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+ | {{top|Enemy|Grineer|Grineer}} |
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{{For| the event mod|Scorch (Mod)}} |
{{For| the event mod|Scorch (Mod)}} |
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{{Enemy |
{{Enemy |
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| image = FlameLancerAvatar.png |
| image = FlameLancerAvatar.png |
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| faction = Grineer |
| faction = Grineer |
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| type = Close Ranged |
| type = Close Ranged |
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− | | weapon = |
+ | | weapon = {{Weapon|Ignis}} / {{Weapon|Sheev}} |
| clonedflesh = 120 |
| clonedflesh = 120 |
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| alloyarmor = |
| alloyarmor = |
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− | | baseexperience = |
+ | | baseexperience = 500 |
| baselevel = 10 |
| baselevel = 10 |
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| abilities = |
| abilities = |
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| specialbodyparts = Head: 2.0x |
| specialbodyparts = Head: 2.0x |
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− | | codex_scans = |
+ | | codex_scans = 3 |
+ | |notes = Short-range incendiary attacks. |
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}} |
}} |
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+ | {{Codex|.}} |
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− | <section begin=intro />'''Scorches''' are medium [[Grineer]] units resembling [[Trooper]]s with |
+ | <section begin=intro />'''Scorches''' are medium [[Grineer]] units resembling [[Trooper]]s with red and yellow armor. Scorches wield the {{Weapon|Ignis}} flamethrower, dealing massive continuous damage in short range as long as the victim is in range. They can deal continuous damage and also set the player on fire, making them incredibly lethal in a successful ambush or when working with units such as [[Scorpion]]s and [[Roller]]s that can inhibit player movement.<section end=intro /> |
+ | |||
+ | ==Farming Locations== |
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+ | ''These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.'' |
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+ | ;Normal Scorch |
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+ | {{#invoke:Missions|getMissions|Cassini|Numa|Anthe}} |
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==Tactics== |
==Tactics== |
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*Scorches tend to take cover behind doorways or next to pillars so they can ambush unsuspecting targets who pass by. This makes them a threat to solo players who are unaware of their presence. |
*Scorches tend to take cover behind doorways or next to pillars so they can ambush unsuspecting targets who pass by. This makes them a threat to solo players who are unaware of their presence. |
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− | *Scorches have similar statistics with the Grineer Trooper, high armor, but no shields. This makes Scorches easy to dispatch by using weapons with [[Damage 2.0/Puncture Damage|Puncture]] damage. |
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+ | **This means that they move to different spots more frequently. |
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− | ** |
+ | **They also are the ranged unit most likely to use terminals. |
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− | **With this behavior, Scorches are the most likely ranged unit to use terminals. |
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+ | *As of {{ver|11}}, Scorches have a yellow and red color scheme, making them somewhat easier to differentiate from a [[Trooper]]. |
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− | *As of [[Update 11]], due to their similar color with the Grineer [[Trooper]]s, differentiating them becomes slightly diffilcult. |
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− | *Ironically, Scorches are prone to [[Damage 2.0/Fire Damage|Fire]] damage, being a general Grineer weakness. |
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==Notes== |
==Notes== |
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+ | *A good mission to find Scorch [[Synthesis]] as a Target is Cassini - [[Saturn]], a [[Capture]] Mission. |
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− | *Their Ignis can penetrate Frost's |
+ | *Their Ignis can penetrate {{WF|Frost}}'s {{A|Snow Globe}}. |
− | * |
+ | *Damage scaling is very dramatic on a Scorch. At levels 20 and above can be lethal to a player in less than 5 seconds of continuous exposure to their Ignis, while only 3 seconds for Sentinels. Be cautious. |
+ | *Nekros' {{A|Shadows Of The Dead}} does not prioritize Scorches despite them dealing far more damage than elite lancers, which are prioritized. |
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+ | *While the Scorch still only fires its Ignis when enemies get into the pre-buffed Ignis range (around 20 meters) their flames can still reach 40 meters, damaging players behind walls and without warning. |
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+ | **This is especially deadly with {{WF|Nekros}}, as his shadows attract the Scorch's attention and fire upon them, often hitting the player as well. |
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{{clr}} |
{{clr}} |
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+ | |||
+ | {{InfoboxSide|header=Variants|<tabber> |
