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[[Category:Mods]] |
[[Category:Mods]] |
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[[Category:Melee Mods]] |
[[Category:Melee Mods]] |
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[[Category:Channeling Mods]] |
[[Category:Channeling Mods]] |
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[[Category:Update 10]] |
[[Category:Update 10]] |
Revision as of 13:47, 21 August 2014
Lua error in Module:Mods/infobox at line 88: p.buildInfobox(frame): mod with name "Second Wind" does not exist in Module:Mods/data. The Second Wind mod gives Stamina when an enemy is killed using Channeling, at the cost of Channeling efficiency.
Stats
Rank | Stamina Per Kill | Channeling Efficiency | Cost |
---|---|---|---|
0 | +5 | -10% | 2 |
1 | +10 | -20% | 3 |
2 | +15 | -30% | 4 |
3 | +20 | -40% | 5 |
4 | +25 | -50% | 6 |
5 | +30 | -60% | 7 |
Notes
- Added in Update 10.
- Enemies must be killed with a Channeled strike to receive stamina.
- Can also be triggered when enemies die from reflected damage due to the Reflection mod (while Channeling)
- Helpful in mitigating Stamina costs for heavy weapons like the Galatine, when modded with stances like Cleaving Whirlwind. Also useful for Dual weapons like the Dual Zoren that consume stamina quickly.
Trivia
- Unlike most mods, the picture shows an Excalibur wearing the Pendragon helmet, his Immortal Skin, as well as a different color scheme. This is a rare instance of a mod depicting a non-default character loadout. The other examples are Life Strike, True Punishment , Enduring Strike , Warrior's Grip, Quickening and Corrupt Charge, all of which are channeling mods.
Media
See also
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