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“Market forces dictate that you need to evolve or die.”
Scourge Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

Smite the unrighteous with Harrow Prime’s signature speargun. Blast targets with corrosive plasma projectiles, or toss the scepter to inflict nearby enemies with an energy field that amplifies their brain waves to attract bullets.

Scourge Prime is the Primed variant of the  Scourge Speargun, with Enhanced Damage, Critical Chance, Critical Multiplier, and Reload Speed. Scourge Prime was released alongside  Harrow Prime and  Knell Prime.

Characteristics[]

  • This Weapon deals  Corrosive Damage on its Primary Fire and primarily  Impact Damage on its Alt-Fire.
  • Primary Fire shoots plasma projectiles in an automatic fashion, causing a small 1.7 meter explosion on impact with a surface or enemy.
    • Initial hit and explosion apply Status separately.
    • Explosion does not need direct line of sight to deal Damage and will penetrate walls.
  • Alternate Fire throws the Scourge, dealing damage and causing a 2 meter Bullet Attractor field on the heads of enemies within 14 meters of the impact point, allowing easier headshots.
    • The Bullet Attractor stays on enemies for 3 seconds. The field pulses immediately on impact then once every 5 seconds.
    • Explosion bypasses Arctic Eximus globes and damages enemies within.
    • Guaranteed  Impact proc.
    • Throwing the spear consumes 1 ammo, then reloads the weapon.
    • The field lasts for 20 seconds.
    • Only one field can be deployed at a time. Throwing the spear will remove existing fields.
    •  Firestorm​ does not affect the size of the Bullet Attractor field, nor does it increase the range a thrown Scourge will apply its effect to enemies.
    • Alternate fire explosion has linear damage falloff from 100% to 40% from central impact.
  • Reloads 33% of the Magazine per second while deployed or holstered.
  • Three innate and one polarities.

Advantages over other Primary weapons (excluding modular weapons):

  • Very ammo efficient.
  • Projectile Impact (wiki attack index 1)
    • Above average status chance (30.00%)
  • Explosion (wiki attack index 2)
    • Above average status chance (30.00%)
  • Spear Throw (wiki attack index 3)
    • High reload speed (0.60 s)
    • Above average ammo max (360)
  • Spear Explosion (wiki attack index 4)
    • Above average magazine (40)
    • Above average ammo max (360)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Projectiles have travel time.
  • Explosion inflicts self-stagger.
  • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
  • Explosion has linear Damage Falloff from:
    • 100% to 70% from central impact on primary fire.
    • 100% to 40% from central impact on alternate fire.
  • Projectile Impact (wiki attack index 1)
    • Very low crit chance (10.00%)
    • Below average reload speed (2.20 s)
    • Below average fire rate (2.67 attacks/sec)
    • Below average disposition (●●●○○ (1.10x))
  • Explosion (wiki attack index 2)
    • Below average active falloff slope (5.7m/%)
    • Very low crit chance (10.00%)
    • Very low maximum falloff distance (1.7 m)
    • Below average reload speed (2.20 s)
    • Low total damage (60)
    • Low disposition (●●●○○ (1.10x))
    • Low crit multiplier (2.00x)
  • Spear Throw (wiki attack index 3)
    • Low crit chance (10.00%)
    • Low fire rate (1.00 attacks/sec)
    • Low disposition (●●●○○ (1.10x))
    • Low crit multiplier (2.00x)
  • Spear Explosion (wiki attack index 4)
    • Below average crit chance (10.00%)
    • Very low total damage (55)
    • Very low fire rate (1.00 attacks/sec)
    • Below average crit multiplier (2.00x)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.

Comparisons:

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Scourge Prime's Relic Drops
Blade Barrel  Blueprint Handle
 Axi A16 Common (V)
 Lith R2 Common (V)
 Lith R3 Common (V)
 Meso A4 Common (V)
 Meso N16 Common (V)
 Meso V7 Common (V)
 Neo C4 Common (V)
 Neo M4 Common (V)
 Neo N18 Common (V)
 Axi S10 Rare (V)
 Axi S14 Rare (V)
 Meso S11 Rare (V)
 Meso S12 Rare (V)
 Meso S13 Rare (V)
 Neo S15 Rare (V)
 Axi S11 Rare (V)
 Axi S12 Rare (V)
 Axi S15 Rare (V)
 Axi S9 Rare (V)
 Lith S14 Rare (V)
 Axi K11 Uncommon (V)
 Axi T11 Uncommon (V)
 Lith C9 Uncommon (V)
 Meso C8 Uncommon (V)
 Meso G4 Uncommon (V)
 Neo K5 Uncommon (V)
 Neo T6 Uncommon (V)


Manufacturing Requirements
📝 Edit blueprint requirements

15,000

1

1

1
 Orokin Cell
10
Time: 12 Hour(s)
Rush: 50
 Market Price: N/A  Blueprints Price:N/A

Notes[]

Known Bugs[]

  •  Galvanized Aptitude is multiplicative to base damage sources on direct hits from primary fire.
  • Using the Alternate Fire on Captain Vor during his final phase will crash the game, should his Void Key beam kill him.

Gallery[]

Scourge Prime Skins

Edit

Patch History[]

Hotfix 36.1.6 (2024-09-05)

  • Fixed the Scourge Prime’s firing sound getting cut off abruptly.

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

60 Ammo per Pick Up:

  • Scourge Prime
Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.

Update 32.0 (2022-09-07)

SPEAR GUN CHANGES

We have changed the way that Spear Guns function in-game to help increase their viability in mission. Based on overwhelming community feedback we’ve:

  • Removed the need to manually retrieve your Spear Gun once it’s been thrown. Your Spear Gun now re-appears in your hand using reload.
  • Removed the need to charge your Spear Gun to throw it, simply Tap alt-fire to throw!
    • Within the arsenal, ‘Charged Throw’ stats have simply become ‘Throw’ stats.

Spear Guns have also received new throw animations and updated sound FX on reload, plus a new Spear Gun category has been added when searching for weapons in the Arsenal.

Update 31.1 (2022-02-09)

  • Fixed Javlok projectiles flying side-on to the direction of travel when the Renuntio Speargun Skin is equipped. Also fixes the same scenario for the Scourge/Scourge Prime with the Carcinus Speargun Skin equipped.

Update 31.0 (2021-12-15)

  • Introduced.

See Also[]

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