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{{UpdateMe|U30.5 changes; CTRL+F https://forums.warframe.com/topic/1269749-update-305-sisters-of-parvos/ for specifics 02:36, 7 July 2021 (UTC)}}
 
{{UpdateMe|U30.5 changes; CTRL+F https://forums.warframe.com/topic/1269749-update-305-sisters-of-parvos/ for specifics 02:36, 7 July 2021 (UTC)}}
 
 
{{Component
 
{{Component
 
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==Notes==
 
==Notes==
 
*When the buff times out, one stack is lost and the buff duration resets.
 
*When the buff times out, one stack is lost and the buff duration resets.
  +
*Useful for weapons that rely on status effects to kill targets (making deadhead harder to proc) or have difficulty killing groups of enemies fast (which is what merciless requires), offering a middle ground where the weapon only gains bonus damage but can gain this damage on melee kills.
   
 
==Patch History==
 
==Patch History==
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*Introduced.
 
*Introduced.
 
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}}
 
 
{{ArcaneNav}}
 
{{ArcaneNav}}
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[[fr:Dextérité_-_Secondaire]]

Revision as of 03:17, 24 July 2021

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U30.5 changes; CTRL+F https://forums.warframe.com/topic/1269749-update-305-sisters-of-parvos/ for specifics 02:36, 7 July 2021 (UTC)


Secondary Dexterity is a Secondary Arcane Enhancement that on melee kill increases secondary damage for 20 seconds and stacks up to 6 times. At max rank, it also passively increases holster speed and Melee Combo Counter duration.

Can be sold for Credits64 1,000.

Effect

Rank Damage per Stack Total at 6 stacks Combo Duration Holster Speed
0 10% 60% - -
1 20% 120% - -
2 30% 180% - -
3 40% 240% - -
4 50% 300% - -
5 60% 360% 7.5s 60%

Acquisition

Awarded for defeating Acolytes in The Steel Path.

Item Source Chance Expected Nearly Guaranteed
SecondaryDexterity Mania 16.67% ~ 5 Kills 37 ± 12 Kills
SecondaryDexterity Angst 16.67% ~ 5 Kills 37 ± 12 Kills
SecondaryDexterity Violence 16.67% ~ 5 Kills 37 ± 12 Kills
SecondaryDexterity Torment 16.67% ~ 5 Kills 37 ± 12 Kills
SecondaryDexterity Misery 16.67% ~ 5 Kills 37 ± 12 Kills
SecondaryDexterity Malice 16.67% ~ 5 Kills 37 ± 12 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Notes

  • When the buff times out, one stack is lost and the buff duration resets.
  • Useful for weapons that rely on status effects to kill targets (making deadhead harder to proc) or have difficulty killing groups of enemies fast (which is what merciless requires), offering a middle ground where the weapon only gains bonus damage but can gain this damage on melee kills.

Patch History

Update 30.5 (2021-07-06)

  • Introduced.