Secondary Enervate is an Arcane Enhancement for Secondary Weapons that increases Critical Chance on hit, resetting after a certain number of Big Critical Hits.
Effect[]
| Rank | Critical Chance Increase | Big Critical Hit Reset |
|---|---|---|
| 0 | 10% | 1 |
| 1 | 10% | 2 |
| 2 | 10% | 3 |
| 3 | 10% | 4 |
| 4 | 10% | 5 |
| 5 | 10% | 6 |
Acquisition
- Can be bought from Eleanor of
The Hex for
7,500 at Rank 5 - Pizza Party. - Rewarded from the 1999 Calendar.
- Rewarded from Techrot Safes in Höllvania missions.
- Rewarded from Scaldra Caches in Höllvania Exterminate missions.
- Dropped by the H-09 Efervon Tank in Höllvania Assassination missions.
- Rewarded from Höllvania Faceoff missions.
| Item | Source | Chance | Expected | Nearly Guaranteed |
|---|---|---|---|---|
| 1999 Exterminate Cache | 12.50% | ~ 8 A Rotations | 51 ± 17 A Rotations |
All drop rates data is obtained from DE's official drop tables stored on Module:DropTables/data.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Notes[]
- Critical chance is an absolute bonus. For example, a
Lato with 7 stacks of Secondary Enervate will have
10% + 7 ×
10% = 80% critical chance.
- Big Critical Hits are the first tier above regular Critical Hits, between 100% and 200% critical hit chance, with orange damage numbers by default.
- When used with a Shotgun Sidearm such as the Pyrana, each pellet does not count as a separate damage instance as the pellets are tied to Multishot.
- Hits on the Snow Globe of a Cold Eximus can efficiently build the critical chance bonus without becoming critical hits, potentially allowing your Secondary Weapons to reach even a Tier 6 Red Crit. Whether or not this is intended, the burden of preparation still outweighs the benefit, as the bonus will eventually reset.
Tips[]
- Works exceptionally well with the
Kuva Nukor due to its massive Critical Damage multiplier. - The
Kompressa can fire so many projectiles and delayed explosions that the critical chance bonus can continue to build up well past 200%, allowing for red crits until the listed number of critical hits has been reached and the bonus resets. - The average critical chance this arcane provides where the Modded Critical Chance is lower than 100% is: 44.38% + (100% - Modded Critical Chance) / 2.
- 44.38% is the average critical chance when the accumulated critical chance is above 100%. average number of shot before reset is 8.11.
- (100% - Modded Critical Chance) / 2 is the average critical chance when the accumulated critical chance is below 100%.
Patch History[]
Hotfix 38.0.5 (2024-12-18)
- Fixed Secondary Enervate (Secondary weapons Arcane) unintentionally working with Amps.
Update 38.0 (2024-12-13)
- Introduced.