Saxum Thorax is a set mod that increases both the Impact Damage and status chance of a melee weapon.
Stats[]
Rank | ![]() |
Status chance | Cost |
---|---|---|---|
0 | +15% | +10% | 4 |
1 | +30% | +20% | 5 |
2 | +45% | +30% | 6 |
3 | +60% | +40% | 7 |
4 | +75% | +50% | 8 |
5 | +90% | +60% | 9 |
Set Bonus[]
This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.
Saxum Set: Lifted enemies explode on death, dealing X% of their max health as
Impact Damage in an X-meter radius.
Mods Equipped | Percentage of Enemy Health | Range |
---|---|---|
1 | 10% | 4m |
2 | 20% | 8m |
3 | 30% | 12m |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Necralisk Bounty | Necralisk Bounty Lvl 25-30 Stage 2 | A | 2.67% | 1 | 0.0267 |
|
Necralisk Bounty | Necralisk Bounty Lvl 25-30 Stage 1 | A | 5.56% | 1 | 0.0556 |
|
Necralisk Bounty | Necralisk Bounty Lvl 25-30 Stage 1 | B | 6.67% | 1 | 0.0667 |
|
Necralisk Bounty | Necralisk Bounty Lvl 25-30 Stage 2 | C | 2.63% | 1 | 0.0263 |
|
Necralisk Bounty | Necralisk Bounty Lvl 25-30 Stage 2 | B | 3.23% | 1 | 0.0323 |
|
Necralisk Bounty | Necralisk Bounty Lvl 25-30 Stage 1 | C | 5.56% | 1 | 0.0556 |
|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Deimos Saxum Rex | 10% | 75.88% | 7.588% | 13 | 1 | 0.07588 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- The impact damage of a weapon must be at least 70% of the total for the raw damage gained from this mod to be comparable to an elemental damage counterpart like
Volcanic Edge.
- Melee weapons with high impact damage and status chance include;
- Cannot be equipped on Melee Robotic Weapons (
Deconstructor (
Prime),
Akaten,
Batoten, and
Lacerten).
Patch History[]
Update 30.7 (2021-09-08)
- Made the following changes to the Saxum Mod set:
- The cooldown will now appear in the HUD.
- Removed fall-off damage and increased the range to 4/8/12 metres.
- Increased the knockback to enemies caught closer to the impact while heavily staggering enemies within range but further away from the explosion.
- Also fixed issues with the Saxum mod set bonus not matching the in-game description: Lifted enemies explode on death and deal up to 30% of their max health as Impact damage.
- Fixed multiple issues with the Saxum Mod set:
- Fixed the “Lifted enemies explode on death” effect not working when the full set is equipped.
- Fixed non-melee attacks to proc the effect.
- Fixed the effect from triggering on non-lifted enemies.
- Fixed the damage type to correctly deal Impact damage.
- Fixed a “buff” icon appearing in the HUD on activation.
- Miscellaneous fixes for proc inconsistencies and stacking issues with other mods.
Update 30.5 (2021-07-06)
- DECONSTRUCTOR MELEE MODDING CHANGES:
The Sisters of Parvos update will bring three new Modular Hound Companions, each with a unique Melee weapon. While reviewing these Companion Weapons, we noticed the Helios-old problem that there’s a lot of Melee Mods that you can equip, but don’t really function on companion Melee. There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), they carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour.
These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime:
- Saxum Thorax
Update 29.5 (2020-11-19)
- Fixed the Saxum Mod Sets not being equippable on Exalted Melee.
Update 29.0 (2020-08-25)
- Introduced.
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)