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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
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{{WeaponInfoboxAutomatic |
{{WeaponInfoboxAutomatic |
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− | <!-- |
+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
|name = |
|name = |
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− | |||
<!-- |
<!-- |
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---!!!!!---INSTRUCTIONS---!!!!!--- |
---!!!!!---INSTRUCTIONS---!!!!!--- |
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|combo min = |
|combo min = |
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|finisher damage = |
|finisher damage = |
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⚫ | |||
⚫ | |||
|disposition = |
|disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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⚫ | |||
+ | |follow through = |
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<!--Normal Attacks--> |
<!--Normal Attacks--> |
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|charged throw charge time = |
|charged throw charge time = |
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− | <!-- |
+ | <!--Slam Melee Attacks--> |
|slam attack = |
|slam attack = |
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⚫ | |||
|slam radius = |
|slam radius = |
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+ | |||
⚫ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slide attack = |
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+ | |wall attack = |
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+ | |||
⚫ | |||
|syndicate effect = |
|syndicate effect = |
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|augments = |
|augments = |
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|polarities = |
|polarities = |
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+ | |exilus polarity = |
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|stance polarity = |
|stance polarity = |
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|users = |
|users = |
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'''Advantages:''' |
'''Advantages:''' |
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*High {{Icon|Proc|Slash|Text}} damage – effective against [[health]]. |
*High {{Icon|Proc|Slash|Text}} damage – effective against [[health]]. |
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⚫ | |||
⚫ | |||
+ | **Can reach 100% status chance with {{M|Volcanic Edge}}, {{M|Vicious Frost}}, {{M|Voltaic Strike}}, {{M|Virulent Scourge}}, and {{M|Drifting Contact}}. |
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*Gunblade shots functions similarly to a burst-fire rifle, firing out 5 bullets in quick succession. |
*Gunblade shots functions similarly to a burst-fire rifle, firing out 5 bullets in quick succession. |
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− | **Each bullet in a burst affects the [[Melee |
+ | **Each bullet in a burst affects the [[Melee#Combo Counter|Melee Combo Counter]]. |
**Shots have a chance to stagger enemies. |
**Shots have a chance to stagger enemies. |
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**Firing within 4 meters of an enemy will ragdoll them. |
**Firing within 4 meters of an enemy will ragdoll them. |
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'''Disadvantages:''' |
'''Disadvantages:''' |
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+ | *Lowest base damage of all gunblades. |
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− | *Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage – less effective against [[shield]]s and [[armor]]. |
+ | **Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage – less effective against [[shield]]s and [[armor]]. |
*Gunblade shots have linear damage falloff from 100% to 14.29% from 20m to 40m target distance (distances are affected by [[projectile flight speed]], for melee weapons only via {{M|Jet Stream}}). |
*Gunblade shots have linear damage falloff from 100% to 14.29% from 20m to 40m target distance (distances are affected by [[projectile flight speed]], for melee weapons only via {{M|Jet Stream}}). |
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⚫ | |||
− | *Low [[critical multiplier]]. |
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⚫ | |||
*Gunblade shots have a very large spread. |
*Gunblade shots have a very large spread. |
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*Gunblade shots are [[Noise Level|alarming]]. |
*Gunblade shots are [[Noise Level|alarming]]. |
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==Notes== |
==Notes== |
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*Shots have innate punch through when firing through enemies and non-terrain objects, e.g. Grineer [[Blunt]]s. |
*Shots have innate punch through when firing through enemies and non-terrain objects, e.g. Grineer [[Blunt]]s. |
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− | *Players can charge shots, even if they’re not wielding the Sarpa. |
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*Missed shots do '''not''' influence the accuracy rating in the mission progress table. Shots that hit, however, do. |
*Missed shots do '''not''' influence the accuracy rating in the mission progress table. Shots that hit, however, do. |
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*Firing the gun does '''not''' invalidate the "The Sword Alone" achievement. |
*Firing the gun does '''not''' invalidate the "The Sword Alone" achievement. |
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− | **Additionally, the Sarpa's gun will contribute to the "Swordsman" affinity quest. |
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*Charged shots do '''not''' pass through Frost's Snow Globe if players are standing outside the globe. |
*Charged shots do '''not''' pass through Frost's Snow Globe if players are standing outside the globe. |
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*Jumping cannot be done until the charge shot animation has ended. |
*Jumping cannot be done until the charge shot animation has ended. |
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*Charged shots are affected by the following: |
*Charged shots are affected by the following: |
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− | **[[ |
+ | **[[Heavy Attack]] mods, such as {{M|Life Strike}}. |
**Stealth [[Stealth#Melee Damage Multiplier|melee damage multiplier]]. |
**Stealth [[Stealth#Melee Damage Multiplier|melee damage multiplier]]. |
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− | **[[Melee |
+ | **[[Melee#Combo Counter|Melee Combo Counter]]. |
***Each target hit provides 1 hit to the counter. Multiple pellets striking a single target will count each pellet as one hit. |
***Each target hit provides 1 hit to the counter. Multiple pellets striking a single target will count each pellet as one hit. |
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**[[Attack speed]] mods. |
**[[Attack speed]] mods. |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|27.3}} |
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+ | *Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values. |
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+ | |||
+ | {{ver|27.2}} |
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+ | *Fixed ugly and busted blast FX for the Sarpa. |
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+ | |||
+ | {{ver|26}}<br /> |
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+ | ''Actual patch notes made a mistake on new range.'' |
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+ | *Damage increased from 70 to 160. |
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+ | *Range increased from 0.5 to 2. |
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+ | *Status Chance increased from 10% to 28%. |
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+ | *Critical Chance increased from 5% to 14%. |
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+ | *Critical Damage increased from 1.5x to 2x. |
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+ | *Slam Attack increased from 140 to 480. |
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+ | *Slide Attack increased from 210 to 320. |
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+ | *Parry Angle set to 45. |
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+ | |||
{{ver|25.7}} |
{{ver|25.7}} |
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*Fixed incoming fire interrupting Gunblade charge attacks. |
*Fixed incoming fire interrupting Gunblade charge attacks. |
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*Introduced. |
*Introduced. |
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}} |
}} |
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+ | {{Ver/Lu|26}} |
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==See Also== |
==See Also== |
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[[es:Sarpa]] |
[[es:Sarpa]] |
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[[ru:Сарпа]] |
[[ru:Сарпа]] |
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+ | [[fr:Sarpa]] |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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[[Category:Melee Weapons]] |
[[Category:Melee Weapons]] |
Revision as of 02:29, 25 March 2020
The Sarpa is a short range gunblade combining a keen blade with a burst-fire rifle. It normally fires five-round bursts, although some stance combo attacks fire ten rounds at half damage.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
3,300 |
1,000 |
2 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 175 | Blueprints Price:20,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against health.
