For the quest, see The Sacrifice.

Sacrifice is a mod that allows a Sentinel to revive its owner at the cost of its own life.


Rank Effect Cost
0 +25% 6
1 +50% 7
2 +75% 8
3 +100% 9



  • Has synergy with Mod TT 20pxRegen (and its Mod TT 20pxprimed variant), reviving the owner and then uses one Regen charge to revive itself immediately after.
  • Has synergy with Djinn's Mod TT 20pxReawaken, allowing the player to revive themselves indefinitely after a grace cooldown.
  • This mod takes effect immediately after being downed during solo play or when the Bleedout timer reaches zero when playing in a squad.
  • This mod will not work during Arbitrations.
  • Due to the nature of Precepts, it is best to place Sacrifice in the very upper left slot, so the sentinel will not prioritize using other skills such as Mod TT 20pxCrowd Dispersion or Mod TT 20pxGhost over reviving the player. For example, if a Shade has been modded to prioritize Ghost first, it cannot use Sacrifice to revive its owner until Ghost ends.


  • For a short time after Update 10.6 this mod could have been acquired via Transmutation.[1] This was due to a bug where all mods, including unreleased ones such as this one, became obtainable through transmutation. This was quickly fixed, but players who obtained the mod this way were allowed to keep them.


Patch HistoryEdit

Hotfix 23.0.8
  • Optimized the Sacrifice precept.

Update 20.4

Update 12.4

  • Fixed bug where the bleedout timer stops if a sentinel with the sacrifice mod is in the process of reviving a player and dies.

Update 10.6

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