Ruvox are Entrati fists made into an Incarnon weapon by Albrecht Entrati. Heavy Slams in Incarnon Form causes spikes to rise from the ground to impale enemies.
Characteristics[]
- This weapon deals pure
Impact damage.
- Stance slot has
polarity, matching
Seismic Palm and
Gaia's Tragedy stances.
- Incarnon weapons can be upgraded via evolution tiers and change perks.
- Activate Incarnon form by executing a Heavy Attack with a Melee Combo of 6x or higher.
- When the transformation is ready, the combo counter will shimmer with Void energy.
- Incarnon form lasts for 90 seconds and behaves as follows:
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Above average crit chance (26.00%)
- Above average crit multiplier (2.20x)
- Incarnon Form (wiki attack index 2)
- High crit chance (26.00%)
- Very high attack range (4.25 m)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Low total damage (170)
- Very low attack range (1.25 m)
- Below average status chance (20.00%)
- Very low disposition (●●○○○ (0.75x))
- Incarnon Form (wiki attack index 2)
- Low total damage (170)
- Very low attack speed (0.65x animation speed)
- Below average status chance (20.00%)
- Low disposition (●●○○○ (0.75x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition
Ruvox's blueprint and components can be obtained from Disruption Armatus on Deimos, whose access requires completion of The Deadlock Protocol and Whispers in the Walls; all parts come from Rotation B.
Alternatively they can be purchased from Loid in Sanctum Anatomica with Vessel Capillaries dropped by Disruption Armatus Demolishers in quantities of 2-3 (5-7 on The Steel Path); each component requires 45, while the blueprint requires 180, totaling to 360 Vessel Capillaries. (2 of each component is required.)
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
![]() |
Deimos Entrati Disruption / B | 5% | ~ 20 B Rotations | 134 ± 44 B Rotations |
![]() |
Deimos Entrati Disruption / B | 5% | ~ 20 B Rotations | 134 ± 44 B Rotations |
![]() |
Deimos Entrati Disruption / B | 5% | ~ 20 B Rotations | 134 ± 44 B Rotations |
All drop rates data is obtained from DE's official drop tables stored on Module:DropTables/data.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 20,000 |
![]() 2 |
![]() 2 |
Time: 12 Hour(s) | ||
Rush: ![]() | |||||
![]() ![]() |
|||||
Blade | |||||
![]() 20,000 |
![]() 4,500 |
![]() 10 |
![]() 2 |
![]() 8 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Glove | |||||
![]() 20,000 |
![]() 1,400 |
![]() 500 |
![]() 2 |
![]() 4 |
Time: 12 Hour(s) |
Rush: ![]() |
Notes[]
Evolutions[]
- When newly acquired from the Foundry, players must acquire 100 kills with the Ruvox in order to gain access to its Incarnon transformation. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Unlock Challenge: Kill 100 enemies with this weapon
- Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
- Incarnon Form lasts for 90 seconds and persists until death.
Evolution II[]
- Unlock Challenge: Kill 8 Eximus with this weapon's Incarnon Transmutation
- Perk 1: Orokin Reach:
- +1 Range
- Perk 2: Lethal Impetus:
- On Kill: +15% Attack Speed for 15s. Stacks up to 3x.
- Perk 3: Gathering Momentum:
- Gain +5% Movement Speed per Melee Combo Multiplier
Evolution III[]
- Unlock Challenge: Inflict 3 Heavy Attacks on Scathing and Mocking Whispers in Albrecht's Laboratories
- Perk 1: Shockwave Synergy:
- For each enemy hit by Slam radius, gain 4 Combo Count.
- Adds +4 to the default 1 Combo Count per enemy hit by Slam, for a total of 5.
- Does not grant Combo Count from Heavy Slams.
- For each enemy hit by Slam radius, gain 4 Combo Count.
- Perk 2: Seismic Slam:
- +60% Slam Radius
- Perk 3: Adept Reflexes:
- +15 Initial Combo
Evolution IV[]
- Unlock Challenge: Open 20 Conduits in Disruption on Armatus, Deimos.
- Perk 1: Swift Transmute:
- Reach 3x Combo and Heavy Attack to activate Incarnon Form
- Perk 2: Ternary Vault:
- Gain +1 mid-air jumps
- Perk 3: Inspiring Execution:
- +30% Combo Count Chance on Finishers for 20s
Evolution V[]
- Unlock Challenge: Complete a Solo mission with an Incarnon Weapon equipped in every slot
- Perk 1: Brutal Efficiency:
- Gain +40% Heavy Attack Efficiency for 20s when impaling 5 or more enemies
- Perk 2: Vulnerability Serum:
- Impaled enemies are +35% more vulnerable to Status Chance
- Perk 3: Permanent Perforation:
- Enemies suffer 5
Puncture Status while impaled
- Enemies suffer 5
Notes[]
- The Incarnon form damage conversion only applies to base damage. As such, the Incarnon form's
Puncture damage is not affected by
Impact damage mods, despite the Arsenal stats displaying it is.
- Combining
Corrupt Charge and Adept Reflexes grants a minimum 3x Melee Combo, allowing Swift Transmute to immediately transform Ruvox at will.
Condition Overload does not work on heavy slam.
Trivia[]
- In Devstream 176, Ruvox is mentioned to be
Dante's Signature Weapon, and are bundled together in the Dante Collection. However, this is not referenced in Update 35.5 (2024-03-27) or the Codex.
- Ruvox is the most resource-intensive weapon with respect to
Necracoils, as you'd need 1000 Necracoils total to complete the blueprint (the gloves need 500 Necracoils each).
Gallery[]
Patch History[]
Update 36.0 (2024-06-18)
- Fixed Ruvox Incarnon’s Damage stat not updating from Impact to Puncture when transformed to Incarnon Mode in the Arsenal stats.
- Fixed Ruvox Finisher animation being unintentionally slow when Transforming.
Hotfix 35.5.8 (2024-04-24)
- Fixed Eximus kills not counting towards Ruvox’s Evolution II challenge (kill 8 Eximus with this weapon's Incarnon Transmutation) for Clients.
Hotfix 35.5.3 (2024-04-04)
- Enemies that are already in a ragdoll state will no longer be impaled by Ruvox's Heavy Slam Void Spikes.
- This fixes several scenarios in which enemies could be insta-killed from a combination of the Void Spikes and other abilities with ragdoll effects (such as Nezha's Divine Spears or Hydroid's Tentacle Swarm).
Hotfix 35.5.2 (2024-03-28)
- Updated the Ruvox Blueprint description to indicate that they also drop in the Armatus Disruption mission on Deimos.
- Fixed progress not tracking for the Ruvox’s Evolution IV challenge (Open X Conduits in Disruption on Armatus, Deimos), making it impossible to unlock.
Update 35.5 (2024-03-27)
- Introduced.