The Sancti Castanas are an exclusive version of the Castanas available only from New Loka. It has higher base damage, status and critical chance as well as innate Purity effect.
Characteristics[edit | edit source]
This weapon deals Electricity damage.
Advantages:
- Highest base damage of all throwing-type secondaries.
- Innate
Electricity damage – effective against Machinery and Robotic.
- Guaranteed
Electricity proc.
- Innate
- High critical chance.
- Very high status chance.
- Very high reload speed.
- Pinpoint accuracy.
- Mines can stick to surfaces, including enemies and allies.
- Silent, even if the projectile hits the enemy.
- User can detonate charges on command via Alternate Fire, giving the player precise timing in detonation.
- Detonation has an explosion radius of 3.6 meters.
- Up to six deployed mines can be ready for detonation at the same time.
- Extra projectiles generated by Multishot have a very wide horizontal spread, effective at covering large groups of enemies.
- Innate Purity effect.
- Can benefit from
Fulmination (
Primed).
- Two innate
and one
polarities.
Disadvantages:
- Innate
Electricity damage – less effective against Alloy Armor.
- Projectiles have very slow travel time with arcing.
- Explosions inflict self-stagger.
- Explosion has linear damage falloff from 100% to 60% from central impact.
- Semi-automatic fire, unlike other throwing weapons.
- Extremely low magazine size of just 2 rounds; requires frequent reloading.
- Low ammo capacity size of 18.
- Can only have six deployed mines out at once.
- Extra projectiles generated by Multishot will count towards this limit.
Comparisons:
- Sancti Castanas, compared to Castanas:
- Higher base damage (300.0 vs. 160.0)
- Higher
Electricity damage (300.0 vs. 160.0)
- Higher
- Higher critical chance (24% vs. 8%)
- Higher critical multiplier (2x vs. 1.5x)
- Higher status chance (34% vs. 22%)
- Innate Purity effect
- Different polarities (
vs.
)
- Higher Mastery Rank required (10 vs. 3)
- Lower disposition (1.35 vs. 1.4)
- Higher base damage (300.0 vs. 160.0)
Acquisition[edit | edit source]
- The Sancti Castanas can be acquired by reaching the Rank of Flawless with New Loka, and spending
100,000 to purchase. As with all Syndicate Weapons, the Sancti Castanas cannot be chosen as the free offering upon ranking up to Flawless rank.
- Syndicate weapons can be also be acquired via Trading, but only for unranked copies without Forma and Orokin Catalyst installed.
- Players must have a Mastery Rank of at least 10 to acquire the Sancti Castanas, either through trading or through the Syndicates themselves.
Notes[edit | edit source]
- Guaranteed
Electricity proc scales with
Electricity mods regardless if they combine with other elements as
Corrosive,
Radiation, or
Magnetic.
- New Loka Operatives found within Syndicate Missions use this weapon, however due to the Castanas' heavy arcing, their shots will often land on the floor far from their target at range or become stuck upon a cover or wall.
- Up to 6 charges can be active at one time. Using alternate fire will detonate all active charges in rapid succession.
- Enemies will be alerted by thrown Castanas.
Tips[edit | edit source]
Trivia[edit | edit source]
- The first part of its name, Sancti, is likely derived from the Latin word "sanctus", meaning holy. The Sanctus is also the name of a hymn in Catholic liturgy, or 'Hymn of Victory' in the Greek rendition.
Bugs[edit | edit source]
- Like the
Castanas, the Sancti Castanas, when equipped with Multishot, will spread out heavily when multishot is activated, making accuracy drop drastically.
Magnum Force increases this spread even further.
Media[edit | edit source]
Sancti Castanas Skins
Patch History[edit | edit source]
Hotfix 27.2.2
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:
- Sancti Castanas: 40%
- Self Damage Changes
We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.
With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.
In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.
This is no longer accurate after continued testing. What we are doing now is:
No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.
Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.
- Updated weapon FX for the Sancti Castanas.
- Conclave
- Reduced the ammo pool of Sancti Castanas.
- Increased the effect of gravity on the Sancti Castanas.
- Made the additional projectiles of Castanas from Multishot spread in a more uniform/predictable pattern.
- Mastery Rank increased from 6 to 10.
- Damage increased from 115 to 300.
- Status chance increased from 15% to 34%.
- Critical chance increased from 10% to 23%.
- Critical damage increased from 1.5x to 2x.
- Increased speed of projectile.
- Deployed damage radius increased from 2m to 3m.
- Multishot now spreads additional projectiles horizontal only.
- Ammo pool decreased from 30 to 18.
- Picking up disarmed thrown Secondary weapons (Castanas, etc.) will now display the context action “Pick Up *Thrown Weapon” instead of “Pick up Auto Pistol”.
- Reduced the damage AoE radius of the Castanas family in Conclave.
- Fixed Castanas projectiles being destroyed in flight doing 4x damage with 2x radius in Conclave.
- Increased the damage Castanas do on impact in Conclave.
- Fixed the Castanas not doing damage when detonated while airborne in Conclave.
- Fixed
Magnum Force equipped on Castanas modded for multishot resulting in pin-point accuracy.
- Castanas family are now destroyable by damaging them in Conclave.
- Reduced the detonation delay of detonated explosive weapons (Castanas, etc).
- Increased damage of Castanas series in Conclave.
- Maximum amount of deployed Castanas reduced to 2 in Conclave.
- Conclave Mod Heavy Warhead is no longer usable with Castanas.
- Fixed an incorrect material being used on the Castanas’ holster.
- Increased AoE damage of the Castanas series in Conclave.
- Increased the lifetime of the Castanas series in Conclave.
- Removed the headshot multiplier from the Castanas series in Conclave.
- The Castanas series explosive damage no longer ignores cover in Conclave.
- Fixed Castanas not having a duration if they pass through Volt's Electric Shield in Conclave
- Castanas now have a 10 second lifetime duration when used in Conclave matches.
- Castanas will now wake up Rested targets in Conclave.
- Castanas Series is now available for use in Conclave.
- Fixed the Castanas being unable to destroy rotating laser traps in the Void.
- Fixed Castanas' explosions not using the proper energy color.
- Fixed Sancti Castanas looking blurry.
- Fixed an issue causing attachments on the Sancti Castanas and regular Castanas to turn grey.
- Introduced.
Last updated: Update 24.8
See also[edit | edit source]
Castanas, the original version.
- New Loka, the Syndicate that offers this weapon.
- Syndicate Weapons.