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+ | {{Top|Enemy|Corpus|Corpus}} |
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{{Enemy |
{{Enemy |
||
− | | name = |
+ | | name = Sapping Osprey |
| image = DiscOsprey.png |
| image = DiscOsprey.png |
||
− | | faction = |
+ | | faction = Corpus |
+ | | planet = [[Venus]]<br>[[Earth]]<br>[[Mars]]<br>[[Jupiter]]<br>[[Neptune]]<br>[[Pluto]]<br>[[Ceres]]<br>[[Eris]]<br>[[Europa]] |
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| type = Deployer |
| type = Deployer |
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| weapon = Energy orb |
| weapon = Energy orb |
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| infestedsinew = |
| infestedsinew = |
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| machinery = |
| machinery = |
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− | | robotic =200 |
+ | | robotic = 200 |
− | | shield =50 |
+ | | shield = 50 |
| protoshield = |
| protoshield = |
||
| ferritearmor = |
| ferritearmor = |
||
| alloyarmor = |
| alloyarmor = |
||
+ | |||
⚫ | |||
+ | | procresistance = {{Icon|Proc|Slash}} {{Icon|Proc|Impact}} {{Icon|Proc|Electricity}}{{Icon|Proc|Heat}} {{Icon|Proc|Toxin}} {{Icon|Proc|Blast}} |
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⚫ | |||
| baselevel = |
| baselevel = |
||
| abilities = |
| abilities = |
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| specialbodyparts = |
| specialbodyparts = |
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| unprotectedbodyparts = |
| unprotectedbodyparts = |
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− | | codex_scans = |
+ | | codex_scans = 5 |
− | |mod_drops =[[Crowd Dispersion]] <br>[[Fusion Core]] <br>[[Magazine Warp]] <br>[[Diamond Skin]] <br>[[Stretch]] <br>[[Gleaming Talon]] <br>[[Split Chamber]] |
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}} |
}} |
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{{Codex|Energy orb pulses AoE damage after detonation}} |
{{Codex|Energy orb pulses AoE damage after detonation}} |
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− | <section begin=intro />''' |
+ | <section begin=intro />'''Sapping Ospreys''' are [[Corpus]] Ospreys that deploy an orb which generates an AoE damage field. The orb releases pulses of damage over several seconds, then floats approximately 2 meters into the air for a final detonation. |
− | |||
<section end=intro /> |
<section end=intro /> |
||
==Tactics== |
==Tactics== |
||
+ | *Sapping Ospreys have a tendency to attack directly, similar to the [[Mine Osprey]], and launch energy orbs that form a blue, spherical field dealing average damage over time. [[Shield Osprey]] will support them until they are destroyed. The devices are launched at a fairly low trajectory, similar to an underhand throw. |
||
+ | *Given their size and blue coloration (see Trivia, below), Sapping Ospreys can easily be mistaken for Shield Ospreys at a glance, especially if Shield Ospreys are also around. An easy way to identify them is the fact that they will gain a blue shield outline when protected by a Shield Osprey. |
||
+ | *The orbs always drop onto the ground 3 seconds after its launch before deploying their pulsating waves, limiting the orbs' range towards flying targets. |
||
+ | *Above level 30, walking into the sapping bomb's aura is capable of dealing fatal damage to [[Sentinels]] and lighter [[Warframe]]s. |
||
+ | **If these Ospreys are not dealt with quickly, they can easily clog an entire room with sapping bombs. |
||
+ | |||
+ | ==Notes== |
||
+ | * The orbs launched from the osprey lasts 7 seconds after their deployment, while each pulse from the orb is generated every second. |
||
+ | * The pulse waves generated by the energy orbs can pass through walls, making it increasingly difficult to stay in cover when pursuing other enemies. |
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+ | * A Sapping Osprey's damage field generators can be shot and destroyed prior to detonation. |
||
+ | * Aside from [[Syndicate]] weapon explosions, the orbs are unaffected and cannot be destroyed by most any AoE. |
||
+ | ** However, Ignis' flames can destroy the orbs and is generally very good way to remove large amounts of the orbs at once |
||
+ | * The orbs (and the damage they deal) can stack. Never attempt to revive fallen Tenno or Kubrow when they are in the orb's AoE area: doing so can easily end with not only one fallen squad member, but two or more. |
||
==Trivia== |
==Trivia== |
||
+ | *Formerly known as Scorching Ospreys, renamed in {{ver|15.6}}. |
||
==Bugs== |
==Bugs== |
||
+ | *The damage field generators launched by Sapping Ospreys seem prone to two issues, at the present time; |
||
+ | :#They may not reliably damage client players. |
||
+ | :#They may not cause any damage to players after the Osprey that launched the device has been destroyed. |
||
+ | |||
