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{{top|Enemy|Grineer|Grineer}}
 
{{For| the event mod|Scorch (Mod)}}
 
{{For| the event mod|Scorch (Mod)}}
 
{{Enemy
 
{{Enemy
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| image = FlameLancerAvatar.png
 
| image = FlameLancerAvatar.png
 
| faction = Grineer
 
| faction = Grineer
 
| tileset = [[Grineer Asteroid]] <br/> [[Grineer Forest]] <br/> [[Grineer Galleon]] <br/>[[Grineer Sealab]] <br/>[[Grineer Settlement]] <br/> [[Grineer Shipyard]] <br/> [[Orokin Derelict]] <br/> [[Orokin Moon]]
 
| type = Close Ranged
 
| type = Close Ranged
| weapon = [[Ignis]]
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| weapon = {{Weapon|Ignis}} / {{Weapon|Sheev}}
   
 
| clonedflesh = 120
 
| clonedflesh = 120
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| alloyarmor =
 
| alloyarmor =
   
| baseexperience = 100
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| baseexperience = 500
 
| baselevel = 10
 
| baselevel = 10
 
| abilities =
 
| abilities =
 
| specialbodyparts = Head: 2.0x
 
| specialbodyparts = Head: 2.0x
| codex_scans = 10
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| codex_scans = 3
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|notes = Short-range incendiary attacks.
| mod_drops = [[Fusion Core]] <br> [[Swift Deth]] <br> [[Venom]] <br> [[Bane of Grineer]] <br> [[Psychic Bolts]] <br> [[Shimmering Blight]] <br> [[Sure Shot]] <br> [[Electric Shield]]
 
 
}}
 
}}
  +
{{Codex|.}}
<section begin=intro />'''Scorches''' are medium [[Grineer]] units resembling [[Trooper]]s with black and white armor. Scorches wield the [[Ignis]] flamethrower, dealing massive continuous damage in short range as long as the victim is in range. While their effective range is limited, even a single one is enough to rip down over 800 shields in a matter of seconds, making them incredibly lethal in a successful ambush or when working with units such as [[Scorpion]]s and [[Roller]]s that can inhibit player movement.<section end=intro />
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<section begin=intro />'''Scorches''' are medium [[Grineer]] units resembling [[Trooper]]s with red and yellow armor. Scorches wield the {{Weapon|Ignis}} flamethrower, dealing massive continuous damage in short range as long as the victim is in range. They can deal continuous damage and also set the player on fire, making them incredibly lethal in a successful ambush or when working with units such as [[Scorpion]]s and [[Roller]]s that can inhibit player movement.<section end=intro />
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==Farming Locations==
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''These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.''
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;Normal Scorch
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{{#invoke:Missions|getMissions|Cassini|Numa|Anthe}}
   
 
==Tactics==
 
==Tactics==
 
*Scorches tend to take cover behind doorways or next to pillars so they can ambush unsuspecting targets who pass by. This makes them a threat to solo players who are unaware of their presence.
 
*Scorches tend to take cover behind doorways or next to pillars so they can ambush unsuspecting targets who pass by. This makes them a threat to solo players who are unaware of their presence.
 
*Their Ignis has AoE, which makes "dodging" flames almost impossible.
*Scorches have similar statistics with the Grineer Trooper, high armor, but no shields. This makes Scorches easy to dispatch by using weapons with [[Damage 2.0/Puncture Damage|Puncture]] damage.
 
 
**The AoE of this weapon often causes [[Sentinel]] damage. Approach with caution.
*Their own Ignis also has AoE, which makes "dodging" flames almost impossible when Scorches approach in range.
 
 
*Scorches tend to hide more frequently than other Grineer units.
**The AoE of this weapon is usually the common case of losing [[Sentinel]]s. Approach with caution.
 
  +
**This means that they move to different spots more frequently.
*Scorches tend to hide more frequently than other Grineer units, as the Ignis only provides a limited amount of range.
 
**This would also mean that they can move to different spots more frequently.
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**They also are the ranged unit most likely to use terminals.
 
**When players deploy decoys in their field of view, they will simply track closer targets instead of the decoys, even if that target is behind the Scorch while the decoy is in front.
**With this behavior, Scorches are the most likely ranged unit to use terminals.
 
  +
*As of {{ver|11}}, Scorches have a yellow and red color scheme, making them somewhat easier to differentiate from a [[Trooper]].
**When players deploy decoys in their field of view, they will simply track closer targets instead of the decoys due to this case. Even if that target is from behind while the decoy is up front.
 
*As of [[Update 11]], due to their similar color with the Grineer [[Trooper]]s, differentiating them becomes slightly diffilcult.
 
*Ironically, Scorches are prone to [[Damage 2.0/Fire Damage|Fire]] damage, being a general Grineer weakness.
 
