Each charged attack turns the enemy's pain into a healing pulse that washes over allies. Also, creates resistance to status effects when held.

The Sancti Magistar is the Syndicate variant of the PaladinMace Magistar, available from New Loka. It has the unique ability to heal the wielder and nearby allies when connecting with a Charge Attack, and also reduces damage from status effects when it is wielded.


  • The Sancti Magistar can be acquired by reaching the Rank of Flawless with New Loka and purchasing from its offerings with ReputationLargeBlack125,000. As with all Syndicate weapon offerings, the Sancti Magistar is not included as a free offering option for reaching its respective access rank.
  • Syndicate weapons can also be acquired by trading with other players. Note that in order to be tradable, a weapon must be unranked, unused, with no Forma or Orokin Catalyst installed.
  • Players must reach Mastery Rank 8 or higher to acquire the Sancti Magistar, either by trading or through the Syndicates themselves.


This weapon deals primarily Impact b Impact damage.


  • High Impact b Impact damage – effective against shields.
  • Innate 10% Blast b Blast effect proc.
  • High critical chance.
  • Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
  • Normal attacks staggers enemies.
  • Striking enemies with a Charge Attack releases a 15 meter pulse that heals the user and allies based on the damage dealt.
  • When held, the wielder receives 75% less damage from Status Effects.
  • Stance slot has Vazarin Pol polarity, matching Mod TT 20pxShattering Storm stance.
  • Innate Madurai Pol polarity.



  • Sancti Magistar, compared to Magistar:
    • Higher base damage (120.0 vs. 80.0)
      • Higher Impact b Impact damage (96.0 vs. 64.0)
      • Higher Puncture b Puncture damage (18.0 vs. 12.0)
      • Higher Slash b Slash damage (6.0 vs. 4.0)
    • Higher attack speed (1 vs. 0.83)
    • Different polarities (Madurai Pol vs. None)
    • Higher Mastery Rank required (8 vs. 1)

Weapon LoadoutsEdit


  • When striking enemies with a charged attack, the Sancti Magistar emits a pulse that heals the wielder and all allies within a 15 meter radius. The amount of health restored is based on the damage dealt.
    • Striking corpses with a charged attack also triggers the healing pulse.
    • Unchanneled charge attacks, regardless of mods or crits will always be capped off at 200 health per enemy hit. Channeling allows you to heal beyond that cap.
    • Mods that increase base damage (e.g. Mod TT 20pxPressure Point), critical damage, (e.g. Mod TT 20pxOrgan Shatter), and Channeling damage (e.g. Mod TT 20pxKilling Blow) affect the health restore. However, mods that increase physical damage, elemental damage, and Mod TT 20pxSpoiled Strike do not.
    • The healing pulse range is affected by Mod TT 20pxReach and Mod TT 20pxPrimed Reach.
    • The healing pulse can heal NPCs such as Defense cryopods, Rescue operatives, or Mobile Defense terminals.
    • Can heal Sentinels if the player's health is full.
  • When wielded, the Sancti Magistar reduces the damage dealt by Status Effects by 75%.


  • The concept for the healing effect of the Sancti Magistar was designed by player (PS4)Sreza and the Design Council.


  • Healing pulse occasionally does not take critical damage and combo counter into account.
  • Currently, damage from status effects isn't reduced, no matter whether or not the weapon is wielded.


  • Sancti Magistar in Codex.

Sancti Magistar Skins

Patch HistoryEdit

Update: The Silver Grove 3.0
  • Fixed blocking procs with the Sancti Magistar resulting in being stuck in place due to proc blocking, and can often be stuck until you are downed.

Update: The Silver Grove 2.0

  • Introduced.
Last updated: Hotfix

See AlsoEdit

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