(Adding categories)
Line 62: Line 62:
[[Category:Dual Stat Mods]]
[[Category:Dual Stat Mods]]
[[Category:Impact Damage]]
[[Category:Impact Damage]]
[[Category:Percentage Based Damage]]

Latest revision as of 05:00, 8 April 2021

Saxum Spittle is a set mod that increases both the DmgImpactSmall64.pngImpact Damage and status chance of secondary weapons.

This mod is part of a set, whose set bonus increases with each additional mod equipped from that set: Lifted enemies explode on death dealing up to 30% of their max health as DmgImpactSmall64.pngImpact Damage in a radius (up to 6m).

Stats[edit | edit source]

Rank DmgImpactSmall64.pngImpact Damage Status chance Cost
0 +15% +10% 4
1 +30% +20% 5
2 +45% +30% 6
3 +60% +40% 7
4 +75% +50% 8
5 +90% +60% 9

Notes[edit | edit source]

  • The impact damage of a weapon must be at least 70% of the total for the raw damage gained from this mod to be comparable to an elemental damage counterpart like Mod TT 20px.pngScorch.
  • Pistols with high impact damage and status chance include;

Trivia[edit | edit source]

Bugs[edit | edit source]

  • Set bonus currently does not function exactly as advertised. All melee kills will cause the target to explode, dealing a percentage of their health in a radius with fall off. This detonation effect has a cooldown before another target can be detonated. In addition, an unknown 2-second buff listed as "Saxum Set Bonus" will be activated on every melee kill. Lifted targets killed by melee will always detonate, ignoring the cooldown of the first effect.

Patch History[edit | edit source]

Update 29.5

  • Fixed the Saxum Mod Sets not being equippable on Exalted Melee.

Update 29.0

  • Introduced.
Community content is available under CC-BY-SA unless otherwise noted.