For quest, see The Sacrifice.

Sacrifice is a mod that allows a Sentinel to revive its owner at the cost of its own life.


Rank Effect Cost
0 +25% 6
1 +50% 7
2 +75% 8
3 +100% 9



  • Mod TT 20px.png Sacrifice triggers immediately after the master being downed during solo play, or when the Bleedout timer reaches zero when playing in a squad.
    • To trigger, Mod TT 20px.png Sacrifice must be equipped in a higher-priority (more upper left) slot than Mod TT 20px.png Assault Mode (or any Sentinel aggro mod, such as Djinn-specific Mod TT 20px.png Thumper), otherwise with any enemies nearby Sentinel will continue attacking them, causing Mod TT 20px.png Sacrifice to be suppressed and the master dying without an attempt to be revived.
    • More generally, due to the nature of Precept mods, it is best to place Sacrifice in the very upper left slot, so the sentinel will not prioritize using other skills such as Mod TT 20px.png Crowd Dispersion or Mod TT 20px.png Ghost over reviving the player. For example, if a Shade has been modded to prioritize Ghost first, it cannot use Sacrifice to revive its owner until Ghost ends.
  • Mod TT 20px.png Sacrifice does not work during Arbitrations.
  • Mod TT 20px.png Sacrifice does not trigger Mod TT 20px.png Sanctuary or Mending Soul.
  • Equipping both Mod TT 20px.png Sacrifice and Mod TT 20px.png Reawaken together on Djinn allows for multiple (potentially infinite) additional revives of the master, provided Djinn is alive and able to complete a revive faster than it will be killed by enemies or any Status Effect damage while the master is bleeding out. This works better with a shorter bleedout timer for the master, so it is not recommended to equip Mod TT 20px.png Undying Will for this approach. This approach will work regardless of the order in which these 2 mods are equipped.
  • Equipping both (Mod TT 20px.png Primed) Mod TT 20px.png Regen and Mod TT 20px.png Sacrifice allows an alive sentinel to revive its master and not be destroyed after the process in cases when (Primed) Regen still has an unused sentinel-revival charge. This approach will work regardless of the order in which these 2 mods are equipped.
  • As enemies lose aggro to players in bleedout, the Sentinel is very prone to getting destroyed while trying to revive the master. However, the invulnerability period from (Mod TT 20px.png Primed) Mod TT 20px.png Regen will prevent Sacrifice's effect from destroying the Sentinel, that may result in no wasted Sentinel-revival charges of (Mod TT 20px.png Primed) Mod TT 20px.png Regen (because the Sentinel-revival charge would have been consumed either way, either by enemies dealing enough damage to the Sentinel, or by Mod TT 20px.png Sacrifice).


  • For a short time after Update 10.6 (2013-10-30) this mod could have been acquired via Transmutation.[1] This was due to a bug where all mods, including unreleased ones such as this one, became obtainable through transmutation. This was quickly fixed, but players who obtained the mod this way were allowed to keep them.


Patch History[]

Update 28.1 (2020-07-08)

  • Fixed a script error when your Sentinel attempts to Revive you.

Hotfix 23.0.8 (2018-07-09)

  • Optimized the Sacrifice precept.

Update 20.4 (2017-05-04)

Update 12.4 (2014-03-05)

  • Fixed bug where the bleedout timer stops if a sentinel with the sacrifice mod is in the process of reviving a player and dies.

Update 10.6 (2013-10-30)