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Seeking Fury is a Nightmare Mode shotgun mod that increases reload speed and adds punch through.

Stats[]

Rank Reload speed Punch through Cost
0 +2.5% +0.2m 6
1 +5.0% +0.4m 7
2 +7.5% +0.6m 8
3 +10% +0.8m 9
4 +12.5% +1.0m 10
5 +15% +1.2m 11
Body Units Punctured
Punch through +0.2 +0.4 +0.6 +0.8 +1.0 +1.2
Humanoid × ×
Quadruped × × × ×

Data may differ due to width variances from dynamic posing.

Acquisition[]

  • Seeking Fury can be acquired as a random reward from completing Nightmare Mode missions.
  • This mod is available as part of the 1000, 2100 and 4300 Platinum purchase packs.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Nightmare Mode Nightmare Mode Rescue B 15.49% 1 0.1549

See in-game World State Window for active Nightmare Mode nodes

Nightmare Mode Nightmare Mode Missions B 15.49% 1 0.1549

See in-game World State Window for active Nightmare Mode nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • The calculation of reload time using reload speed is:
    • Reload Time = Base Reload Time ÷ (1 + Reload Speed Bonus)
    • At max rank, this mod reduces reload time by an estimated ~13%.
  • Can be combined with Mod TT 20px Tactical Pump and Mod TT 20px Chilling Reload for a maximum 85% reload speed bonus, granting an approximate ~46% reduction of reload time.
  • Can be combined with Mod TT 20px Seeking Force for a maximum 3.3-meter punch through.

Trivia[]

Gallery[]

See Also[]

Patch History[]

Hotfix 16.10.1 (2015-06-26)

  • Introduced. (See)
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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