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(→‎Patch History: U27.3 status chance)
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|27.3}}
  +
*Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values.
  +
**(Undocumented) Increased status chance per projectile from 5.6% to 16.8%.
  +
 
{{ver|27.2}}
 
{{ver|27.2}}
 
*Fixed ugly and busted blast FX for the Sarpa.
 
*Fixed ugly and busted blast FX for the Sarpa.

Revision as of 17:32, 24 March 2020

Makes sweeping cuts punctuated by bursts of heavy gunfire.

The Sarpa is a short range gunblade combining a keen blade with a burst-fire rifle. It normally fires five-round bursts, although some stance combo attacks fire ten rounds at half damage.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Akstiletto
1
Cryotic
3,300
Plastids
1,000
ControlModule
2
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 175 Blueprint2 Blueprints Price:Credits20,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

Disadvantages:

  • Lowest base damage of all gunblades.
    • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
  • Gunblade shots have linear damage falloff from 100% to 14.29% from 20m to 40m target distance (distances are affected by projectile flight speed, for melee weapons only via Mod TT 20px Jet Stream).
  • Gunblade shots have a very large spread.
  • Gunblade shots are alarming.

Notes

  • Shots have innate punch through when firing through enemies and non-terrain objects, e.g. Grineer Blunts.
  • Missed shots do not influence the accuracy rating in the mission progress table. Shots that hit, however, do.
  • Firing the gun does not invalidate the "The Sword Alone" achievement.
  • Charged shots do not pass through Frost's Snow Globe if players are standing outside the globe.
  • Jumping cannot be done until the charge shot animation has ended.
  • Charged shots are affected by the following:
  • Some stance combos fire twice the number of bullets. Mod TT 20px High Noons combos work as follows:
    • Vagabond Blitz – 3rd attack shoots 5 bullets
    • Final Showdown – 3rd attack shoots 10 bullets
    • Desperado Zeal – 4th attack shoots 10 bullets, 5th shoots 5
  • This weapon has two different animations for charged attack:
    • Charged animation using Mod TT 20px High Noon (this animation applies to charged attacks while using the melee weapon)
    • Charged animation using Mod TT 20px Bullet Dance (this animation applies to charged attacks while using the melee weapon).

Tips

  • The charged shot can be chained, even while sliding, by pressing and holding E with the right timing (rather than making a first melee attack followed by a shot).
  • Mod TT 20px Shattering Impact works extremely well with this weapon; Each bullet fired reduces the targets base armor by 6.
  • Mod TT 20px Condition Overload with a status chance build is excellent on it.
  • Each bullet counts as a separate hit on nullifier bubbles making it fairly good at destroying them.

Trivia

  • Sarpa (सर्प) is the Sanskrit term for snake or serpent.

Media

Sarpa Skins

Edit

Patch History

Update 27.3 (2020-03-24)

  • Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values.
    • (Undocumented) Increased status chance per projectile from 5.6% to 16.8%.

Update 27.2 (2020-03-05)

  • Fixed ugly and busted blast FX for the Sarpa.

Update 26.0 (2019-10-31)
Actual patch notes made a mistake on new range.

  • Damage increased from 70 to 160.
  • Range increased from 0.5 to 2.
  • Status Chance increased from 10% to 28%.
  • Critical Chance increased from 5% to 14%.
  • Critical Damage increased from 1.5x to 2x.
  • Slam Attack increased from 140 to 480.
  • Slide Attack increased from 210 to 320.
  • Parry Angle set to 45.

Update 25.7 (2019-08-29)

  • Fixed incoming fire interrupting Gunblade charge attacks.
  • Fixed a flickering issue with the Sarpa Day of the Dead Skin.
  • Fixed Ash’s Rising Storm combo building much faster than intended due to an interaction with Relentless Combo and a Gunblade weapon.

Hotfix 25.2.1 (2019-06-20)

  • Adjusted Gunblade holster position on Wisp for the Sarpa.

Hotfix 22.13.2 (2018-02-16)

  • Updated and fixed some Sarpa firing sounds.

Update: The Silver Grove (2016-08-19)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also

  • Redeemer Redeemer, the first gunblade weapon introduced.