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Makes sweeping cuts punctuated by bursts of heavy gunfire.

The Sarpa is a short range gunblade combining a keen blade with a burst-fire rifle. It normally fires five-round bursts, although some stance combo attacks fire ten rounds at half damage.


Manufacturing Requirements
Credits64
20,000
TennoUzi
1
Cryotic
3,300
Plastids64
1,000
ControlModule64
2
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 175 Blueprint2 Blueprints Price:Credits6420,000

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

  • High Slash b Slash damage – effective against health.
  • Gunblade shots functions similarly to a burst-fire rifle, firing out 5 bullets in quick succession.
    • Each bullet in a burst affects the Melee Combo Counter.
    • Shots have a chance to stagger enemies.
    • Firing within 4 meters of an enemy will ragdoll them.
    • Shots do not use ammo.
    • Shots have innate Punch Through.

Disadvantages:

NotesEdit

  • Shots from charged attacks deal 300% damage.
  • Shots have innate punch through when firing through enemies and non-terrain objects, e.g. Grineer Blunts.
  • Missed shots do not influence the accuracy rating in the mission progress table. Shots that hit, however, do.
  • Firing the gun does not invalidate the "The Sword Alone" achievement.
  • Charged shots do not pass through Frost's Snow Globe if players are standing outside the globe.
  • Jumping cannot be done until the charge shot animation has ended.
  • Charged shots are affected by the following:
  • Some stance combos fire twice the number of bullets. Mod TT 20pxHigh Noons combos work as follows:
    • Vagabond Blitz – 3rd attack shoots 5 bullets
    • Final Showdown – 3rd attack shoots 10 bullets
    • Desperado Zeal – 4th attack shoots 10 bullets, 5th shoots 5
  • This weapon has two different animations for charged attack:
    • Charged animation using Mod TT 20pxHigh Noon (this animation applies to charged attacks while using the melee weapon)
    • Charged animation using Mod TT 20pxBullet Dance (this animation applies to charged attacks while using the melee weapon).

TipsEdit

  • The charged shot can be chained, even while sliding, by pressing and holding E with the right timing (rather than making a first melee attack followed by a shot).
  • Mod TT 20pxShattering Impact works extremely well with this weapon; Each bullet fired reduces the targets base armor by 6.
  • Mod TT 20pxCondition Overload with a status chance build is excellent on it.
  • Each bullet counts as a separate hit on nullifier bubbles making it fairly good at destroying them.

TriviaEdit

  • Sarpa (सर्प) is the Sanskrit term for snake or serpent.

MediaEdit

  • Sarpa in Codex.

Sarpa Skins

Patch HistoryEdit

Update 26.0

Actual patch notes made a mistake on new range.

  • Damage increased from 70 to 160.
  • Range increased from 0.5 to 2.
  • Status Chance increased from 10% to 28%.
  • Critical Chance increased from 5% to 14%.
  • Critical Damage increased from 1.5x to 2x.
  • Slam Attack increased from 140 to 480.
  • Slide Attack increased from 210 to 320.
  • Parry Angle set to 45.

Update 25.7

  • Fixed incoming fire interrupting Gunblade charge attacks.
  • Fixed a flickering issue with the Sarpa Day of the Dead Skin.
  • Fixed Ash’s Rising Storm combo building much faster than intended due to an interaction with Relentless Combo and a Gunblade weapon.

Hotfix 25.2.1

  • Adjusted Gunblade holster position on Wisp for the Sarpa.

Hotfix 22.13.2

  • Updated and fixed some Sarpa firing sounds.

Update: The Silver Grove

  • Introduced.

Last updated: Update 26.0

See AlsoEdit

  • TnoGunblade Redeemer, the first gunblade weapon introduced.
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