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The Secura Penta is The Perrin Sequence exclusive version of the Penta grenade launcher, featuring higher critical and status chance, fire rate, and magazine size, but with lower explosion damage. It also comes with an innate Sequence effect.

AcquisitionEdit

  • The Secura Penta can be acquired by reaching the Rank of Partner with The Perrin Sequence, and spending ReputationBlackx64125,000 to purchase. As with all Syndicate Weapons, the Secura Penta cannot be chosen as the free offering upon ranking up to Partner rank.
  • Syndicate weapons can also be acquired via Trading, but only for unranked copies without Forma or Orokin Catalyst installed.
  • Players must have a Mastery Rank of at least 12 to acquire the Secura Penta, either through trading or through the Syndicates themselves.

CharacteristicsEdit

This weapon deals primarily Blast b Blast damage.

Advantages :

Disadvantages:

  • Innate Blast b Blast damage – less effective against Ferrite Armor.
  • Grenades have slow travel time and heavy arcing.
  • Explosions can cause self-damage.
  • Can only have five grenades out at once.
    • ​Extra projectiles generated by Multishot will count towards the limit of five live grenades.
  • Slow reload speed.
  • Grenades have a high bouncing capability which makes it hard to stack on a desired spot.
    • Can bounce off teammates or companions, potentially having lethal results.
    • This can be countered with the Adhesive Blast mod which will make the grenades stick to any surface.
    • Tether Grenades counters this, with the additional benefit of keeping a tethered enemy from leaving the blast radius.
  • Extremely low ammo capacity of 28; requires just 4 reloads to fully deplete all ammo reserves.
  • Draws from the rare sniper ammo pool.

Comparisons:

  • Secura Penta, compared to Penta:
    • Lower base damage (375.0 vs. 425.0)
    • Lower secondary attack damage (300.0 vs. 350.0)
    • Higher critical chance (26% vs. 10%)
    • Higher status chance (26% vs. 10%)
    • Higher fire rate (2 rounds/sec vs. 1 round/sec)
    • Larger magazine (7 rounds vs. 5 rounds)
    • Larger max ammo capacity (28 rounds vs. 20 rounds)
    • Innate Sequence effect
    • Different polarities (Naramon PolVazarin PolMadurai Pol vs. None)
    • Higher Mastery Rank required (12 vs. 6)
  • Secura Penta, compared to Carmine Penta:
    • Lower base damage (375.0 vs. 425.0)
    • Lower secondary attack damage (300.0 vs. 350.0)
    • Higher critical chance (26% vs. 10%)
    • Higher status chance (26% vs. 10%)
    • Lower fire rate (2 rounds/sec vs. 2.7 rounds/sec)
    • Smaller magazine (7 rounds vs. 10 rounds)
    • Larger max ammo capacity (28 rounds vs. 20 rounds)
    • Innate Sequence effect
    • Different polarities (Naramon PolVazarin PolMadurai Pol vs. None)
    • Higher Mastery Rank required (12 vs. 6)

NotesEdit

  • Although the Secura Penta can hold 2 more rounds in its magazine, it can only have five grenades out like the regular Penta.
  • If fired straight down at a flat piece of terrain, the grenade will bounce straight up until it hits the highest part of its arc, then float very slowly back down. They can still be detonated while floating, making it possible to set up ambushes for ospreys.

TriviaEdit

  • The Secura Penta's magazine becomes visibly larger as magazine capacity is increased. As the model was designed for the Penta's 5 grenades, the default 7 protrude through the bottom of the gun.

MediaEdit

Secura Penta Skins

Patch HistoryEdit

Update 22.12
  • Status chance increased from 10% to 26%.
  • Critical chance increased from 10% to 26%.
  • Damage decreased from 375 to 300.
  • Ammo capacity decreased from 30 to 28.

Update 17.3

  • Introduced.

See alsoEdit

WeaponsDamageCompare AllCosmetics