- Good critical chance.
- Very high status chance.
- Can reach 100% status chance with Volcanic Edge, Vicious Frost, Voltaic Strike, Virulent Scourge, and Drifting Contact.
- Gunblade shots functions similarly to a burst-fire rifle, firing out 5 bullets in quick succession.
- Each bullet in a burst affects the Melee Combo Counter.
- Shots have a chance to stagger enemies.
- Firing within 4 meters of an enemy will ragdoll them.
- Shots do not use ammo.
- Shots have innate Punch Through.
Disadvantages:
- Lowest base damage of all gunblades.
- Gunblade shots have linear damage falloff from 100% to 14.29% from 20m to 40m target distance (distances are affected by projectile flight speed, for melee weapons only via Jet Stream).
- Gunblade shots have a very large spread.
- Gunblade shots are alarming.
Notes
- Shots have innate punch through when firing through enemies and non-terrain objects, e.g. Grineer Blunts.
- Missed shots do not influence the accuracy rating in the mission progress table. Shots that hit, however, do.
- Firing the gun does not invalidate the "The Sword Alone" achievement.
- Charged shots do not pass through Frost's Snow Globe if players are standing outside the globe.
- Jumping cannot be done until the charge shot animation has ended.
- Charged shots are affected by the following:
- Heavy Attack mods, such as Life Strike.
- Stealth melee damage multiplier.
- Melee Combo Counter.
- Each target hit provides 1 hit to the counter. Multiple pellets striking a single target will count each pellet as one hit.
- Attack speed mods.
- Warframe abilities.
- Pellets are unaffected by Magnetize.
- Some stance combos fire twice the number of bullets. High Noons combos work as follows:
- Vagabond Blitz – 3rd attack shoots 5 bullets
- Final Showdown – 3rd attack shoots 10 bullets
- Desperado Zeal – 4th attack shoots 10 bullets, 5th shoots 5
- This weapon has two different animations for charged attack:
- Charged animation using High Noon (this animation applies to charged attacks while using the melee weapon)
- Charged animation using Bullet Dance (this animation applies to charged attacks while using the melee weapon).
Tips
- The charged shot can be chained, even while sliding, by pressing and holding E with the right timing (rather than making a first melee attack followed by a shot).
- Shattering Impact works extremely well with this weapon; Each bullet fired reduces the targets base armor by 6.
- Condition Overload with a status chance build is excellent on it.
- Each bullet counts as a separate hit on nullifier bubbles making it fairly good at destroying them.
Trivia
- Sarpa (सर्प) is the Sanskrit term for snake or serpent.
Media
Sarpa Skins
Patch History
Update 27.3 (2020-03-24)
- Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values.
Update 27.2 (2020-03-05)
- Fixed ugly and busted blast FX for the Sarpa.
Update 26.0 (2019-10-31)
Actual patch notes made a mistake on new range.
- Damage increased from 70 to 160.
- Range increased from 0.5 to 2.
- Status Chance increased from 10% to 28%.
- Critical Chance increased from 5% to 14%.
- Critical Damage increased from 1.5x to 2x.
- Slam Attack increased from 140 to 480.
- Slide Attack increased from 210 to 320.
- Parry Angle set to 45.
Update 25.7 (2019-08-29)
- Fixed incoming fire interrupting Gunblade charge attacks.
- Fixed a flickering issue with the Sarpa Day of the Dead Skin.
- Fixed Ash’s Rising Storm combo building much faster than intended due to an interaction with Relentless Combo and a Gunblade weapon.
Hotfix 25.2.1 (2019-06-20)
- Adjusted Gunblade holster position on Wisp for the Sarpa.
Hotfix 22.13.2 (2018-02-16)
- Updated and fixed some Sarpa firing sounds.
Update: The Silver Grove (2016-08-19)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also
- Redeemer, the first gunblade weapon introduced.