The Sancti Magistar is the Syndicate variant of the Magistar, available from New Loka. It has the unique ability to heal allies when connecting with a melee charged attack, and also reduces damage from Status Effects for its wielder.
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages
- High Script error: The function "Proc" does not exist. damage – effective against shields and Grineer Machinery.
- Innate 10% Script error: The function "Proc" does not exist. effect proc.
- Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
- Staggers all enemies on normal attacks.
- Has an innate Script error: The function "Pol" does not exist. polarity slot.
- Stance slot has Script error: The function "Pol" does not exist. polarity, matches Shattering Storm stance.
- Decent blocking percentage – parrying reduces frontal damage by 60%.
- Good critical chance.
Disadvantages
- Low Script error: The function "Proc" does not exist. damage – less effective against Infested, Flesh and Cloned Flesh.
Comparisons Comparisons:
- Sancti Magistar (Normal Attack), compared to Magistar (Normal Attack):
- Higher base damage (240.00 vs. 210.00)
- Higher total damage (240 vs. 210)
- Higher base critical chance (30.00% vs. 20.00%)
- Higher base status chance (20.00% vs. 10.00%)
- Longer Range (2.60 m vs. 2.50 m)
- Higher attack speed (1.00x animation speed vs. 0.83x animation speed)
- Higher Mastery Rank required (8 vs. 1)
- Lower disposition (●●●●○ (1.25x) vs. ●●●●● (1.35x))
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Acquisition
- The Sancti Magistar can be acquired by reaching the Rank of Flawless with New Loka and purchasing from its offerings with 125,000. As with all Syndicate weapon offerings, the Sancti Magistar is not included as a free offering option for reaching its respective access rank.
- Syndicate weapons can also be acquired by trading with other players. Note that in order to be tradable, a weapon must be unranked, unused, with no Forma or Orokin Catalyst installed.
- Players must reach Mastery Rank 8 or higher to acquire Sancti Magistar from any source, either by trading or through the Syndicates themselves.
Notes
- When striking enemies with a charged attack, the Sancti Magistar emits a pulse that heals the wielder and all allies within a 15 meter radius. The amount of health restored is dependent upon the weapon's modded damage, affected by damage-enhancing mods like Pressure Point.
- The specific relationship between elemental damage mods and this healing, as well as the healing pulse's ability to critically strike, is currently unpublished, and testing is required.
- In testing the healing, the following was discovered: Increasing channeling damage, Adding Pressure Point and increasing critical damage all increase healing while physical damage mods and Spoiled Strike do not. There is also a bug where sometimes critical damage and combo counter damage do not count towards the healing.
- The healing pulse range is affected by Reach and Primed Reach.
- The healing pulse can heal cryopod Defense objectives, one of the few methods in the game capable of doing so.
- While the pulse may be used to heal a player's Sentinel, it appears to prioritize the player and only function on one or the other. Thus, it will only affect the Sentinel if the player themselves is at full health and shield.
- The Sancti Magistar reduces the damage dealt by Status Effects while it is held. While officially listed at 75%, the damage dealt by Status Effects is actually reduced by around 50% (49.47% to be exact).
- The Status Effects damage reduction is applied as long the weapon is in your loadout, regardless of whether it's held or not
Media
Sancti Magistar Skins
See Also
- Magistar, the base variant.