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Saxum Spittle is a set mod that increases both the DmgImpactSmall64.png Impact Damage and status chance of secondary weapons.

Stats[]

Rank DmgImpactSmall64.png Impact Damage Status chance Cost
0 +15% +10% 4
1 +30% +20% 5
2 +45% +30% 6
3 +60% +40% 7
4 +75% +50% 8
5 +90% +60% 9

Set Bonus[]

This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

Saxum Set: Lifted b.png Lifted enemies explode on death, dealing X% of their max health as DmgImpactSmall64.png Impact Damage in an X-meter radius.

Mods Equipped Percentage of Enemy Health Range
1 10% 4m
2 20% 8m
3 30% 12m

Notes[]

  • The impact damage of a weapon must be at least 70% of the total for the raw damage gained from this mod to be comparable to an elemental damage counterpart like Mod TT 20px.png Scorch.
  • Pistols with high impact damage and status chance include;

Patch History[]

Update 30.7 (2021-09-08)

  • Made the following changes to the Saxum Mod set:
    • The cooldown will now appear in the HUD.
    • Removed fall-off damage and increased the range to 4/8/12 metres.
    • Increased the knockback to enemies caught closer to the impact while heavily staggering enemies within range but further away from the explosion.
    • Also fixed issues with the Saxum mod set bonus not matching the in-game description: Lifted enemies explode on death and deal up to 30% of their max health as Impact damage.
  • Fixed multiple issues with the Saxum Mod set:
    • Fixed the “Lifted enemies explode on death” effect not working when the full set is equipped.
    • Fixed non-melee attacks to proc the effect.
    • Fixed the effect from triggering on non-lifted enemies.
    • Fixed the damage type to correctly deal Impact damage.
    • Fixed a “buff” icon appearing in the HUD on activation.
    • Miscellaneous fixes for proc inconsistencies and stacking issues with other mods.

Update 29.5 (2020-11-19)

  • Fixed the Saxum Mod Sets not being equippable on Exalted Melee.

Update 29.0 (2020-08-25)

  • Introduced.
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