   
 
==Notes==
 
==Notes==
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*A good mission to find Scorch [[Synthesis]] as a Target is Cassini - [[Saturn]], a [[Capture]] Mission.
*Their Ignis can penetrate Frost's [[Snow Globe]].
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*Their Ignis can penetrate {{WF|Frost}}'s {{A|Snow Globe}}.
*Scorches are the most noticeable Grineer unit in extending their damage at higher levels. At levels 20 and above can be lethal to a player in less than 5 seconds of continuous exposure to their Ignis, while only 3 seconds for Sentinels. Be cautious.
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*Damage scaling is very dramatic on a Scorch. At levels 20 and above can be lethal to a player in less than 5 seconds of continuous exposure to their Ignis, while only 3 seconds for Sentinels. Be cautious.
  +
*Nekros' {{A|Shadows Of The Dead}} does not prioritize Scorches despite them dealing far more damage than elite lancers, which are prioritized.
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*While the Scorch still only fires its Ignis when enemies get into the pre-buffed Ignis range (around 20 meters) their flames can still reach 40 meters, damaging players behind walls and without warning.
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**This is especially deadly with {{WF|Nekros}}, as his shadows attract the Scorch's attention and fire upon them, often hitting the player as well.
 
{{clr}}
 
{{clr}}
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{{InfoboxSide|header=Variants|<tabber>
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|-|Kuva Scorch=
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{{EnemyHoriz
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|name = Kuva Scorch
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|image = FortressFlameLancer.png ‎
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|tileset = [[Kuva Fortress]]
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|weapon = {{Weapon|Ignis}} / {{Weapon|Sheev}}
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|clonedflesh = 120
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|ferritearmor = 100
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|baseexperience= 500
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|baselevel =
  +
|codex_scans = 3
 
}}
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</tabber>
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}}
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==Media==
 
==Media==
 
<gallery type="slideshow" widths="600" position="center">
{|
 
|-
 
|width="340px" style="vertical-align:top;"|
 
<gallery type="slideshow" widths="340px" position="left">
 
 
Grineer Scorch.jpg
 
Grineer Scorch.jpg
 
CBscott.png
 
CBscott.png
 
scorchcodex.png|Scorch Codex
 
</gallery>
 
</gallery>
|width="50%" style="vertical-align:top;"|
 
[[File:scorchcodex.png|thumb|300px|left|Scorch Codex]]
 
|}
 
   
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==Patch History==
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{{Scrollbox/Article|
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{{PatchHistoryNeeded}}
  +
{{ver|8}}
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*Introduced.
  +
}}
 
{{GrineerNav}}
 
{{GrineerNav}}
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[[es:Abrasador]]
 
[[de:Senger]]
 
[[de:Senger]]
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[[fr:Brûleur]]
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[[ru:Напалм]]
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__NOTOC__
 
[[Category:Grineer]]
 
[[Category:Grineer]]
 
[[Category:Enemies]]
 
[[Category:Enemies]]
  +
[[Category:Update 8]]

Revision as of 20:07, 9 May 2020

For the event mod, see Scorch (Mod).

.

Scorches are medium Grineer units resembling Troopers with red and yellow armor. Scorches wield the Ignis Ignis flamethrower, dealing massive continuous damage in short range as long as the victim is in range. They can deal continuous damage and also set the player on fire, making them incredibly lethal in a successful ambush or when working with units such as Scorpions and Rollers that can inhibit player movement.

Farming Locations

These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.

Normal Scorch

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Tactics

  • Scorches tend to take cover behind doorways or next to pillars so they can ambush unsuspecting targets who pass by. This makes them a threat to solo players who are unaware of their presence.
  • Their Ignis has AoE, which makes "dodging" flames almost impossible.
    • The AoE of this weapon often causes Sentinel damage. Approach with caution.
  • Scorches tend to hide more frequently than other Grineer units.
    • This means that they move to different spots more frequently.
    • They also are the ranged unit most likely to use terminals.
    • When players deploy decoys in their field of view, they will simply track closer targets instead of the decoys, even if that target is behind the Scorch while the decoy is in front.
  • As of Update 11.0 (2013-11-20), Scorches have a yellow and red color scheme, making them somewhat easier to differentiate from a Trooper.

Notes

  • A good mission to find Scorch Synthesis as a Target is Cassini - Saturn, a Capture Mission.
  • Their Ignis can penetrate FrostIcon272 Frost's SnowGlobe130xWhite Snow Globe.
  • Damage scaling is very dramatic on a Scorch. At levels 20 and above can be lethal to a player in less than 5 seconds of continuous exposure to their Ignis, while only 3 seconds for Sentinels. Be cautious.
  • Nekros' "Shadows Of The Dead" wasn't found in Module:Ability/data does not prioritize Scorches despite them dealing far more damage than elite lancers, which are prioritized.
  • While the Scorch still only fires its Ignis when enemies get into the pre-buffed Ignis range (around 20 meters) their flames can still reach 40 meters, damaging players behind walls and without warning.
    • This is especially deadly with NekrosIcon272 Nekros, as his shadows attract the Scorch's attention and fire upon them, often hitting the player as well.

Variants

Kuva Scorch General Drops
FortressFlameLancer
Introduced Undetermined Mod Drops:
Mod TT 20px Assault Mode 1.1616%
Endo Endo 1.1616%
Mod TT 20px Bane of Grineer 0.1692%
Mod TT 20px Sure Shot 0.1692%
Mod TT 20px Swirling Tiger 0.1692%
Endo Endo 0.1692%
Tileset Kuva Fortress
Weapon Ignis Ignis / Sheev Sheev
Codex Scans 3
Statistics
Cloned Flesh 120
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Ferrite Armor 100
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity 500

Media

Patch History

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Update 8.0 (2013-05-23)

  • Introduced.