''' leave any actual cosmetic changes to the environment (such as tremors, holes or cracks).
|-|Tips =
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| tips =
*It is not advised to remain too long near a Grineer Heavy during the ability's cooldown, as tackles are powerful enough to rip shields by half to a fully modded [[Warframe]].
 
|-|Weakness =
 
 
*Enemies under the animation of the cast can be interrupted by death or knockbacks. If knocked-back, recovered units will continue casting this ability.
 
*Enemies under the animation of the cast can be interrupted by death or knockbacks. If knocked-back, recovered units will continue casting this ability.
 
*Standing close enough to an enemy casting the ability can cause it to harmlessly pass through the Warframe.
 
*Standing close enough to an enemy casting the ability can cause it to harmlessly pass through the Warframe.
 
*It is not advised to remain too long near a Grineer Heavy during the ability's cooldown, as tackles are powerful enough to rip shields by half to a fully modded [[Warframe]].
</tabber></div>
 
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}}</onlyinclude>
  +
 
==See also==
 
==See also==
* [[Tyl Regor]]
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*[[Tyl Regor]]
* [[Kela De Thaym]]
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*[[Kela De Thaym]]
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  +
[[es:Onda de choque sísmica]]
 
[[Category:Enemy Ability]]
 
[[Category:Enemy Ability]]

Latest revision as of 09:37, 10 September 2019

Lotusiconsmall
The name of the following ability is a placeholder.
Title and content are subjected to change when the game progresses.
HeavyGunnerStomp BansheeSonicBoom Seismic Shockwave
Hitting the ground with a charged punch, the strike discharges the energy inside creating air turbulence and tremors around it.
Strength:Moderate (Damage)
Duration:N/A
Range:5 Meters
Users:Bombard
Heavy Gunner
Napalm
Corpus Target
Grineer Target
Tyl Regor
Kela De Thaym
Blitz Eximus
Bailiff Defector

Info
  • Users of this ability can knock enemies down in a spherical radius of 5 meters, this affects both ground and mid-air targets.
  • A Grineer Heavy can use this ability once every 17 seconds, if an enemy gets close during the cooldown, the Heavy will tackle that enemy.
  • Does not leave any actual cosmetic changes to the environment (such as tremors, holes or cracks).

Tips & Tricks
  • Enemies under the animation of the cast can be interrupted by death or knockbacks. If knocked-back, recovered units will continue casting this ability.
  • Standing close enough to an enemy casting the ability can cause it to harmlessly pass through the Warframe.
  • It is not advised to remain too long near a Grineer Heavy during the ability's cooldown, as tackles are powerful enough to rip shields by half to a fully modded Warframe.

See also[]