The Secura Penta is The Perrin Sequence exclusive version of the Penta grenade launcher, featuring higher critical and status chance, fire rate, and magazine size, but with lower explosion damage. It also comes with an innate Sequence effect.
Acquisition
- The Secura Penta can be acquired by reaching the Rank of Partner with The Perrin Sequence, and spending 125,000 to purchase. As with all Syndicate Weapons, the Secura Penta cannot be chosen as the free offering upon ranking up to Partner rank.
- Syndicate weapons can also be acquired via Trading, but only for unranked copies without Forma or Orokin Catalyst installed.
- Players must have a Mastery Rank of at least 12 to acquire the Secura Penta, either through trading or through the Syndicates themselves.
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages :
- Innate Script error: The function "Proc" does not exist. damage - effective against Machinery and Fossilized.
- Physical contact with grenades deal Script error: The function "Proc" does not exist. damage.
- Very high critical chance.
- Very high status chance.
- Grenades have a blast radius of 5.5 meters.
- Pinpoint accuracy.
- Can use the launcher-exclusive Adhesive Blast and Firestorm mods, as well as the Penta-exclusive Tether Grenades mod.
- Innate Sequence effect.
- Innate Script error: The function "Pol" does not exist., Script error: The function "Pol" does not exist., and Script error: The function "Pol" does not exist. polarities.
Disadvantages:
- Innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor.
- Explosion damage cannot be increased by Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage mods.
- Grenades have slow travel time and heavy arcing.
- Explosions can cause self-damage.
- Can only have five grenades out at once.
- Extra projectiles generated by Multishot will count towards the limit of five live grenades.
- Slow reload speed.
- Grenades have a high bouncing capability which makes it hard to stack on a desired spot.
- Can bounce off teammates or companions, potentially having lethal results.
- This can be countered with the Adhesive Blast mod which will make the grenades stick to any surface.
- Tether Grenades counters this, with the additional benefit of keeping a tethered enemy from leaving the blast radius.
- Extremely ammo inefficient.
- Extremely low ammo capacity of 28; requires just 4 reloads to fully deplete all ammo reserves.
- Draws from the rare sniper ammo pool.
Comparisons: Comparisons:
- Secura Penta (Grenade Detonation), compared to Penta (Grenade Detonation):
- Lower base damage per projectile (300.00 vs. 350.00)
- Lower Blast damage ( 300 vs. 350)
- Lower total damage (300 vs. 350)
- Higher base critical chance (26.00% vs. 10.00%)
- Higher base status chance (26.00% vs. 10.00%)
- Lower average damage per tap (378 vs. 385)
- Higher burst DPS (756 vs. 385)
- Higher sustained DPS (441 vs. 256.66)
- Farther max damage falloff distance (6.0 m vs. 4.0 m)
- Greater max damage reduction at ending falloff distance (60.00% vs. 50.00%)
- Higher fire rate (2.000 attacks/sec vs. 1.000 attacks/sec)
- Larger magazine (7 vs. 5)
- More shots per magazine (7 vs. 5)
- Larger max ammo capacity (28 vs. 20)
- Higher Mastery Rank required (12 vs. 6)
- Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.35x))
- Innate Sequence effect
- Lower base damage per projectile (300.00 vs. 350.00)
Comparisons:
- Secura Penta (Grenade Detonation), compared to Carmine Penta (Grenade Detonation):
- Lower base damage per projectile (300.00 vs. 350.00)
- Lower Blast damage ( 300 vs. 350)
- Lower total damage (300 vs. 350)
- Higher base critical chance (26.00% vs. 10.00%)
- Higher base status chance (26.00% vs. 10.00%)
- Lower average damage per tap (378 vs. 385)
- Lower burst DPS (756 vs. 1039.5)
- Lower sustained DPS (441 vs. 620.59)
- Farther max damage falloff distance (6.0 m vs. 4.0 m)
- Greater max damage reduction at ending falloff distance (60.00% vs. 50.00%)
- Lower fire rate (2.000 attacks/sec vs. 2.700 attacks/sec)
- Smaller magazine (7 vs. 10)
- Less shots per magazine (7 vs. 10)
- Smaller max ammo capacity (28 vs. 40)
- Higher Mastery Rank required (12 vs. 6)
- Higher disposition (●●●●○ (1.30x) vs. ●●●●○ (1.25x))
- Innate Sequence effect
- Lower base damage per projectile (300.00 vs. 350.00)
Notes
- Although the Secura Penta can hold 2 more rounds in its magazine, it can only have five grenades out like the regular Penta.
Trivia
- The Secura Penta's magazine becomes visibly larger as magazine capacity is increased. As the model was designed for the Penta's 5 grenades, the default 7 protrude through the bottom of the gun.
Media
Secura Penta Skins
Patch History
Update 22.12 (2018-02-09)
- Status chance increased from 10% to 26%
- Critical chance increased from 10% to 26%
- Damage decreased from 375 to 300
- Ammo capacity decreased from 30 to 28
Update 17.3 (2015-09-02)
- Introduced
See also
- Penta, the unmodified version.
- Secura Dual Cestra, another weapon offered by The Perrin Sequence.
- Torid, an Infested gas grenade launcher.