Sapping Ospreys are Corpus Ospreys that deploy an orb which generates an AoE damage field. The orb releases pulses of damage over several seconds, then floats approximately 2 meters into the air for a final detonation.
Farming Locations[]
These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.
Target | Planet | Name | Type | Level | Tile Set |
---|---|---|---|---|---|
Lua | Apollo | Disruption | 35 - 40 | Orokin Moon |
Tactics[]
- Sapping Ospreys have a tendency to attack directly, similar to the Mine Osprey, and launch energy orbs that form a blue, spherical field dealing average damage over time. Shield Osprey will support them until they are destroyed. The devices are launched at a fairly low trajectory, similar to an underhand throw.
- Given their size and blue coloration (see Trivia, below), Sapping Ospreys can easily be mistaken for Shield Ospreys at a glance, especially if Shield Ospreys are also around. An easy way to identify them is the fact that they will gain a blue shield outline when protected by a Shield Osprey.
- The orbs always drop onto the ground 3 seconds after its launch before deploying their pulsating waves, limiting the orbs' range towards flying targets.
- Above level 30, walking into the sapping bomb's aura is capable of dealing fatal damage to Sentinels and lighter Warframes.
- If these Ospreys are not dealt with quickly, they can easily clog an entire room with sapping bombs.
Notes[]
- The orbs launched from the osprey lasts 7 seconds after their deployment, while each pulse from the orb is generated every second.
- The pulse waves generated by the energy orbs can pass through walls, making it increasingly difficult to stay in cover when pursuing other enemies.
- A Sapping Osprey's damage field generators can be shot and destroyed prior to detonation.
- Aside from Syndicate weapon explosions, the orbs are unaffected and cannot be destroyed by most any AoE.
- However, Ignis' flames can destroy the orbs and is generally very good way to remove large amounts of the orbs at once
- The orbs (and the damage they deal) can stack. Never attempt to revive fallen Tenno or Kubrow when they are in the orb's AoE area: doing so can easily end with not only one fallen squad member, but two or more.
Trivia[]
- Formerly known as Scorching Ospreys, renamed in Update 15.6 (2014-12-11).
Bugs[]
- The damage field generators launched by Sapping Ospreys seem prone to two issues, at the present time;
- They may not reliably damage client players.
- They may not cause any damage to players after the Osprey that launched the device has been destroyed.
Variants[]
Vapos Sapping Osprey | General | Drops | ||
---|---|---|---|---|
Introduced | Update 25.0 (2019-05-22) | Mod Drops: Crowd Dispersion 0.7587% Magazine Warp 0.7587% Endo 0.7587% Diamond Skin 0.3318% Stretch 0.3318% Gleaming Talon 0.0201% Split Chamber 0.0201% Endo 0.0201% | ||
Tileset | Corpus Gas City | |||
Weapon | Energy orb | |||
Codex Scans | 5 | |||
Statistics | ||||
Robotic | 80 | |||
+ ++ + - - | ||||
Shield | 50 | |||
++ ++ +++ - - | ||||
Base Level | 15 |
Media[]
Patch History[]
Update 28.3 (2020-08-12)
- Fixed Diriga and NPCs not shooting Sapping Osprey mines (they will prioritize enemies first though).
Hotfix 28.0.5 (2020-06-17)
- Fixed Sapping Ospreys doing ridiculous amounts of damage when spawned at a high level. As reported here: https://www.reddit.com/r/Warframe/comments/h88oxf/arbitration_level_121_tar_mutalist_moa_damage/
Update 20.0 (2017-03-24)
- We have also reduced the spawn chance of Sapping Ospreys (which will mean less Sapper Mines) and lowered the maximum allowable simultaneous instances of Sapping Ospreys.
Update 18.7 (2016-03-30)
- Reduced the Sapping Ospreys base damage and removed Proc chance.