The Sarpa is a short range gunblade combining a keen blade with a burst-fire rifle. It normally fires five-round bursts, although some stance combo attacks fire ten rounds at half damage.
Characteristics[]
- This weapon deals primarily Slash damage.
- Stance slot has polarity, matching Bullet Dance and High Noon stance.
- Gunblade shots functions similarly to a burst-fire rifle, firing out 5 bullets in quick succession.
- Each bullet in a burst affects the Melee Combo Counter.
- Shots have a chance to stagger enemies.
- Firing within 4 meters of an enemy will ragdoll them.
- Shots do not use ammo.
- Shots have innate Punch Through.
- Shots receive a 25% bonus to physical damage types. This includes Heavy Attacks.
- Has linear damage falloff from 100% to 14.29% from 20m to 40m target distance (distances are affected by Projectile Speed, for melee weapons only via Jet Stream).
- Has a very large spread.
- Alarming.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Above average status chance (28.00%)
- Ranged Attack (wiki attack index 2)
- Very high attack speed (3.33x animation speed)
- Above average disposition (●●●●○ (1.20x))
Disadvantages over other Melee weapons (excluding modular weapons):
- Lowest base damage of all gunblades.
- Normal Attack (wiki attack index 1)
- Low crit chance (14.00%)
- Low total damage (160)
- Low attack range (2.00 m)
- Below average disposition (●●●●○ (1.20x))
- Ranged Attack (wiki attack index 2)
- Low crit chance (14.00%)
- Very low total damage (35)
- Below average crit multiplier (2.00x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
The Sarpa's blueprint can be purchased from the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
Akstiletto 1 |
Cryotic 3,300 |
Plastids 1,000 |
Control Module 2 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 175 | Blueprints Price:20,000 |
Notes[]
- Unlike other gunblades, when there is no stance equipped, the Sarpa uses Bullet Dance's Samba Slash when attacking.
- Shots have innate punch through when firing through enemies and non-terrain objects, e.g. Grineer Blunts.
- Missed shots do not influence the accuracy rating in the mission progress table. Shots that hit, however, do.
- Firing the gun does not invalidate the "The Sword Alone" achievement.
- Charged shots do not pass through Frost's Snow Globe if players are standing outside the globe.
- Jumping cannot be done until the charge shot animation has ended.
- Charged shots are affected by the following:
- Heavy Attack mods, such as Life Strike.
- Stealth melee damage multiplier.
- Melee Combo Counter.
- Each target hit provides 1 hit to the counter. Multiple pellets striking a single target will count each pellet as one hit.
- Attack speed mods.
- Warframe abilities.
- Pellets are unaffected by Magnetize.
- Some stance combos fire twice the number of bullets. High Noon combos work as follows:
- Vagabond Blitz – 3rd attack shoots 5 bullets
- Final Showdown – 3rd attack shoots 10 bullets
- Desperado Zeal – 4th attack shoots 10 bullets, 5th shoots 5
- This weapon has two different animations for charged attack:
- Charged animation using High Noon (this animation applies to charged attacks while using the melee weapon).
- Charged animation using Bullet Dance (this animation applies to charged attacks while using the melee weapon).
Tips[]
- Shattering Impact works extremely well with this weapon; Each bullet fired reduces the target's base armor by 6, stripping either 30 or 60 base armor depending on the attack performed.
- Condition Overload with a status chance build is excellent on it; should the first bullet inflict a status effect, the remaining burst will receive the damage boost.
- Each bullet counts as a separate hit on Nullifier bubbles making it fairly good at destroying them.
Trivia[]
- Sarpa (सर्प) is the Sanskrit term for snake or serpent.
Bugs[]
- Ingame, the Heavy Attack damage displayed is 600, the actual value before the 25% physical damage bonus is 700 however, a 4x multiplier from the 175 Shot damage.
- Without a stance equipped, the Sarpa is capable of doing Heavy Attacks while moving. These Heavy Attacks only have a 3x multiplier.
Media[]
Sarpa Skins
Patch History[]
Update 27.3 (2020-03-24)
- Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values.
Update 27.2 (2020-03-05)
- Fixed ugly and busted blast FX for the Sarpa.
Update 26.0 (2019-10-31)
Actual patch notes made a mistake on new range.
- Damage increased from 70 to 160.
- Range increased from 0.5 to 2.
- Status Chance increased from 10% to 28%.
- Critical Chance increased from 5% to 14%.
- Critical Damage increased from 1.5x to 2x.
- Slam Attack increased from 140 to 480.
- Slide Attack increased from 210 to 320.
- Parry Angle set to 45.
Update 25.7 (2019-08-29)
- Fixed incoming fire interrupting Gunblade charge attacks.
- Fixed a flickering issue with the Sarpa Day of the Dead Skin.
- Fixed Ash’s Rising Storm combo building much faster than intended due to an interaction with Relentless Combo and a Gunblade weapon.
Hotfix 25.2.1 (2019-06-20)
- Adjusted Gunblade holster position on Wisp for the Sarpa.
Hotfix 22.13.2 (2018-02-16)
- Updated and fixed some Sarpa firing sounds.
Update: The Silver Grove (2016-08-19)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also[]
- Redeemer, the first gunblade weapon introduced.