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For the SwitchTeleport130xWhite Switch Teleport augment, see Safeguard Switch.

Safeguard is a Warframe Augment Mod for NezhaIcon272 Nezha that allows him to cast WardingHalo130xWhite Warding Halo on allies, albeit with reduced durability.


Stats[]

Rank Durability Cost
0 20% 6
1 30% 7
2 40% 8
3 50% 9

Acquisition[]

This mod can be acquired by attaining the rank of General under the Steel Meridian, or the rank of Genius under Cephalon Suda, and spending ReputationLarge 25,000 to purchase.

Notes[]

  • This augment allows Warding Halo to be cast on allied Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives.
    • The modified Warding Halo only takes into account Nezha's Armor value and Ability Strength at the time of casting, which in turn can be affected by Arcane Enhancements, abilities like MetronomeIcon Metronome and SymphonyofMercy130xWhite Power of The Seven, and mods such as Mod TT 20px Health Conversion or Mod TT 20px Growing Power.
    • Multiple instances can be active simultaneously.
    • Remaining durability on players can be seen next to the squad UI, however there is no way of knowing the health of rings cast on other units.
    • Just like Safeguard's health, the absorbed damage that can be stacked up in the first 3 seconds is halved, either directly from enemies or environmental hazards
  • The "effectiveness" in the augment's description refers only to the Warding Halo's health. Allies still receive the full 90% Damage Reduction while Warding Halo is active on them.
  • Casting Warding Halo on friendly units has no range limit but requires line of sight.
  • Players under the effects of Safeguard will use the visual effects associated with Warding Halo, using the energy color of the Nezha who cast it.
  • Warding Halo does not get removed from allies when the NezhaIcon272 Nezha who cast it goes inside a Nullifier field.
  • Going out of bounds and resetting will remove Warding Halo from players but will not remove it from Companions.

Tips[]

  • The player who casts Safeguard on allies will be able to see the damage the ring deals when enemies get within range of players. This can be useful in locating enemies far away or locating players that are above or below your level (as the map will place ally icons in one spot until they get on your level again).
  • If you have a ChromaIcon272 Chroma in your team, wait until his VexArmor130xWhite Vex Armor is charged at maximum capacity before casting your WardingHalo130xWhite Warding Halo on him, as it will greatly reduce damage received and slow down the rate of Scorn and Fury gain. Once stacked, and if you are inside his aura, this will double or even triple the amount of health of your Warding Halo, even more so with a DmgColdSmall64 Cold ElementalWard130xWhite Elemental Ward.

Patch History[]

Update 34.0 (2023-10-18)

CONSISTENCY IN COMPANION HEALING

Previously, the Mod “Link Health” could cause your Companions to gain some of the healing that your Warframe did. This invisible feature was not indicated by the card, and it was never explained what forms of healing worked or why. Additionally, Companions were using some of the same mechanics that things like mission objectives did, which limited the effects of some healing or defensive powers. We've decided to remove both of these obscure mechanics and restrictions.

Companions will no longer gain Health when your Warframe does if using certain Health-absorbing powers together with the Mod “Link Vitality” (formerly Link Health). The restrictions of the following abilities and features, as they apply to granting Health, Shields, or Damage Resistance to Companions have been removed:

  • Nezha’s Warding Halo
  • Trinity’s Blessing
  • Ember’s Immolation
  • Garuda’s Blood Altar
  • Gara’s Splinter Storm
  • Styanax’ Intrepid Stand
  • Mirage’s Eclipse
  • Volt’s Discharge
  • Baruuk’s Desolate Hands
  • Harrow’s Penance
  • Harrow’s Thurible
  • Equinox’ Mend & Maim
  • Sancti Magistar’s Heavy Attack Heal
  • Vazarin’s Protective Sling

Update 24.6 (2019-04-04)

  • Nezha’s Warding Halo Safeguard Augment now takes yourself into priority consideration before others. Meaning that Warding Halo will be cast on yourself as opposed to your allies regardless of if you’re aiming at them.

Hotfix 20.0.9 (2017-04-03)

  • Fixed Safeguard applying to Octavia’s Mallet and Resonator.

Hotfix 19.0.5 (2016-11-18)

  • Fixed Safeguard cast on Titania’s Razorflies preventing it from dying when Razorwing is deactivated.

Hotfix: The Vacuum Within 3 (2016-10-13)

  • Fixed seeing Safeguard lingering on ally companions when they are invisible.

Update: The Silver Grove (2016-08-19)

  • Introduced.

Last updated: Hotfix 22.17.4 (2018-04-13)

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