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'''Advantages:'''
 
'''Advantages:'''
 
*High {{Icon|Proc|Slash|Text}} damage – effective against [[health]].
 
*High {{Icon|Proc|Slash|Text}} damage – effective against [[health]].
  +
*Gunblade shots functions similarly to a burst-fire rifle, firing out 5 bullets in quick succession.
*Moderate charged attack damage.
 
  +
**Each bullet in a burst affects the [[Melee 2.0#Combo Counter|Melee Combo Counter]].
*Can attack enemies at range using the charge attack function.
 
  +
**Shots have a chance to stagger enemies.
**Fires 5 bullets in rapid succession.
 
  +
**Firing within 4 meters of an enemy will ragdoll them.
**Has innate [[Punch Through]] and does not use [[Ammo|ammunition]].
 
  +
**Shots do not use [[ammo]].
*Enemies hit by the shot have a chance to be stunned for a moment, while any enemy within 4 meters will be ragdolled.
 
  +
**Shots have innate [[Punch Through]].
**Shooting builds up the combo counter very quickly as each bullet counts as a melee attack.
 
**Unlike the [[Redeemer]], status chance is ''not'' divided between bullets, and the bullets damage is physical and is increased by physical damage mods and works with {{M|Shattering Impact}}.
 
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
*Low {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Impact|Text}} damage – less effective against [[armor]] and [[shields]].
+
*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage – less effective against [[shield]]s and [[armor]].
  +
*Gunblade shots have linear damage falloff from 100% to 16.67% from 20m to 40m target distance (distances are affected by [[Projectile Speed]], for melee weapons only via {{M|Jet Stream}}).
*Low [[Critical Hit|critical]] chance and damage.
 
*Low [[Status Effect|status]] chance.
+
*Very low [[Critical Hit|critical]] chance.
*Shots have damage falloff starting at 20m.
+
*Low critical damage multiplier.
  +
*Low status chance.
*Shots have a wide spread.
+
*Gunblade shots have a very large spread.
*Mediocre status chance, is a lot better than it might seem due to the mechanics of the 5-round burst.
 
  +
*Gunblade shots are [[Noise Level|alarming]].
*Shots alert enemies.
 
*Long attack animations combined with the input queueing of melee attacks often leads to being locked into an attack and unable to evade attacks.
 
   
 
==Notes==
 
==Notes==
*This weapon has innate punch through on its charge attack when firing through enemies and non-terrain objects, i.e. Grineer Blunts.
+
*This weapon has innate punch through when firing through enemies and non-terrain objects, i.e. Grineer Blunts.
 
*It appears that the bullets from the shot seek targets within 50m, and inside the reticle. (Needs to be confirmed)
 
*It appears that the bullets from the shot seek targets within 50m, and inside the reticle. (Needs to be confirmed)
 
*Charged shots are affected by the following:
 
*Charged shots are affected by the following:

Revision as of 03:43, 11 June 2018

Makes sweeping cuts punctuated by bursts of heavy gunfire.

The Sarpa is a short range gunblade combining a keen blade with a burst-fire rifle. It normally fires five-round bursts, although some stance combo attacks fire ten rounds at half damage.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Akstiletto
1
Cryotic
3,300
Plastids
1,000
ControlModule
2
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 175 Blueprint2 Blueprints Price:Credits20,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against health.
  • Gunblade shots functions similarly to a burst-fire rifle, firing out 5 bullets in quick succession.
    • Each bullet in a burst affects the Melee Combo Counter.
    • Shots have a chance to stagger enemies.
    • Firing within 4 meters of an enemy will ragdoll them.
    • Shots do not use ammo.
    • Shots have innate Punch Through.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
  • Gunblade shots have linear damage falloff from 100% to 16.67% from 20m to 40m target distance (distances are affected by Projectile Speed, for melee weapons only via Mod TT 20px Jet Stream).
  • Very low critical chance.
  • Low critical damage multiplier.
  • Low status chance.
  • Gunblade shots have a very large spread.
  • Gunblade shots are alarming.

Notes

  • This weapon has innate punch through when firing through enemies and non-terrain objects, i.e. Grineer Blunts.
  • It appears that the bullets from the shot seek targets within 50m, and inside the reticle. (Needs to be confirmed)
  • Charged shots are affected by the following:
    • Channeling and channeling mods mods like Life Strike.
    • Stealth melee damage multiplier.
    • Melee Combo Counter.
      • Each target hit provides 1 hit to the counter.
    • Attack speed mods.
    • Warframe abilities.
  • Some stance combos fire twice the number of bullets. High Noon's combos work as follows:
    • Vagabond Blitz – 3rd attack shoots 5 bullets
    • Final Showdown – 3rd attack shoots 10 bullets
    • Desperado Zeal – 4th attack shoots 10 bullets, 5th shoots 5
  • This weapon has three different animations for charged attack:
    • The default animation (hold melee attack key, without switching to melee weapon)
    • Charged animation using Mod TT 20px High Noon (this animation applies to both charged attacks before and after switching to melee weapon)
    • Charged animation using Mod TT 20px Bullet Dance (this animation applies only to charged attack after switching to melee weapon).

Tips

  • The charged shot can be chained, even while sliding, by pressing and holding E with the right timing (rather than making a first melee attack followed by a shot).
  • Mod TT 20px Shattering Impact works extremely well with this weapon; Each bullet fired reduces the targets base armor by 6.
  • Mod TT 20px Condition Overload with a status chance build is excellent on it.
  • Each bullet counts as a separate hit on nullifier bubbles making it fairly good at destroying them.

Trivia

  • Sarpa (सर्प) is the Sanskrit term for snake or serpent.

Media

Sarpa Skins

Edit

Patch History

Hotfix 22.13.2 (2018-02-16)

  • Updated and fixed some Sarpa firing sounds.

Update: The Silver Grove (2016-08-19)

  • Introduced


See Also

  • Redeemer, the first gunblade weapon introduced.