The Sancti Tigris is a Tigris variant available only from New Loka. Featuring increased damage, reload speed, and critical chance at the cost of lowered critical damage and accuracy, the Sancti Tigris also comes with an innate Purity effect.
Characteristics[]
- This weapon deals primarily Slash damage.
- Can use the Tigris-exclusive Combat Reload mod.
- Innate multishot of 6 pellets.
- Unique trigger type allows for two rapid shots against tough targets, or careful shot management against many weaker opponents. First shot on button press, the second on button release.
- Innate Purity effect.
- Innate , , and polarities.
Advantages over other Primary weapons (excluding modular weapons):
- Third highest damage of all primary shotguns, behind Tigris Prime and Exergis.
- Very high overall status chance.
- Efficient ammunition economy.
- Normal Attack (wiki attack index 1)
- High reload speed (1.50 s)
- Very high total damage (1,260)
- High average number of procs per shot (0.84)
- Very high average number of crits per shot (0.9)
Disadvantages over other Primary weapons (excluding modular weapons):
- Has linear damage falloff from 100% to 42.86% from 8m to 20m target distance (distances are affected by Projectile Speed).
- Extremely low magazine size of just two rounds; requires frequent reloading.
- Low pellet count.
- Inefficient against groups, unless using Punch Through mods.
- Normal Attack (wiki attack index 1)
- Very low active falloff slope (21.0m/%)
- Below average crit chance (15.00%)
- Very low maximum falloff distance (20.0 m)
- Very low magazine (2)
- Low fire rate (2.00 attacks/sec)
- Below average ammo max (120)
- Low status chance (14.00%)
- Low disposition (●●●○○ (1.00x))
- Very low crit multiplier (1.50x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Sancti Tigris (Normal Attack), compared to Tigris (Normal Attack):
- Equal base damage
- Higher total damage (1,260 vs. 1,050)
- Higher base critical chance (15.00% vs. 10.00%)
- Lower base critical multiplier (1.50x vs. 2.00x)
- Lower base status chance (14.00% vs. 16.80%)
- Higher average damage per tap (1354.5 vs. 1155)
- Higher burst DPS (2709 vs. 2310)
- Higher sustained DPS (1083.6 vs. 825)
- Closer starting damage falloff distance (8.0 m vs. 10.0 m)
- Greater max damage reduction at ending falloff distance (57.14% vs. 52.38%)
- Higher multishot (6 vs. 5)
- Faster reload time (1.50 s vs. 1.80 s)
- Less accurate (Low vs. Medium)
- Wider first-shot spread (9.00° vs. 6.00°)
- Wider maximum spread (22.00° vs. 16.00°)
- Higher Mastery Rank required (12 vs. 7)
- Lower disposition (●●●○○ (1.00x) vs. ●●●●○ (1.15x))
- Innate Purity effect
- Sancti Tigris (Normal Attack), compared to Tigris Prime (Normal Attack):
- Higher base damage per projectile (210.00 vs. 195.00)
- Lower total damage (1,260 vs. 1,560)
- Higher base critical chance (15.00% vs. 10.00%)
- Lower base critical multiplier (1.50x vs. 2.00x)
- Higher base status chance (14.00% vs. 11.25%)
- Lower average damage per tap (1354.5 vs. 1716)
- Lower burst DPS (2709 vs. 3432)
- Lower sustained DPS (1083.6 vs. 1225.71)
- Closer starting damage falloff distance (8.0 m vs. 10.0 m)
- Greater max damage reduction at ending falloff distance (57.14% vs. 48.72%)
- Lower multishot (6 vs. 8)
- Faster reload time (1.50 s vs. 1.80 s)
- Less accurate (Low vs. Medium)
- Wider first-shot spread (9.00° vs. 6.00°)
- Wider maximum spread (22.00° vs. 16.00°)
- More polarities ( vs. )
- Lower Mastery Rank required (12 vs. 13)
- Higher disposition (●●●○○ (1.00x) vs. ●●●○○ (0.95x))
- Innate Purity effect
Acquisition[]
- The Sancti Tigris can be acquired by reaching the Rank of Flawless with New Loka, and spending 125,000 to purchase. As with all Syndicate Weapons, the Sancti Tigris cannot be chosen as the free offering upon ranking up to Flawless rank.
- Syndicate weapons can also be acquired via Trading, but only for unranked copies without Forma and Orokin Catalyst installed.
- Players must have a Mastery Rank of at least 12 to acquire the Sancti Tigris, either through trading or through the Syndicates themselves.
Tips[]
- The Sancti Tigris has a high chance of cutting corpses into pieces, making it an ideal choice for a Desecrating Nekros to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
- While the Sancti Tigris is less effective against targets vulnerable to Puncture and Impact damage types, it still deals an obscene amount of damage against targets with these resistances, dealing more damage than some weapon's primary damage types.
- The innate polarity matches for Tainted Shell; this mod has a high capacity requirement but is very efficient on the Tigris as the duplex trigger is hardly affected by the fire rate drawback.
- The decrease in fire rate increases the delay before the Tigris automatically reloads after emptying its magazine. This can be remedied by pressing the Reload button right after firing the second shot.
Trivia[]
- The first part of its name, Sancti, is likely derived from the Latin word "sanctus", meaning holy. The Sanctus is also the name of a hymn in Catholic liturgy, or 'Hymn of Victory' in the Greek rendition.
Media[]
Sancti Tigris Skins
Patch History[]
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Primary Weapon Ammo Pick Up Overrides
15 Ammo per Pick Up:
- Sancti Tigris
- FIXES:
- Fixed interrupting Sancti Tigris mid-reload leaving floating cartridges in the air.
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning:
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 4.6666666666667% to 14%.
Hotfix 22.18.4 (2018-04-23)
- Fixed a game freeze that could occur with Sancti Tigris's Syndicate effect.
Update 22.12 (2018-02-09)
- Status chance increased from 25 to 28%
Update 17.3 (2015-09-02)
- Introduced
See Also[]
- Tigris, the original version.
- Tigris Prime, primed variant of the Tigris.
- New Loka, the Syndicate that offers this weapon.
- Syndicate Weapons.