Read about the future of the Fandom platform and the WARFRAME wiki! Any feedback would be appreciated! User blog:Cephalon Scientia/2022 Fandom Community Connect. - 06:11, 6 June 2022 (UTC)



Captain Vor's prized Orokin-Grineer hybrid pistol has an average rate of fire but it has high damage and superior zoom capabilities.

The Seer is Captain Vor's specialized pistol of Grineer design utilizing Orokin technology, creating a unique hybrid weapon. It features higher than average zoom and high, balanced damage making it potent at long range, but has very poor critical stats and a slow reload speed.


  • This weapon deals equal physical damage.


  • High zoom, excellent for long range.
  • Very fast projectile speed.
  • Normal Attack
    • Above average damage
    • High disposition


  • Projectiles have travel time.
  • High zoom capabilities can make zooming in at close range a hindrance. High zoom also amplifies perceived recoil when aiming.
  • Normal Attack
    • Very low crit chance
    • Low magazine
    • Very low effective fire rate
    • Very low reload speed
    • Below average status chance
    • Very low crit multiplier



Seer's main blueprint and components can be obtained from defeating Captain Vor on Tolstoj, Mercury.

Item Source Chance Expected Nearly Guaranteed
Barrel.png Barrel Captain Vor Assassination 38.72% ~ 2 Kills 14 ± 4 Kills
Receiver.png Receiver Captain Vor Assassination 22.56% ~ 4 Kills 27 ± 9 Kills
Seer.png Blueprint Captain Vor Assassination 38.72% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Time: 12 hrs
Rush: PlatinumLarge.png 50
MarketIcon.png Market Price: PlatinumLarge.png N/A Blueprint2.svg Blueprints Price:N/A

This weapon can be sold for Credits64.png 5,000.


  • Though the shot explodes on impact, the effect is purely graphical. This weapon has no blast radius/area of effect.
  • Although the explosive shot has no AOE, killing an enemy with the Seer usually results in them being thrown a reasonable distance
  • Multishot can be observed with long range shots, but is not noticeable short-to-medium range.
  • Tint Color 4 has a small shade change on parts colored by Tint Color 1.


  • Use it for stationary mid-long range targets (or easy to track targets), the bullet travel time and the gun's slow fire rate makes it hard to use on moving targets and for some reason it misses extremely close targets.
  • When using multishot mods you can decrease the spread of the extra shot(s) by zooming in, or fire from the hip to increase the chance of headshots (as the multiple shots will spread out slightly).
  • Hip firing the Seer provides enough spread to the projectiles that it may be easier to hit longer range and/or moving targets.
  • The Seer has reasonably strong recoil when zoomed in. Consider using Mod TT 20px.png Steady Hands to make it more controllable; when maxed out, the Seer's recoil should be almost completely unnoticeable.


  • The Seer's components used to have the same drop algorithm as the Cronus.png Cronus blueprint; every subsequent visit to Tolstoj used to decrease the drop rate. This has since been fixed.
  • The bulb on the right side of the weapon is the magazine. Prior to Update 12.0 (2014-02-05) the bulb on the right side of the weapon rotated when the gun was reloaded, and the Seer had the default sidearm reload animation.
  • This is the first hybrid weapon that combines Orokin design with another technological base, in this case Grineer technology. The TwinRogga.png Twin Rogga are currently the only other hybrid weapon that likely combines Orokin design.
  • Prior to Update 12.0 (2014-02-05), the energy color customization option had no effect on the color of the projectile's trail.
  • The slash damage is actually a tiny bit less than the other damages, shown when using a max damage and multishot build, the UI will show the slash damage to be 1 or more less than the others.
  • A "Seer" is a person of supposed supernatural insight who sees visions of the future, which is apt to Vor when he later becomes Corrupted.
  • While the small explosions on impact are only visual for PvE, for PvP the weapon has 40 DmgBlastSmall64.png Blast damage.
  • Before Update 22.12 (2018-02-09), this weapon had 0% crit chance and crit damage.


Patch History[]

Update 22.20 (2018-05-17)

  • Received the PBR treatment and a new scope FX.

Update 22.12 (2018-02-09)

  • Damage increased from 85 to 101.
  • Status chance increased from 10% to 13%.
  • Critical chance increased from 0% to 5%.
  • Critical damage increased from 0 to 1.5x.
  • Reduced Aimed Zoom from 5x to 3.5x.

Update 19.3 (2016-12-06)

  • Removed headshot multiplier and reduced the damage of the Seer in Conclave.

Update: The Index Preview (2016-10-20)

  • Seer projectiles now have an explosive attack in Conclave.

Update 17.10 (2015-11-04)

  • Seer damage increased in PvP.

Update 17.0 (2015-07-31)

  • Seer is now available for use in Conclave. Includes all variants.

Update 11.3 (2013-12-12)

  • Seer Reload sound changed.

Hotfix 9.2.1 (2013-07-20)

  • Fixed Seer colour customization issues.

Update 9.0 (2013-07-13)

  • Introduced.

Last updated: Update 24.8 (2019-04-24)

See also[]