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+ | |-|Kuva Scorch= |
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+ | {{EnemyHoriz |
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+ | |name = Kuva Scorch |
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+ | |image = FortressFlameLancer.png |
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+ | |tileset = [[Kuva Fortress]] |
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+ | |weapon = {{Weapon|Ignis}} / {{Weapon|Sheev}} |
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+ | |clonedflesh = 120 |
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+ | |ferritearmor = 100 |
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+ | |baseexperience= 500 |
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+ | |baselevel = |
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+ | |codex_scans = 3 |
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+ | </tabber> |
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+ | }} |
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+ | |||
==Media== |
==Media== |
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− | {| |
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− | |- |
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− | |width="340px" style="vertical-align:top;"| |
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Grineer Scorch.jpg |
Grineer Scorch.jpg |
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CBscott.png |
CBscott.png |
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</gallery> |
</gallery> |
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− | |width="50%" style="vertical-align:top;"| |
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+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{PatchHistoryNeeded}} |
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+ | {{ver|8}} |
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+ | *Introduced. |
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+ | }} |
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{{GrineerNav}} |
{{GrineerNav}} |
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+ | [[es:Abrasador]] |
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[[de:Senger]] |
[[de:Senger]] |
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+ | [[fr:Brûleur]] |
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+ | [[ru:Напалм]] |
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+ | __NOTOC__ |
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[[Category:Grineer]] |
[[Category:Grineer]] |
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[[Category:Enemies]] |
[[Category:Enemies]] |
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+ | [[Category:Update 8]] |
Revision as of 20:07, 9 May 2020
- For the event mod, see Scorch (Mod).
Scorches are medium Grineer units resembling Troopers with red and yellow armor. Scorches wield the Ignis flamethrower, dealing massive continuous damage in short range as long as the victim is in range. They can deal continuous damage and also set the player on fire, making them incredibly lethal in a successful ambush or when working with units such as Scorpions and Rollers that can inhibit player movement.
Farming Locations
These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.
- Normal Scorch
Script error: The function "getMissions" does not exist.
Tactics
- Scorches tend to take cover behind doorways or next to pillars so they can ambush unsuspecting targets who pass by. This makes them a threat to solo players who are unaware of their presence.
- Their Ignis has AoE, which makes "dodging" flames almost impossible.
- The AoE of this weapon often causes Sentinel damage. Approach with caution.
- Scorches tend to hide more frequently than other Grineer units.
- This means that they move to different spots more frequently.
- They also are the ranged unit most likely to use terminals.
- When players deploy decoys in their field of view, they will simply track closer targets instead of the decoys, even if that target is behind the Scorch while the decoy is in front.
- As of Update 11.0 (2013-11-20), Scorches have a yellow and red color scheme, making them somewhat easier to differentiate from a Trooper.
Notes
- A good mission to find Scorch Synthesis as a Target is Cassini - Saturn, a Capture Mission.
- Their Ignis can penetrate Frost's Snow Globe.
- Damage scaling is very dramatic on a Scorch. At levels 20 and above can be lethal to a player in less than 5 seconds of continuous exposure to their Ignis, while only 3 seconds for Sentinels. Be cautious.
- Nekros' "Shadows Of The Dead" wasn't found in Module:Ability/data does not prioritize Scorches despite them dealing far more damage than elite lancers, which are prioritized.
- While the Scorch still only fires its Ignis when enemies get into the pre-buffed Ignis range (around 20 meters) their flames can still reach 40 meters, damaging players behind walls and without warning.
- This is especially deadly with Nekros, as his shadows attract the Scorch's attention and fire upon them, often hitting the player as well.
Variants
Kuva Scorch | General | Drops | ||
---|---|---|---|---|
Introduced | Undetermined | Mod Drops: Assault Mode 1.1616% Endo 1.1616% Bane of Grineer 0.1692% Sure Shot 0.1692% Swirling Tiger 0.1692% Endo 0.1692% | ||
Tileset | Kuva Fortress | |||
Weapon | Ignis / Sheev | |||
Codex Scans | 3 | |||
Statistics | ||||
Cloned Flesh | 120 | |||
+ + +++ ‐ ‐‐ | ||||
Ferrite Armor | 100 | |||
++ +++ - - | ||||
Affinity | 500 |
Media
Patch History
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Update 8.0 (2013-05-23)
- Introduced.