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“Market forces dictate that you need to evolve or die.”
Scourge Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

Smite the unrighteous with Harrow Prime’s signature speargun. Blast targets with corrosive plasma projectiles, or toss the scepter to inflict nearby enemies with an energy field that amplifies their brain waves to attract bullets.

Scourge Prime is the Primed variant of the Scourge Scourge Speargun, with Enhanced Damage, Critical Chance, Critical Multiplier, and Reload Speed. Scourge Prime was released alongside HarrowPrimeIcon Harrow Prime and KnellPrime Knell Prime.

Characteristics[]

  • This Weapon deals DmgCorrosiveSmall64 Corrosive Damage on its Primary Fire and primarily DmgImpactSmall64 Impact Damage on its Alt-Fire.
  • Primary Fire shoots plasma projectiles in an automatic fashion, causing a small 1.7 meter explosion on impact with a surface or enemy.
    • Initial hit and explosion apply Status separately.
    • Explosion does not need direct line of sight to deal Damage and will penetrate walls.
  • Alternate Fire throws the Scourge, dealing damage and causing a 2 meter Bullet Attractor field on the heads of enemies within 14 meters of the impact point, allowing easier headshots.
    • The Bullet Attractor stays on enemies for 3 seconds. The field pulses immediately on impact then once every 5 seconds.
    • Explosion bypasses Arctic Eximus globes and damages enemies within.
    • Guaranteed DmgImpactSmall64 Impact proc.
    • Throwing the spear consumes 1 ammo, then reloads the weapon.
    • The field lasts for 20 seconds.
    • Only one field can be deployed at a time. Throwing the spear will remove existing fields.
    • Can benefit from Mod TT 20px Firestorm (Mod TT 20px Primed) and Mod TT 20px Cautious Shot.
    • Alternate fire explosion has linear damage falloff from 100% to 40% from central impact.
  • Reloads 33% of the Magazine per second while deployed or holstered.
  • Three innate Madurai Pol and one Naramon Pol polarities.

Advantages over other Primary weapons (excluding modular weapons):

  • Very ammo efficient.
  • Projectile Impact (wiki attack index 1)
    • Above average status chance (30.00%)
  • Explosion (wiki attack index 2)
    • Above average ammo max (360)
    • Above average status chance (30.00%)
  • Spear Throw (wiki attack index 3)
    • High reload speed (0.60 s)
    • Above average ammo max (360)
  • Spear Explosion (wiki attack index 4)
    • High magazine (40)
    • High ammo max (360)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Projectiles have travel time.
  • Explosion inflicts self-stagger.
  • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
  • Explosion has linear Damage Falloff from:
    • 100% to 70% from central impact on primary fire.
    • 100% to 40% from central impact on alternate fire.
  • Projectile Impact (wiki attack index 1)
    • Very low crit chance (10.00%)
    • Below average reload speed (2.20 s)
    • Below average fire rate (2.670 attacks/sec)
    • Below average disposition (●●●○○ (1.10x))
  • Explosion (wiki attack index 2)
    • Very low active falloff slope (5.7m/%)
    • Low crit chance (10.00%)
    • Very low maximum falloff distance (1.7 m)
    • Below average reload speed (2.20 s)
    • Low total damage (60)
    • Below average disposition (●●●○○ (1.10x))
    • Below average crit multiplier (2.00x)
  • Spear Throw (wiki attack index 3)
    • Low crit chance (10.00%)
    • Very low fire rate (1.000 attacks/sec)
    • Below average disposition (●●●○○ (1.10x))
    • Low crit multiplier (2.00x)
  • Spear Explosion (wiki attack index 4)
    • Below average active falloff slope (11.7m/%)
    • Below average crit chance (10.00%)
    • Below average reload speed (2.20 s)
    • Very low total damage (55)
    • Very low fire rate (1.000 attacks/sec)
    • Below average crit multiplier (2.00x)

Comparisons:

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Scourge Prime's Relic Drops
Blade Barrel ScourgePrime Blueprint Handle
AxiRelicIntact Axi A16 Common (V)
LithRelicIntact Lith R2 Common (V)
LithRelicIntact Lith R3 Common (V)
MesoRelicIntact Meso A4 Common (V)
MesoRelicIntact Meso V7 Common (V)
NeoRelicIntact Neo C4 Common (V)
NeoRelicIntact Neo M4 Common (V)
NeoRelicIntact Neo N18 Common (V)
AxiRelicIntact Axi S10 Rare (V)
AxiRelicIntact Axi S14 Rare (V)
MesoRelicIntact Meso S11 Rare (V)
MesoRelicIntact Meso S12 Rare (V)
NeoRelicIntact Neo S15 Rare (V)
AxiRelicIntact Axi S11 Rare (V)
AxiRelicIntact Axi S12 Rare (V)
AxiRelicIntact Axi S9 Rare (V)
LithRelicIntact Lith S14 Rare (V)
AxiRelicIntact Axi K11 Uncommon (V)
LithRelicIntact Lith C9 Uncommon (V)
MesoRelicIntact Meso C8 Uncommon (V)
MesoRelicIntact Meso G4 Uncommon (V)
NeoRelicIntact Neo K5 Uncommon (V)
NeoRelicIntact Neo T6 Uncommon (V)


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericGunPrimeBarrel
1
GenericWeaponPrimeBlade
1
GenericWeaponPrimeHilt
1
OrokinCell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Notes[]

Known Bugs[]

Gallery[]

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

60 Ammo per Pick Up:

  • Scourge Prime
Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.

Update 32.0 (2022-09-07)

SPEAR GUN CHANGES

We have changed the way that Spear Guns function in-game to help increase their viability in mission. Based on overwhelming community feedback we’ve:

  • Removed the need to manually retrieve your Spear Gun once it’s been thrown. Your Spear Gun now re-appears in your hand using reload.
  • Removed the need to charge your Spear Gun to throw it, simply Tap alt-fire to throw!
    • Within the arsenal, ‘Charged Throw’ stats have simply become ‘Throw’ stats.

Spear Guns have also received new throw animations and updated sound FX on reload, plus a new Spear Gun category has been added when searching for weapons in the Arsenal.

Update 31.1 (2022-02-09)

  • Fixed Javlok projectiles flying side-on to the direction of travel when the Renuntio Speargun Skin is equipped. Also fixes the same scenario for the Scourge/Scourge Prime with the Carcinus Speargun Skin equipped.

Update 31.0 (2021-12-15)

  • Introduced.

See Also[]

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