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Seeking Force is a mod that increases punch through of a shotgun starting at 0.4 meters, with a maximum of 2.1 meters at rank 5.

Stats[]

Rank Effect Cost
0 +0.4m 10
1 +0.7m 11
2 +1.1m 12
3 +1.4m 13
4 +1.8m 14
5 +2.1m 15


Body Units Punctured
Punch through +0.4m +0.7m +1.1m +1.4m +1.8m +2.1m
Humanoid 0 1 1-2 2 2-3 3
Quadruped 0 0 0-1 1 1 1-2

Data may differ due to width variances from dynamic posing.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Kuva Powerclaw 3% 1.01% 0.0303% 3300 1 0.000303
Narmer Powerfist 3% 1.01% 0.0303% 3300 1 0.000303
Powerfist 3% 1.01% 0.0303% 3300 1 0.000303

Sourced from official drop table repository.

Notes[]

  • Extremely rare and hard to obtain due to the rarity of the enemy that drops them, on top of the rare chance they even drop the mod when killed.
    • Update 13.6 (2014-06-04) increased the spawn rate of Powerfists, making them more common overall, and making the mod easier to obtain.

Tips[]

  • Dramatically increases overall efficiency against groups or shielded enemies like Shield Lancers and enemies hiding behind obstacles.

Gallery[]

See also[]

Patch History[]

Update 9.2 (2013-07-19)

  • Fixed the Seeker and Seeking Force mods so that their puncture amount increases with each level, instead of every other level.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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