Attention to anonymous and newly-registered users: Commenting has been suspended on all FANDOM Wikis for the foreseeable future. If you wish to make comments on articles please make an account and wait the 4-day autoconfirm period. We apologize for the inconvenience.
FINNER (talk), 17:08, 4 May 2022 (UTC)



Makes sweeping cuts punctuated by bursts of heavy gunfire.

The Sarpa is a short range gunblade combining a keen blade with a burst-fire rifle. It normally fires five-round bursts, although some stance combo attacks fire ten rounds at half damage.


This weapon deals primarily DmgSlashSmall64.png Slash damage.


  • High DmgSlashSmall64.png Slash damage – effective against health.
  • Good critical chance.
  • Very high status chance.
  • Gunblade shots functions similarly to a burst-fire rifle, firing out 5 bullets in quick succession.
    • Each bullet in a burst affects the Melee Combo Counter.
    • Shots have a chance to stagger enemies.
    • Firing within 4 meters of an enemy will ragdoll them.
    • Shots do not use ammo.
    • Shots have innate Punch Through.
    • Shots receive a 25% bonus to physical damage types. This includes Heavy Attacks.


  • Lowest base damage of all gunblades.
  • Gunblade shots:
    • Has linear damage falloff from 100% to 14.29% from 20m to 40m target distance (distances are affected by Projectile Speed, for melee weapons only via Mod TT 20px.png Jet Stream).
    • Has a very large spread.
    • Alarming.


The Sarpa's blueprint can be purchased from the Market.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 175 Blueprint2.svg Blueprints Price:Credits64.png20,000


  • Unlike other gunblades, when there is no stance equipped, the Sarpa uses Mod TT 20px.png Bullet Dance's Samba Slash when attacking.
  • Shots have innate punch through when firing through enemies and non-terrain objects, e.g. Grineer Blunts.
  • Missed shots do not influence the accuracy rating in the mission progress table. Shots that hit, however, do.
  • Firing the gun does not invalidate the "The Sword Alone" achievement.
  • Charged shots do not pass through FrostIcon272.png Frost's SnowGlobe130xDark.png Snow Globe if players are standing outside the globe.
  • Jumping cannot be done until the charge shot animation has ended.
  • Charged shots are affected by the following:
  • Some stance combos fire twice the number of bullets. Mod TT 20px.png High Noon combos work as follows:
    • Vagabond Blitz – 3rd attack shoots 5 bullets
    • Final Showdown – 3rd attack shoots 10 bullets
    • Desperado Zeal – 4th attack shoots 10 bullets, 5th shoots 5
  • This weapon has two different animations for charged attack:
    • Charged animation using Mod TT 20px.png High Noon (this animation applies to charged attacks while using the melee weapon).
    • Charged animation using Mod TT 20px.png Bullet Dance (this animation applies to charged attacks while using the melee weapon).


  • Mod TT 20px.png Shattering Impact works extremely well with this weapon; Each bullet fired reduces the target's base armor by 6, stripping either 30 or 60 base armor depending on the attack performed.
  • Mod TT 20px.png Condition Overload with a status chance build is excellent on it; should the first bullet inflict a status effect, the remaining burst will receive the damage boost.
  • Each bullet counts as a separate hit on Nullifier bubbles making it fairly good at destroying them.


  • Sarpa (सर्प) is the Sanskrit term for snake or serpent.


  • Ingame, the Heavy Attack damage displayed is 600, the actual value before the 25% physical damage bonus is 700 however, a 4x multiplier from the 175 Shot damage.
  • Without a stance equipped, the Sarpa is capable of doing Heavy Attacks while moving. These Heavy Attacks only have a 3x multiplier.


Sarpa Skins Edit

Patch History[]

Update 27.3 (2020-03-24)

  • Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values.

Update 27.2 (2020-03-05)

  • Fixed ugly and busted blast FX for the Sarpa.

Update 26.0 (2019-10-31)
Actual patch notes made a mistake on new range.

  • Damage increased from 70 to 160.
  • Range increased from 0.5 to 2.
  • Status Chance increased from 10% to 28%.
  • Critical Chance increased from 5% to 14%.
  • Critical Damage increased from 1.5x to 2x.
  • Slam Attack increased from 140 to 480.
  • Slide Attack increased from 210 to 320.
  • Parry Angle set to 45.

Update 25.7 (2019-08-29)

  • Fixed incoming fire interrupting Gunblade charge attacks.
  • Fixed a flickering issue with the Sarpa Day of the Dead Skin.
  • Fixed Ash’s Rising Storm combo building much faster than intended due to an interaction with Relentless Combo and a Gunblade weapon.

Hotfix 25.2.1 (2019-06-20)

  • Adjusted Gunblade holster position on Wisp for the Sarpa.

Hotfix 22.13.2 (2018-02-16)

  • Updated and fixed some Sarpa firing sounds.

Update: The Silver Grove (2016-08-19)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also[]

  • Redeemer.png Redeemer, the first gunblade weapon introduced.