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A device used to reconstruct degenerated matter into Orokin bio-material.
—In-Game Description

Charamote Sagan Module is a Resource extracted from Charamote, a Servofish found in cave hotspots during cold/warm weather in Orb Vallis. Charamote Bait is recommended.

Acquisition[]

Sagan Modules are acquired by dismantling Charamotes caught through Fishing. Go to The Business in Fortuna, select the desired amount of Charamotes available, and select the "Dismantle" option to extract the components. Each Charamote yields one Sagan Module.

They can also be acquired as a drop from taking down an Exploiter Orb, each loot yielding 7-8 units.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Exploiter Orb 300% 16.667% 50.001% 2 1 0.50001

Sourced from official drop table repository.

Uses[]

Blueprints Requiring Sagan Module[]

Click to view the Blueprints requiring Sagan Module
Blueprint Type Quantity
Cryotra Cryotra Robotic 5
Dissic Scaffold Amp 6
Haztech Apparel Cosmetic 5
Haztech Cuirass Cosmetic 15
Kubrodon Ventkid Apparel Cosmetic 5
Kubrodon Ventkid Cuirass Cosmetic 15
Lega Prism Amp 6
Ocucor Ocucor Secondary 20
Outrider Cuirass Cosmetic 15
Plaga Brace Amp 6
Ramflare Loader Kitgun 5
Smelter Apparel Cosmetic 5
Smelter Cuirass Cosmetic 15
Thugs Jet K-Drive 5
Vent Pobber Ventkid Apparel Cosmetic 5
Vent Pobber Ventkid Cuirass Cosmetic 15
Vent Rat Cuirass Cosmetic 15
Total 163

Last updated: Update 30.9 (2021-11-11)

Trivia[]

  • The Sagan Module is most likely named after American astrophysicist Carl Sagan, who is best known for his research on extraterrestrial life, including the construction of amino acids from basic chemicals via radiation. It may also be a reference to his most famous quote; "We are all star-stuff."
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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