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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
+
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name =
 
|name =
 
 
<!--
 
<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
---!!!!!---INSTRUCTIONS---!!!!!---
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|combo min =
 
|combo min =
 
|finisher damage =
 
|finisher damage =
|channel damage =
 
|block resist =
 
 
|disposition =
 
|disposition =
  +
|melee range =
  +
|combo duration =
 
|block angle =
  +
|follow through =
   
 
<!--Normal Attacks-->
 
<!--Normal Attacks-->
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|charged throw charge time =
 
|charged throw charge time =
   
<!--Other Melee Attacks-->
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<!--Slam Melee Attacks-->
 
|slam attack =
 
|slam attack =
 
|slam radial damage =
 
|slam radius =
 
|slam radius =
  +
|slide attack =<!--Miscellaneous-->
 
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
  +
|slide attack =
  +
|wall attack =
  +
 
<!--Miscellaneous-->
 
|syndicate effect =
 
|syndicate effect =
 
|augments =
 
|augments =
 
|polarities =
 
|polarities =
  +
|exilus polarity =
 
|stance polarity =
 
|stance polarity =
 
|users =
 
|users =
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'''Advantages:'''
 
'''Advantages:'''
 
*High {{Icon|Proc|Slash|Text}} damage &ndash; effective against [[health]].
 
*High {{Icon|Proc|Slash|Text}} damage &ndash; effective against [[health]].
 
*Good [[critical chance]].
 
*Very high [[status chance]].
 
*Gunblade shots functions similarly to a burst-fire rifle, firing out 5 bullets in quick succession.
 
*Gunblade shots functions similarly to a burst-fire rifle, firing out 5 bullets in quick succession.
**Each bullet in a burst affects the [[Melee 2.0#Combo Counter|Melee Combo Counter]].
+
**Each bullet in a burst affects the [[Melee#Combo Counter|Melee Combo Counter]].
 
**Shots have a chance to stagger enemies.
 
**Shots have a chance to stagger enemies.
 
**Firing within 4 meters of an enemy will ragdoll them.
 
**Firing within 4 meters of an enemy will ragdoll them.
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'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Lowest base damage of all gunblades.
*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage &ndash; less effective against [[shield]]s and [[armor]].
+
**Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage &ndash; less effective against [[shield]]s and [[armor]].
*Gunblade shots have linear damage falloff from 100% to 14.29% from 20m to 40m target distance (distances are affected by [[projectile flight speed]], for melee weapons only via {{M|Jet Stream}}).
 
  +
*Gunblade shots:
*Very low [[critical chance]].
 
 
**Has linear damage falloff from 100% to 14.29% from 20m to 40m target distance (distances are affected by [[projectile flight speed]], for melee weapons only via {{M|Jet Stream}}).
*Low [[critical multiplier]].
 
 
**Has a very large spread.
*Low [[Status Chance|status chance]].
 
  +
**[[Noise Level|Alarming]].
*Gunblade shots have a very large spread.
 
*Gunblade shots are [[Noise Level|alarming]].
 
   
 
==Notes==
 
==Notes==
*Shots from charged attacks do '''3x''' damage.
 
 
*Shots have innate punch through when firing through enemies and non-terrain objects, e.g. Grineer [[Blunt]]s.
 
*Shots have innate punch through when firing through enemies and non-terrain objects, e.g. Grineer [[Blunt]]s.
 
*Missed shots do '''not''' influence the accuracy rating in the mission progress table. Shots that hit, however, do.
 
*Missed shots do '''not''' influence the accuracy rating in the mission progress table. Shots that hit, however, do.
 
*Firing the gun does '''not''' invalidate the "The Sword Alone" achievement.
 
*Firing the gun does '''not''' invalidate the "The Sword Alone" achievement.
**Additionally, the Sarpa's gun will contribute to the "Swordsman" affinity quest.
 
 
*Charged shots do '''not''' pass through Frost's Snow Globe if players are standing outside the globe.
 
*Charged shots do '''not''' pass through Frost's Snow Globe if players are standing outside the globe.
 
*Jumping cannot be done until the charge shot animation has ended.
 
*Jumping cannot be done until the charge shot animation has ended.
 
*Charged shots are affected by the following:
 
*Charged shots are affected by the following:
**[[Melee 2.0#Channeling|Channeling]] and [[:Category:Channeling Mods|channeling mods]], such as {{M|Life Strike}}.
+
**[[Heavy Attack]] mods, such as {{M|Life Strike}}.
 
**Stealth [[Stealth#Melee Damage Multiplier|melee damage multiplier]].
 
**Stealth [[Stealth#Melee Damage Multiplier|melee damage multiplier]].
**[[Melee 2.0#Combo Counter|Melee Combo Counter]].
+
**[[Melee#Combo Counter|Melee Combo Counter]].
 
***Each target hit provides 1 hit to the counter. Multiple pellets striking a single target will count each pellet as one hit.
 
***Each target hit provides 1 hit to the counter. Multiple pellets striking a single target will count each pellet as one hit.
 
