For the Relay enclave, see Sanctuary (Cephalon Simaris).

Sanctuary is a mod that allows a Sentinel or MOA to create a shield around its master while they heal fallen allies.

Stats[edit | edit source]

Rank Shield Health Cost
0 +100 6
1 +150 7
2 +200 8
3 +250 9
4 +300 10
5 +350 11
6 +400 12
7 +450 13
8 +500 14
9 +550 15
10 +600 16

Notes[edit | edit source]

  • There is a ten-second cooldown period when the shield is destroyed.
  • Gives the Sentinel 25 Affinity for activating this ability.
  • Despite having a Vazarin Pol.svg Polarity, this mod counts as a Sentinel Precept, but it will not disable any preexisting precepts installed.
  • Only blocks projectiles (bullets, bolts, etc.), therefore less effective against Infested.
  • Update 14.10 buffed the mod to a 10-level mod with a maximum shield health of 600. It is further increased by the level of the Mod TT 20px.pngCalculated Redirection mod on your sentinel.
    • If the bonus from the Calculated Redirection mod is applied in the same fashion as for the sentinels normal shield, the maximum shield health of Sanctuary can be 2250.[1]
  • Does not block AoE damage such as the attacks from Napalms or Bombards.

Tips[edit | edit source]

  • Consider placing this mod in the first or second slot of your Sentinel's mod slots, as your Sentinel must stop using any other precepts installed before using Sanctuary (ex. Dethcube must stop firing its weapon first before Sanctuary can be activated).

Trivia[edit | edit source]

Gallery[edit | edit source]

Media[edit | edit source]

Patch History[edit | edit source]


  • Fixed Client unable to see blue bubble FX from Sanctuary Mod.

Update 27.1

  • Fixed the Sanctuary Sentinel Mod leaving an invulnerable shield lingering forever for the Host if used in a No-Shield Nightmare mission.

Update 14.10

  • Changed the Sentinel “Sanctuary” mod: it now goes up to Rank 10 (600 total shield) and is now amplified by your Sentinel's Redirection mod.

Update 8.0

  • Introduced

See also[edit | edit source]

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