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Captain Vor's prized Orokin-Grineer hybrid pistol has an average rate of fire but it has high damage and superior zoom capabilities.

The Seer is Captain Vor's specialized pistol of Grineer design utilizing Orokin technology, creating a unique hybrid weapon. It features superior zoom and high, balanced damage making it potent at long range, but has very poor critical stats and a slow reload speed.

This weapon can be sold for Credits645,000.


Manufacturing Requirements
Credits64
15,000
Barrel
1
Receiver
1
OrokinCell64
2
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A

The blueprint and all parts can be acquired as end of mission rewards after defeating Captain Vor on Tolstoj, Mercury.

CharacteristicsEdit

This weapon deals equal physical damage.

Advantages:

  • High base damage.
  • Decent status chance.
  • Very high zoom, excellent for long range.
  • Very fast projectile speed.

Disadvantages:

  • Projectiles have travel time.
  • Superior zoom capabilities make zooming in at close range a hindrance.
    • High zoom amplifies perceived recoil when aiming.
  • Very low critical chance.
  • Low critical multiplier.
  • Low reload speed.
  • Small clip size.

Weapon LoadoutsEdit

NotesEdit

  • Though the shot explodes on impact, the effect is purely graphical. This weapon has no blast radius/area of effect. 
  • Although the explosive shot has no AOE, killing an enemy with the Seer usually results in them being thrown a reasonable distance 
  • Multishot can be observed with long range shots, but is not noticeable short-to-medium range.
  • Tint Color 4 has a small shade change on parts colored by Tint Color 1.

TipsEdit

  • Use it for stationary mid-long range targets (or easy to track targets), the bullet travel time and the gun's slow fire rate makes it hard to use on moving targets and for some reason it misses extremely close targets.
  • When using multishot mods you can decrease the spread of the extra shot(s) by zooming in, or fire from the hip to increase the chance of headshots (as the multiple shots will spread out slightly) 
  • The Seer has reasonably strong recoil when zoomed in. Consider using Steady Hands to make it more controllable; when maxed out, the Seer's recoil should be almost completely unnoticeable.

TriviaEdit

  • The Seer's components used to have the same drop algorithm as the Cronus blueprint; every subsequent visit to Tolstoj used to decrease the drop rate. This has since been fixed.
  • The bulb on the right side of the weapon is the magazine. Prior to Update 12.0 the bulb on the right side of the weapon rotated when the gun was reloaded, and the Seer had the default sidearm reload animation.
  • This is the first hybrid weapon that combines Orokin design with another technological base, in this case Grineer technology. The Twin Rogga are currently the only other hybrid weapon that combines Orokin design.
  • Prior to Update 12.0, the energy color customization option had no effect on the color of the projectile's trail.
  • The slash damage is actually a tiny bit less than the other damages, shown when using a max damage and multishot build, the UI will show the slash damage to be 1 or more less than the others. 
  • A "Seer" is a person of supposed supernatural insight who sees visions of the future. 
  • While the small explosions on impact are only visual for PvE, for PvP the weapon has 40 Blast b Blast damage.
  • Before Update 22.12, this weapon had 0% crit chance and crit damage.

BugsEdit

MediaEdit

  • Seer in Codex.
  • Grineer Focused Elemental Build
  • Corpus Focused Build With Slash Boost
  • Void/Infested Build With Slash Boost (Corrosive Projection Recommended For Void)
  • Seer Customization Options.
  • Seer (Frost) by Xodahs
  • Seer with current color customization shown. For info on Tint Color 4, refer to Notes.

Patch HistoryEdit

Update 22.20
  • Received the PBR treatment and a new scope FX

Update 22.12

  • Damage increased from 85 to 101
  • Status chance increased from 10% to 13%
  • Critical chance increased from 0% to 5%
  • Critical damage increased from 0 to 1.5x
  • Reduced Aimed Zoom from 5x to 3.5x

Update 19.3

  • Removed headshot multiplier and reduced the damage of the Seer in Conclave.

Update: The Index Preview

  • Seer projectiles now have an explosive attack in Conclave.

Update 17.10

  • Seer damage increased in PvP.

Update 17.0

  • Seer is now available for use in Conclave. Includes all variants.

Update 11.3

  • Seer Reload sound changed.

Hotfix 9.2.1

  • Fixed Seer colour customization issues.

Update 9.0

See AlsoEdit

WeaponsDamageCompare AllCosmetics

Start a Discussion Discussions about Seer

  • Aklex vs Seer, averaged per shot

    24 messages
    • 75.132.208.117 wrote:006jerry wrote:81.108.57.124 wrote:177.177.4.85 wrote:T101slicer wrote:006jerry wrote:Over Impulsive wrote:And i'm j...
    • 86.132.132.151 wrote:75.132.208.117 wrote:006jerry wrote:81.108.57.124 wrote:177.177.4.85 wrote:T101slicer wrote:006jerry wrote:Over Impuls...
  • Is a maxed Magnum Force worth putting in the Seer?

    8 messages
    • Thanks unbound cobra I'll think about it :D
    • I used to use the Seer: Mainly because I was below mastery 4. I now use the Spira and Dual Grakatas.