You can now properly waypoint floating Scintillant in Isolation Vault missions. When you waypoint a Scintillant it will mark it as such instead of creating a default waypoint on the wall through/beyond it.
Scintillants have a chance to respawn in Isolation Vault Bounties.
The new Isolation Vault Bounties bring you back through the previously completed Vaults and further into the Underground. Having Scintillant respawn grants another kick at the can even if Scintillant was already found in a Vault.
Scintillant in the ‘Common’ tier of a Deimos Bounty now has correct rarity weights within that tier. Previously it was applying it’s ‘Rare’ tier drop chance within the ‘Common’ tier - it is now a ~18% drop chance.
General note re: Scintillant! We discussed it yesterday, and realized the Scintillant description was too vague in terms of other methods to acquire it and updated its description in the last Hotfix. Overnight, we ran stats and the amount collected was too low, which is widely accepted from the community to be the case. While we all start with baseline ‘0’ for new Updates, this Resource is an outlier in how slowly it’s being accrued, which is to say current pacing not our intention. They should feel like a revised Cetus Wisp, but when we compared the two overnight, and considering more people are playing Heart of Deimos and how many Scintillant are needed, they were lower to a degree that doesn’t make sense with their hookup. Here is how we are fixing that today:
Isolation Bounty Necramech’s now have a chance to drop Scintillant.
Fixed issues with being able to pick up Scintillant within the Vault environments.
Increased the spawn chance and spawn radius size of Scintillant within Vault environments.
Removed Scintillant as one of the Weapons Entrati members ‘Parts Requisition’ Tasks.
Added a slight glow effect to the Scintillant to increase visibility.
Increased the audio loop sound effect when a Scintillant is nearby.