+ | ==Variants== |
||
+ | {{InfoboxSide|<tabber> |
||
+ | |-|Vapos Sapping Osprey= |
||
+ | {{EnemyHoriz |
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+ | | name = Vapos Sapping Osprey |
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+ | | image = VaposSappingOsprey.png |
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+ | | tileset = [[Corpus Gas City]] |
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+ | |introduced = {{ver|25}} |
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+ | | weapon = Energy orb |
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+ | | robotic = 80 |
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+ | | shield = 50 |
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+ | | baseexperience = |
||
+ | | baselevel = |
||
+ | | codex_scans = 5 |
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+ | }} |
||
+ | </tabber> |
||
+ | }} |
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==Media== |
==Media== |
||
<gallery type="slideshow" widths="600" position="center"> |
<gallery type="slideshow" widths="600" position="center"> |
||
− | Scorching_Ospre.jpg| |
+ | Scorching_Ospre.jpg|Old model of Sapping Osprey, before it got skin and name change. |
+ | Warframe1492.jpg|The Sapping Osprey's current model. |
||
</gallery> |
</gallery> |
||
+ | ==Patch History== |
||
⚫ | |||
+ | {{Scrollbox/Article| |
||
+ | {{ver|18.7}} |
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+ | *Reduced the Sapping Ospreys base damage and removed Proc chance. |
||
+ | }} |
||
⚫ | |||
__NOTOC__ |
__NOTOC__ |
||
+ | [[de:Schwächende Drohne]] |
||
+ | [[es:Halieto Extenuador]] |
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+ | [[fr:Osprey Sapeur]] |
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[[Category:Enemies]] |
[[Category:Enemies]] |
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[[Category:Corpus]] |
[[Category:Corpus]] |
Revision as of 19:07, 30 July 2019
Sapping Ospreys are Corpus Ospreys that deploy an orb which generates an AoE damage field. The orb releases pulses of damage over several seconds, then floats approximately 2 meters into the air for a final detonation.
Tactics
- Sapping Ospreys have a tendency to attack directly, similar to the Mine Osprey, and launch energy orbs that form a blue, spherical field dealing average damage over time. Shield Osprey will support them until they are destroyed. The devices are launched at a fairly low trajectory, similar to an underhand throw.
- Given their size and blue coloration (see Trivia, below), Sapping Ospreys can easily be mistaken for Shield Ospreys at a glance, especially if Shield Ospreys are also around. An easy way to identify them is the fact that they will gain a blue shield outline when protected by a Shield Osprey.
- The orbs always drop onto the ground 3 seconds after its launch before deploying their pulsating waves, limiting the orbs' range towards flying targets.
- Above level 30, walking into the sapping bomb's aura is capable of dealing fatal damage to Sentinels and lighter Warframes.
- If these Ospreys are not dealt with quickly, they can easily clog an entire room with sapping bombs.
Notes
- The orbs launched from the osprey lasts 7 seconds after their deployment, while each pulse from the orb is generated every second.
- The pulse waves generated by the energy orbs can pass through walls, making it increasingly difficult to stay in cover when pursuing other enemies.
- A Sapping Osprey's damage field generators can be shot and destroyed prior to detonation.
- Aside from Syndicate weapon explosions, the orbs are unaffected and cannot be destroyed by most any AoE.
- However, Ignis' flames can destroy the orbs and is generally very good way to remove large amounts of the orbs at once
- The orbs (and the damage they deal) can stack. Never attempt to revive fallen Tenno or Kubrow when they are in the orb's AoE area: doing so can easily end with not only one fallen squad member, but two or more.
Trivia
- Formerly known as Scorching Ospreys, renamed in Update 15.6 (2014-12-11).
Bugs
- The damage field generators launched by Sapping Ospreys seem prone to two issues, at the present time;
- They may not reliably damage client players.
- They may not cause any damage to players after the Osprey that launched the device has been destroyed.
Variants
Vapos Sapping Osprey | General | Drops | ||
---|---|---|---|---|
Introduced | Update 25.0 (2019-05-22) | Mod Drops: Crowd Dispersion 0.7587% Magazine Warp 0.7587% Endo 0.7587% Diamond Skin 0.3318% Stretch 0.3318% Gleaming Talon 0.0201% Split Chamber 0.0201% Endo 0.0201% | ||
Tileset | Corpus Gas City | |||
Weapon | Energy orb | |||
Codex Scans | 5 | |||
Statistics | ||||
Robotic | 80 | |||
+ ++ + - - | ||||
Shield | 50 | |||
++ ++ +++ - - |
Media
Patch History
Update 18.7 (2016-03-30)
- Reduced the Sapping Ospreys base damage and removed Proc chance.