(→Notes: Notes abut stacking and not standing in the fire) Tags: Visual edit apiedit |
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+ | {{Top|Enemy|Corpus|Corpus}} |
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{{Enemy |
{{Enemy |
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| name = Sapping Osprey |
| name = Sapping Osprey |
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==Tactics== |
==Tactics== |
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*Sapping Ospreys have a tendency to attack directly, similar to the [[Mine Osprey]], and launch energy orbs that form a blue, spherical field dealing average damage over time. [[Shield Osprey]] will support them until they are destroyed. The devices are launched at a fairly low trajectory, similar to an underhand throw. |
*Sapping Ospreys have a tendency to attack directly, similar to the [[Mine Osprey]], and launch energy orbs that form a blue, spherical field dealing average damage over time. [[Shield Osprey]] will support them until they are destroyed. The devices are launched at a fairly low trajectory, similar to an underhand throw. |
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− | *Given their size and blue |
+ | *Given their size and blue coloration (see Trivia, below), Sapping Ospreys can easily be mistaken for Shield Ospreys at a glance, especially if Shield Ospreys are also around. An easy way to identify them is the fact that they will gain a blue shield outline when protected by a Shield Osprey. |
*The orbs always drop onto the ground 3 seconds after its launch before deploying their pulsating waves, limiting the orbs' range towards flying targets. |
*The orbs always drop onto the ground 3 seconds after its launch before deploying their pulsating waves, limiting the orbs' range towards flying targets. |
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*Above level 30, walking into the sapping bomb's aura is capable of dealing fatal damage to [[Sentinels]] and lighter [[Warframe]]s. |
*Above level 30, walking into the sapping bomb's aura is capable of dealing fatal damage to [[Sentinels]] and lighter [[Warframe]]s. |
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**If these Ospreys are not dealt with quickly, they can easily clog an entire room with sapping bombs. |
**If these Ospreys are not dealt with quickly, they can easily clog an entire room with sapping bombs. |
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− | == |
+ | ==Notes== |
* The orbs launched from the osprey lasts 7 seconds after their deployment, while each pulse from the orb is generated every second. |
* The orbs launched from the osprey lasts 7 seconds after their deployment, while each pulse from the orb is generated every second. |
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* The pulse waves generated by the energy orbs can pass through walls, making it increasingly difficult to stay in cover when pursuing other enemies. |
* The pulse waves generated by the energy orbs can pass through walls, making it increasingly difficult to stay in cover when pursuing other enemies. |
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==Trivia== |
==Trivia== |
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− | *Formerly known as Scorching Ospreys, renamed in |
+ | *Formerly known as Scorching Ospreys, renamed in {{ver|15.6}}. |
==Bugs== |
==Bugs== |
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*The damage field generators launched by Sapping Ospreys seem prone to two issues, at the present time; |
*The damage field generators launched by Sapping Ospreys seem prone to two issues, at the present time; |
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− | + | :#They may not reliably damage client players. |
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− | + | :#They may not cause any damage to players after the Osprey that launched the device has been destroyed. |
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==Media== |
==Media== |
Revision as of 17:19, 25 February 2016
Sapping Ospreys are Corpus Ospreys that deploy an orb which generates an AoE damage field. The orb releases pulses of damage over several seconds, then floats approximately 2 meters into the air for a final detonation.
Tactics
- Sapping Ospreys have a tendency to attack directly, similar to the Mine Osprey, and launch energy orbs that form a blue, spherical field dealing average damage over time. Shield Osprey will support them until they are destroyed. The devices are launched at a fairly low trajectory, similar to an underhand throw.
- Given their size and blue coloration (see Trivia, below), Sapping Ospreys can easily be mistaken for Shield Ospreys at a glance, especially if Shield Ospreys are also around. An easy way to identify them is the fact that they will gain a blue shield outline when protected by a Shield Osprey.
- The orbs always drop onto the ground 3 seconds after its launch before deploying their pulsating waves, limiting the orbs' range towards flying targets.
- Above level 30, walking into the sapping bomb's aura is capable of dealing fatal damage to Sentinels and lighter Warframes.
- If these Ospreys are not dealt with quickly, they can easily clog an entire room with sapping bombs.
Notes
- The orbs launched from the osprey lasts 7 seconds after their deployment, while each pulse from the orb is generated every second.
- The pulse waves generated by the energy orbs can pass through walls, making it increasingly difficult to stay in cover when pursuing other enemies.
- A Sapping Osprey's damage field generators can be shot and destroyed prior to detonation.
- Aside from syndicate weapon explosions, the orbs are unaffected and cannot be destroyed by most any AoE.
- However, Ignis's flames can destroy the orbs and is generally very good way to remove large amounts of the orbs at once
- The Orbs (and the damage they deal) can stack. Never attempt to revive fallen Tenno or Kubrow when they are in the Orb's AoE area: doing so can easily end with not only one fallen squad member, but two or more.
Trivia
- Formerly known as Scorching Ospreys, renamed in Update 15.6 (2014-12-11).
Bugs
- The damage field generators launched by Sapping Ospreys seem prone to two issues, at the present time;
- They may not reliably damage client players.
- They may not cause any damage to players after the Osprey that launched the device has been destroyed.
Media