**[[Attack speed]] mods.
 
**[[Attack speed]] mods.
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|27.3}}
  +
*Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values.
  +
  +
{{ver|27.2}}
  +
*Fixed ugly and busted blast FX for the Sarpa.
  +
  +
{{ver|26}}<br />
  +
''Actual patch notes made a mistake on new range.''
  +
*Damage increased from 70 to 160.
  +
*Range increased from 0.5 to 2.
  +
*Status Chance increased from 10% to 28%.
  +
*Critical Chance increased from 5% to 14%.
  +
*Critical Damage increased from 1.5x to 2x.
  +
*Slam Attack increased from 140 to 480.
  +
*Slide Attack increased from 210 to 320.
  +
*Parry Angle set to 45.
  +
 
{{ver|25.7}}
 
{{ver|25.7}}
 
*Fixed incoming fire interrupting Gunblade charge attacks.
 
*Fixed incoming fire interrupting Gunblade charge attacks.
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*Introduced.
 
*Introduced.
 
}}
 
}}
  +
{{Ver/Lu|26}}
   
 
==See Also==
 
==See Also==
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[[es:Sarpa]]
 
[[es:Sarpa]]
 
[[ru:Сарпа]]
 
[[ru:Сарпа]]
  +
[[fr:Sarpa]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]

Revision as of 09:39, 13 June 2020

Makes sweeping cuts punctuated by bursts of heavy gunfire.

The Sarpa is a short range gunblade combining a keen blade with a burst-fire rifle. It normally fires five-round bursts, although some stance combo attacks fire ten rounds at half damage.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Akstiletto
1
Cryotic
3,300
Plastids
1,000
ControlModule
2
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 175 Blueprint2 Blueprints Price:Credits20,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against health.
  • Good critical chance.
  • Very high status chance.
  • Gunblade shots functions similarly to a burst-fire rifle, firing out 5 bullets in quick succession.
    • Each bullet in a burst affects the Melee Combo Counter.
    • Shots have a chance to stagger enemies.
    • Firing within 4 meters of an enemy will ragdoll them.
    • Shots do not use ammo.
    • Shots have innate Punch Through.

Disadvantages:

  • Lowest base damage of all gunblades.
    • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
  • Gunblade shots:
    • Has linear damage falloff from 100% to 14.29% from 20m to 40m target distance (distances are affected by projectile flight speed, for melee weapons only via Mod TT 20px Jet Stream).
    • Has a very large spread.
    • Alarming.

Notes

  • Shots have innate punch through when firing through enemies and non-terrain objects, e.g. Grineer Blunts.
  • Missed shots do not influence the accuracy rating in the mission progress table. Shots that hit, however, do.
  • Firing the gun does not invalidate the "The Sword Alone" achievement.
  • Charged shots do not pass through Frost's Snow Globe if players are standing outside the globe.
  • Jumping cannot be done until the charge shot animation has ended.
  • Charged shots are affected by the following:
  • Some stance combos fire twice the number of bullets. Mod TT 20px High Noons combos work as follows:
    • Vagabond Blitz – 3rd attack shoots 5 bullets
    • Final Showdown – 3rd attack shoots 10 bullets
    • Desperado Zeal – 4th attack shoots 10 bullets, 5th shoots 5
  • This weapon has two different animations for charged attack:
    • Charged animation using Mod TT 20px High Noon (this animation applies to charged attacks while using the melee weapon)
    • Charged animation using Mod TT 20px Bullet Dance (this animation applies to charged attacks while using the melee weapon).

Tips

  • The charged shot can be chained, even while sliding, by pressing and holding E with the right timing (rather than making a first melee attack followed by a shot).
  • Mod TT 20px Shattering Impact works extremely well with this weapon; Each bullet fired reduces the targets base armor by 6.
  • Mod TT 20px Condition Overload with a status chance build is excellent on it.
  • Each bullet counts as a separate hit on nullifier bubbles making it fairly good at destroying them.

Trivia

  • Sarpa (सर्प) is the Sanskrit term for snake or serpent.

Media

Sarpa Skins

Edit

Patch History

Update 27.3 (2020-03-24)

  • Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values.

Update 27.2 (2020-03-05)

  • Fixed ugly and busted blast FX for the Sarpa.

Update 26.0 (2019-10-31)
Actual patch notes made a mistake on new range.

  • Damage increased from 70 to 160.
  • Range increased from 0.5 to 2.
  • Status Chance increased from 10% to 28%.
  • Critical Chance increased from 5% to 14%.
  • Critical Damage increased from 1.5x to 2x.
  • Slam Attack increased from 140 to 480.
  • Slide Attack increased from 210 to 320.
  • Parry Angle set to 45.

Update 25.7 (2019-08-29)

  • Fixed incoming fire interrupting Gunblade charge attacks.
  • Fixed a flickering issue with the Sarpa Day of the Dead Skin.
  • Fixed Ash’s Rising Storm combo building much faster than intended due to an interaction with Relentless Combo and a Gunblade weapon.

Hotfix 25.2.1 (2019-06-20)

  • Adjusted Gunblade holster position on Wisp for the Sarpa.

Hotfix 22.13.2 (2018-02-16)

  • Updated and fixed some Sarpa firing sounds.

Update: The Silver Grove (2016-08-19)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also

  • Redeemer Redeemer, the first gunblade weapon introduced.