For the event mod, see Scorch (Mod).

Scorches are medium Grineer units resembling Troopers with red and yellow armor. Scorches wield the GrineerFlameThrower Ignis flamethrower, dealing massive continuous damage in short range as long as the victim is in range. They can deal continuous damage and also set the player on fire, making them incredibly lethal in a successful ambush or when working with units such as Scorpions and Rollers that can inhibit player movement.

Farming LocationsEdit

These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.

Normal Scorch
Target Planet Name Type Level Tile Set
IconGrineerB Saturn Cassini Capture 21 - 23 Grineer Galleon
IconGrineerB Saturn Numa Rescue 22 - 24 Grineer Asteroid
IconGrineerB Saturn Anthe Rescue 22 - 24 Grineer Galleon


  • Scorches tend to take cover behind doorways or next to pillars so they can ambush unsuspecting targets who pass by. This makes them a threat to solo players who are unaware of their presence.
  • Their Ignis has AoE, which makes "dodging" flames almost impossible.
    • The AoE of this weapon often causes Sentinel damage. Approach with caution.
  • Scorches tend to hide more frequently than other Grineer units.
    • This means that they move to different spots more frequently.
    • They also are the ranged unit most likely to use terminals.
    • When players deploy decoys in their field of view, they will simply track closer targets instead of the decoys, even if that target is behind the Scorch while the decoy is in front.
  • As of Update 11.0, Scorches have a yellow and red color scheme, making them somewhat easier to differentiate from a Trooper.


  • A good mission to find Scorch Synthesis as a Target is Cassini - Saturn, a Capture Mission.
  • Their Ignis can penetrate FrostIcon272 Frost's SnowGlobe130xDark Snow Globe.
  • Damage scaling is very dramatic on a Scorch. At levels 20 and above can be lethal to a player in less than 5 seconds of continuous exposure to their Ignis, while only 3 seconds for Sentinels. Be cautious.
  • Nekros' ShadowsOfTheDead130xDark Shadows Of The Dead does not prioritize Scorches despite them dealing far more damage than elite lancers, which are prioritized.
  • While the Scorch still only fires its Ignis when enemies get into the pre-buffed Ignis range (around 20 meters) their flames can still reach 40 meters, damaging players behind walls and without warning.
    • This is especially deadly with NekrosIcon272 Nekros, as his shadows attract the Scorch's attention and fire upon them, often hitting the player as well.


Kuva Scorch General Miscellaneous
Introduced Undetermined
Tileset Kuva Fortress Codex Scans 3
Weapon GrineerFlameThrower Ignis / GrineerCombatKnife Sheev Other Drops None
Statistics Mod Drops Assault Mode 1.16%
15 Endo 1.16%
Bane of Grineer 0.17%
Sure Shot 0.17%
Swirling Tiger 0.17%
50 Endo 0.17%
Cloned Flesh 120
Slash b+ Heat b+ Viral b+++ Impact b Gas b‐‐
Ferrite Armor 100
Puncture b++ Corrosive b+++ Slash b- Blast b-
Affinity 500


Patch HistoryEdit

Hotfix 19.9.1

In an effort to address feedback regarding Grineer Scorch enemies killing you through walls, we have audited their weapon and removed any effects relating to punch through for their weapon. Please let us know if you come across instances of further issue with attacks through walls with this enemy type.

Update 8.0

  • Introduced.
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