(→Notes) |
No edit summary |
||
Line 168: | Line 168: | ||
'''Advantages:''' |
'''Advantages:''' |
||
*High {{Icon|Proc|Slash|Text}} damage – effective against [[health]]. |
*High {{Icon|Proc|Slash|Text}} damage – effective against [[health]]. |
||
+ | *Gunblade shots functions similarly to a burst-fire rifle, firing out 5 bullets in quick succession. |
||
− | *Moderate charged attack damage. |
||
+ | **Each bullet in a burst affects the [[Melee 2.0#Combo Counter|Melee Combo Counter]]. |
||
− | *Can attack enemies at range using the charge attack function. |
||
+ | **Shots have a chance to stagger enemies. |
||
− | **Fires 5 bullets in rapid succession. |
||
+ | **Firing within 4 meters of an enemy will ragdoll them. |
||
− | **Has innate [[Punch Through]] and does not use [[Ammo|ammunition]]. |
||
+ | **Shots do not use [[ammo]]. |
||
− | *Enemies hit by the shot have a chance to be stunned for a moment, while any enemy within 4 meters will be ragdolled. |
||
+ | **Shots have innate [[Punch Through]]. |
||
− | **Shooting builds up the combo counter very quickly as each bullet counts as a melee attack. |
||
− | **Unlike the [[Redeemer]], status chance is ''not'' divided between bullets, and the bullets damage is physical and is increased by physical damage mods and works with {{M|Shattering Impact}}. |
||
'''Disadvantages:''' |
'''Disadvantages:''' |
||
− | *Low {{Icon|Proc| |
+ | *Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage – less effective against [[shield]]s and [[armor]]. |
+ | *Gunblade shots have linear damage falloff from 100% to 16.67% from 20m to 40m target distance (distances are affected by [[Projectile Speed]], for melee weapons only via {{M|Jet Stream}}). |
||
− | *Low [[Critical Hit|critical]] chance and damage. |
||
− | * |
+ | *Very low [[Critical Hit|critical]] chance. |
− | * |
+ | *Low critical damage multiplier. |
+ | *Low status chance. |
||
− | * |
+ | *Gunblade shots have a very large spread. |
− | *Mediocre status chance, is a lot better than it might seem due to the mechanics of the 5-round burst. |
||
+ | *Gunblade shots are [[Noise Level|alarming]]. |
||
− | *Shots alert enemies. |
||
− | *Long attack animations combined with the input queueing of melee attacks often leads to being locked into an attack and unable to evade attacks. |
||
==Notes== |
==Notes== |
||
− | *This weapon has innate punch through |
+ | *This weapon has innate punch through when firing through enemies and non-terrain objects, i.e. Grineer Blunts. |
*It appears that the bullets from the shot seek targets within 50m, and inside the reticle. (Needs to be confirmed) |
*It appears that the bullets from the shot seek targets within 50m, and inside the reticle. (Needs to be confirmed) |
||
*Charged shots are affected by the following: |
*Charged shots are affected by the following: |
Revision as of 03:43, 11 June 2018
The Sarpa is a short range gunblade combining a keen blade with a burst-fire rifle. It normally fires five-round bursts, although some stance combo attacks fire ten rounds at half damage.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
3,300 |
1,000 |
2 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 175 | Blueprints Price:20,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against health.
- Gunblade shots functions similarly to a burst-fire rifle, firing out 5 bullets in quick succession.
- Each bullet in a burst affects the Melee Combo Counter.
- Shots have a chance to stagger enemies.
- Firing within 4 meters of an enemy will ragdoll them.
- Shots do not use ammo.
- Shots have innate Punch Through.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
- Gunblade shots have linear damage falloff from 100% to 16.67% from 20m to 40m target distance (distances are affected by Projectile Speed, for melee weapons only via Jet Stream).
- Very low critical chance.
- Low critical damage multiplier.
- Low status chance.
- Gunblade shots have a very large spread.
- Gunblade shots are alarming.
Notes
- This weapon has innate punch through when firing through enemies and non-terrain objects, i.e. Grineer Blunts.
- It appears that the bullets from the shot seek targets within 50m, and inside the reticle. (Needs to be confirmed)
- Charged shots are affected by the following:
- Channeling and channeling mods mods like Life Strike.
- Stealth melee damage multiplier.
- Melee Combo Counter.
- Each target hit provides 1 hit to the counter.
- Attack speed mods.
- Warframe abilities.
- Bullets are unaffected by Magnetize.
- Some stance combos fire twice the number of bullets. High Noon's combos work as follows:
- Vagabond Blitz – 3rd attack shoots 5 bullets
- Final Showdown – 3rd attack shoots 10 bullets
- Desperado Zeal – 4th attack shoots 10 bullets, 5th shoots 5
- This weapon has three different animations for charged attack:
- The default animation (hold melee attack key, without switching to melee weapon)
- Charged animation using High Noon (this animation applies to both charged attacks before and after switching to melee weapon)
- Charged animation using Bullet Dance (this animation applies only to charged attack after switching to melee weapon).
- Despite the critical chance being listed at 5%, this weapon will not crit and will not gain Berserker stacks unless buffed by Arcane Avenger, Cat's Eye, or Harrow's Covenant.
Tips
- The charged shot can be chained, even while sliding, by pressing and holding E with the right timing (rather than making a first melee attack followed by a shot).
- Shattering Impact works extremely well with this weapon; Each bullet fired reduces the targets base armor by 6.
- Condition Overload with a status chance build is excellent on it.
- Each bullet counts as a separate hit on nullifier bubbles making it fairly good at destroying them.
Trivia
- Sarpa (सर्प) is the Sanskrit term for snake or serpent.
Media
Sarpa Skins
Patch History
Hotfix 22.13.2 (2018-02-16)
- Updated and fixed some Sarpa firing sounds.
Update: The Silver Grove (2016-08-19)
- Introduced
See Also
- Redeemer, the first gunblade weapon introduced.