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These scarce, hovering relics of the Orokin era can still be found monitoring the isolation vaults deep below the surface of Deimos.
—In-Game Description

Scintillant is a rare resource that is found in Isolation Vaults/ Bounties under the Cambion Drift. It is usually found in quantities of 1 to 2.

Acquisition[]

Scintillant can be obtained in the following ways:

  • Rare Reward from Tier 1 Bounties from Mother, and a common reward from Tier 2 Bounties.
  • Drops from hostile Necramechs found during Isolation Vault Bounties.
  • Found in Isolation Vaults as floating entities that can be picked up. Unlike Cetus Wisps, Scintillant found in this manner do not despawn until collected.
    • Scintillant entities have a chance to respawn.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Arcana Isolation Vault Bounty Arcana Isolation Vault Bounty Lvl 30-40 Final Stage B 4% 3 0.12
Arcana Isolation Vault Bounty Arcana Isolation Vault Bounty Lvl 30-40 Final Stage C 4% 3 0.12
Arcana Isolation Vault Bounty Arcana Isolation Vault Bounty Lvl 30-40 Final Stage A 4% 3 0.12
Isolation Vault Bounty Isolation Vault Lvl 30-40 B 2% 3 0.06
Isolation Vault Bounty Isolation Vault Lvl 30-40 C 2% 3 0.06
Isolation Vault Bounty Isolation Vault Lvl 30-40 A 2% 3 0.06
Necralisk Bounty Necralisk Bounty Lvl 5-15 Final Stage C 8.33% 1 0.0833
Necralisk Bounty Necralisk Bounty Lvl 5-15 Final Stage B 8.33% 1 0.0833
Necralisk Bounty Necralisk Bounty Lvl 5-15 Final Stage A 8.33% 1 0.0833
Necralisk Bounty Necralisk Bounty Lvl 15-25 Stage 1 B 18.42% 1 0.1842
Necralisk Bounty Necralisk Bounty Lvl 15-25 Stage 1 A 18.42% 1 0.1842
Necralisk Bounty Necralisk Bounty Lvl 15-25 Stage 1 C 18.42% 1 0.1842
Necralisk Bounty Necralisk Bounty Lvl 15-25 Stage 2 B 10.29% 1 0.1029
Necralisk Bounty Necralisk Bounty Lvl 15-25 Stage 2 C 10.29% 1 0.1029
Necralisk Bounty Necralisk Bounty Lvl 15-25 Stage 2 A 10.29% 1 0.1029

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from official drop table repository.

Gathering Tips[]

  • Mod TT 20px Thief's Wit, Mod TT 20px Loot Detector, and Mod TT 20px Animal Instinct will display Scintillant on the mini map.
  • Scintillant are floating around, so having a high loot radar and watching the minimap for moving loot can be an indicator for Scintillant.
  • Scintillant produce a unique sound that can be heard from a short distance.
  • Scintillant found floating around in the Isolation Vault underground are affected by Resource Boosters andSmeetaKavat Smeeta Kavat's Mod TT 20px Charm.

Blueprints Requiring Scintillant[]

Click to view the Blueprints requiring Scintillant.
Blueprint Type Quantity
Arcroid Loader Kitgun 3
Bonewidow Capsule Component 4
Catabolyst Catabolyst Secondary 5
Macro Arcroid loader Kitgun 3
Macro Thymoid Loader Kitgun 3
Quassus Quassus Melee 5
Thymoid Loader Kitgun 3
Voidrig Capsule Component 2
XakuIcon272 Xaku Systems Component 5
Total 33

Media[]

Patch History[]

Update 31.5 (2022-04-27)

  • Fixed stuttering in floating Scintillant animation.

Hotfix 30.0.8 (2021-04-27)

  • Increased the size of the Scintillant to make it easier to pick up/see.

Update 29.10 (2021-03-19)

  • You can now properly waypoint floating Scintillant in Isolation Vault missions. When you waypoint a Scintillant it will mark it as such instead of creating a default waypoint on the wall through/beyond it.

Hotfix 29.5.6 (2020-12-01)

  • Fixed Scintillant sound not being replicated for Clients, resulting in Clients not seeing Scintillant and thus inability to obtain it.

Update 29.5 (2020-11-19)

  • Scintillants have a chance to respawn in Isolation Vault Bounties.
    • The new Isolation Vault Bounties bring you back through the previously completed Vaults and further into the Underground. Having Scintillant respawn grants another kick at the can even if Scintillant was already found in a Vault.

Hotfix 29.0.7 (2020-09-03)

  • Scintillant in the ‘Common’ tier of a Deimos Bounty now has correct rarity weights within that tier. Previously it was applying it’s ‘Rare’ tier drop chance within the ‘Common’ tier - it is now a ~18% drop chance.

Hotfix 29.0.4 (2020-08-27)
General note re: Scintillant! We discussed it yesterday, and realized the Scintillant description was too vague in terms of other methods to acquire it and updated its description in the last Hotfix. Overnight, we ran stats and the amount collected was too low, which is widely accepted from the community to be the case. While we all start with baseline ‘0’ for new Updates, this Resource is an outlier in how slowly it’s being accrued, which is to say current pacing not our intention. They should feel like a revised Cetus Wisp, but when we compared the two overnight, and considering more people are playing Heart of Deimos and how many Scintillant are needed, they were lower to a degree that doesn’t make sense with their hookup. Here is how we are fixing that today:

  • Isolation Bounty Necramech’s now have a chance to drop Scintillant.
  • Fixed issues with being able to pick up Scintillant within the Vault environments.
  • Increased the spawn chance and spawn radius size of Scintillant within Vault environments.
  • Removed Scintillant as one of the Weapons Entrati members ‘Parts Requisition’ Tasks.
  • Added a slight glow effect to the Scintillant to increase visibility.
  • Increased the audio loop sound effect when a Scintillant is nearby.

Hotfix 29.0.3 (2020-08-26)

  • Moved 2 Scintillant spawn points within the Isolation Vaults to be in more trafficked areas.
  • Added descriptive text to the Scintillant to expose its secondary acquisition path.

Update 29.0 (2020-08-25)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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