The Secura Penta is the Perrin Sequence exclusive version of the Penta grenade launcher. Compared to the regular Penta, it has a significantly increased rate of fire, increased magazine capacity, and slightly increased explosion damage. It also comes with an innate Sequence effect.
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages :
- Grenades deal Script error: The function "Proc" does not exist. damage when hitting an enemy.
- High AoE Damage and decent blast radius of 5.5m.
- Heavy Caliber does not significantly reduce accuracy. [citation needed]
- Explosion can also cause procs.
- Less explosion damage results in less damage dealt to self in comparison to the Ogris.
- Innate Sequence effect.
- Comes with Script error: The function "Pol" does not exist., Script error: The function "Pol" does not exist., and Script error: The function "Pol" does not exist. polarity slots.
- Can use Adhesive Blast and the Penta-exclusive Tether Grenades mods.
Disadvantages:
- Explosion deals Script error: The function "Proc" does not exist. damage, which cannot be changed into another type.
- Can only have five grenades out at once.
- When using the Split Chamber mod, the extra projectiles count towards the limit of five live grenades.
- Grenades that have stopped moving have no obvious visual or audio cue (but with "PhysX" enabled they have some sparks when come to complete rest).
- Grenades have slow projectile speed travel time and heavy arcing.
- Grenades have a high bouncing capability which makes it hard to stack on a desired spot.
- This can be countered with the Adhesive Blast mod which will make the grenades stick to any surface.
- Can bounce off (stick to with Adhesive Blast) teammates or companions, potentially having lethal results.
- The explosion can damage or even kill the user if caught within the blast radius, especially with high damage builds.
- Low maximum ammo capacity.
Comparisons: Comparisons:
- Secura Penta (Grenade Detonation), compared to Penta (Grenade Detonation):
- Lower base damage per projectile (300.00 vs. 350.00)
- Lower Blast damage ( 300 vs. 350)
- Lower total damage (300 vs. 350)
- Higher base critical chance (26.00% vs. 10.00%)
- Higher base status chance (26.00% vs. 10.00%)
- Lower average damage per tap (378 vs. 385)
- Higher burst DPS (756 vs. 385)
- Higher sustained DPS (441 vs. 256.66)
- Farther max damage falloff distance (6.0 m vs. 4.0 m)
- Greater max damage reduction at ending falloff distance (60.00% vs. 50.00%)
- Higher fire rate (2.000 attacks/sec vs. 1.000 attacks/sec)
- Larger magazine (7 vs. 5)
- More shots per magazine (7 vs. 5)
- Larger max ammo capacity (28 vs. 20)
- Higher Mastery Rank required (12 vs. 6)
- Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.35x))
- Innate Sequence effect
- Lower base damage per projectile (300.00 vs. 350.00)
Acquisition
- The Secura Penta can be acquired by reaching the Rank of Partner with The Perrin Sequence, and spending 125,000 to purchase. As with all Syndicate Weapons, the Secura Penta cannot be chosen as the free offering upon ranking up to Partner rank.
- Syndicate weapons can also be acquired via Trading, but only for unranked copies without Forma or Orokin Catalyst installed.
- Your Mastery Rank must be at least 12 to acquire any Syndicate primary weapon, either through trading or through the Syndicates themselves.
Notes
- Although the Secura Penta can hold 2 more rounds in its magazine, it can only have five grenades out like the regular Penta.
- Grenades will immediately explode when they hit Blunts, water surface, puddles from Tar-Mutalist Moa or Bulwarks.
Media
Secura Penta Skins
Patch History
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See also
- Penta, the unmodified version.
- Secura Dual Cestra, another weapon offered by The Perrin Sequence.
- Torid, an Infested gas grenade launcher.